Actionscript 3.0 :: Multiple Instances Of Same Movieclip?
Jul 17, 2011
I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names
I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.
Right now what happens is, when you mouse over the boxes with letters on them, the letters will rotate but the box will not light up. This is because I have created the box movieclip, with the invisible button inside it, and then just duplicated it in my scene to create a tile. But the invisible button for the letters are on the scene,so it's kinda overriding it.when I tried having the buttons on the scene rather than inside the movie clip, what happened is when you roll over one of the boxes, all of them will animate.
I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () { //code begins SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say: mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () { //same code mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () { //same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
I have a movieclip with one armature inside, and I want to make some instances of it. But after the registering of the armature, with registerElements, only the first instance's bones can be used/moved.
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:
Actionscript Code: package { import flash.display.MovieClip; public class MainGrid extends MovieClip private var myMovieClip:MovieClip;
I'm modifying a flash slideshow (actually the one from kirupa.com) and among other things, I'm trying to get it to generate small LEDs depending on the number of images the script finds in the xml file. I intend to make them light up depending on the image currently up (i.e. image #5 lights up led #5) and allow users to click on the LEDs to jump around between images.
The problem I'm having now is that I can't get the file to generate more than one LED at a time. In fact, it seems to only generate the last LED needed and places it in the final LED position. My only real guess at this point is either I'm not indicating a new depth properly, or I'm creating the new movieclip over and over again but not actually creating a duplicate of it, or something like that.[code]...
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...
Code: //this variable holds all of the platforms var platformHolder:MovieClip = new MovieClip(); //adds the platform to stage
ActionScript Code: stop(); var xmlRequest:URLRequest= new URLRequest("graphicImages.xml"); var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is
Code: function dropbox():Void { //trace(me); this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});
[code]....
the first one returns "It's working" but zip for all of the others.
As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.
The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.
I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.
I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.
How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.
Code: public function bullets(event:Event):void { if (s==20 && PandaHero.currentFrame==13) {
I am trying to create several texts with animation on mouseover (basically animated menu).
Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)
It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.
If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.
All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.
I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.
This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?
How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?
I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.
The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[private var myArray:Array=
I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:
mc.addEventListener(MouseEvent.ROLL_OVER, overHandler); function overHandler(evt:MouseEvent):void { mc.gotoAndStop(2);
I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?
I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??
what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this
Code: //make titles var songTitle:TextField = new TextField;
On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.
I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.
There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.
If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?