ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

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I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.

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After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.

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add multiple instances of an object to the stage at different but not random points.

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Ok so here is my XML slideshow Actionscript:

ActionScript Code:
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[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

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I thought would be coded like this:

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however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.

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I am trying to add around 20,000 instances of a single small movie clip (HexTile) from the library into a container Sprite using actionscript. The problem is it loads immediately and it loads very slowly, so I would like to know if there is a way to preload it? The class that adds the movie clip library symbol (World) is not the document class, nor is it referenced from the document class. I have tried dragging an empty sprite linked to World, and I have tried exporting it to other frames as well is preloading it as it's own .swf...

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I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

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this.onClipEvent(load)
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My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

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[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

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I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

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can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

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i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is

Code:
function dropbox():Void {
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[code]....

the first one returns "It's working" but zip for all of the others.

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How do I add multiple instances of the same mc to the stage dynamically?

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As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.

The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.

I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.

Code:

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[Code].....

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ActionScript 3.0 :: Multiple Instances Of MC All Have Same Properties?

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I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.

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Code:
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[code].....

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I am trying to create several texts with animation on mouseover (basically animated menu).

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All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.

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I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

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ActionScript 3.0 :: How To Broacast To Multiple Instances

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<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">  <mx:Script>   <![CDATA[private var myArray:Array=

[Code]....

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Multiple Instances Of Movieclips Working With AS3?

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I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
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[code].....

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