Flash :: Instantiate Multiple Instances Of Exported MovieClip Then Animate Them?

Oct 27, 2010

I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.

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Flash :: Handle Collisions Detection With Multiple Instances Of One Movieclip?

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I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?

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I made a Post-It note movie clip that is draggable. I want to create a whole pad of notes, or at least simulate this. I thought the best way to do this would be to add another Post-It whenever the startDrag() is triggered.

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I am working on a project which looks like a crossword puzzle. When you mouse over on the white boxes they will light up. When you mouse over the letters they will have 3d rotations and when you rollover only some specific letters, they will flip some specific boxes.

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ActionScript 3.0 :: Add Multiple Instances Of A Movieclip Via It's Linkage?

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how to add multiple instances of a movieclip via it's linkage...

this is the script that adds a single instance to the stage.

code: package
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[Code]....

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ActionScript 1/2 :: Applying Multiple Instances Of Same MovieClip

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I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:

mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
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ActionScript 3.0 :: Put Multiple Instances Of Same Movieclip On The Stage

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I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.

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ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?

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Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:

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[code].....

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Actionscript 3 :: Instantiate A Movieclip With New In Flash Like In Other Labguages

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Instead of

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[Code].....

I get no error in second case but nothing shows up but stays blank.

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ActionScript 3.0 :: Making Hit Tests Work With Multiple Instances Of A Movieclip?

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I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...

Code:
//this variable holds all of the platforms
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[Code]....

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I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??

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Code:

import flash.display.MovieClip;
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[code]....

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I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.

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Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....

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need to create a simple application that will essentially function as a remote slideshow broadcast service. One presenter will see the show (full screen) and will be able to proceed to the next slide, all other attendees will only see the show (no control) and will see the next slide when the presenter proceeds. I have a Flash Media Interactive Server which can be utilized.

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I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
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[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

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Actionscript 3 :: Flash Assigning The Same Code To Multiple Instances

Mar 4, 2011

im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.

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ActionScript 3.0 :: Flash - Multiple Instances Generated In The For Loop?

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In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:

Code:

for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
myClip.x = 0;
myClip.y = 50 + (50 * i);
}

Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:

Code:

//make an enterFrame listener for the stage
this.addEventListener(Event.ENTER_FRAME, moveClip);
//make a function for the listener[code]...

The problem I am having, is getting this to work for the multiple instances generated in the for loop.

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i would like to place various instances of the same library object on the stage.

the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.

[Code].....

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ActionScript 3.0 :: Flash Multiple Ground Instances Using Arrays

Feb 26, 2011

I'm working on a game engine with a friend of mine, we plan to make it open source so other people can use it too for their own games. We basically have everything done, but I really want to add multiple ground instance support. I would like to use an Array, to call upon all ground layers on the stage, and put it into one call name for my gravity function. So I wouldn't have to have various strings for each ground instance.

Code:
var groundArray:Array = [ground, ground2, ground3];
var groundtile:MovieClip = groundArray[1];
addChild(groundtile);
This is my gravity..
[Code] .....

What I have so far works perfect without arrays.. When I add my above array, I don't get any errors.. but I fall through the ground.

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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

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I need to generate multiple instances of a code generated movieclip. If I try:

Code:
var mc:MovieClip = new MovieClip();
var n:mc = new mc();

[code]......

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I'm developing this game and I want as3 to get a random exported movieClip.

You usually call:

Code:
var mc1:ExportedMC1 = new ExportedMC1();
var mc2:ExportedMC2 = new ExportedMC2();
//do stuff with mc1

[Code].....

I know for a fact that this won't work, but how do I do this?

I also tried getting the class by string, but that returns a Class class (lol) instead of the movieclip class...

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ActionScript 3.0 :: Animate Multiple Objects?

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I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
 
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....

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ActionScript 3.0 :: How To Animate Multiple Objects

Jun 28, 2005

I hv make a movieclip it's linkage name is thumbmc, I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.

code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )

[code].....

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