ActionScript 2.0 :: Possible To Instantiate Instances Of User Classes

Feb 22, 2007

I'm wondering, is it possible to instantiate instances of user classes in the same way as you can instantiate the Object class? For instance, assuming that Vector is a user imported class:[code]I've tried that syntax or similar, and it throws me a syntax error. Is there another way to word the same idea?

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I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.

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Actionscript 3 :: Instantiate An Array Of Custom Classes?

Apr 1, 2012

Incorrect number of arguments. Expected no more than 0.hen I try to:ar countries:Country = new Country(10);ormally this would work in Java or C++, so I'm not sure what's up!?Here is my custom class.

package {
public class Country {
var cName:String = "noName";

[code].......

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Java :: SPRING: Programmatically Instantiate Classes Based On Information Passed From Flex UI?

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Imagine the UI passes back an XMl node as such:

[Code]....

And behind the scene what it is asking that you instantiate a class as such: new Source("blooper", new Exp(4), new Erlang(4,6); The problem lies in the fact that you don't know what class you will need to processing, and you will be sent a list of these class definitions with instructions on how they can be linked to each other. I've heard that using a BeanFactoryPostProcessor might be helpful, or a property editor/convertor. However I am at a loss as to how best to use them to solve my problem.

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ActionScript 1/2 :: Arrays Within Custom Classes - Different Instances?

Jul 13, 2010

I have made a very simple custom class for keeping track of groups of offices for a company. The class has a Number variable to tell it how many different offices there are, and an Array to store the individual offices by name. It looks like this.

class officeCluster{
static var _className:String = "officeCluster";
// variables var numOffices:Number;
var locationArray:Array = new Array();
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}}

Now, it is my understand that when I create different instances of the class, they will each have their own version of "numOffices" and their own version of "locationArray". When I run traces of "numOffices", this seems to be true. For example,
trace(manufacturingOfficeCluster.numOffices);
trace(servicesOfficeCluster.numOffices);
yields
5
4

In the output panel, which is correct. However, there is trouble with the locationArray. It seems that as I assign different values to it, regardless of what instance I specify, there is only ONE array- NOT one for each instance. In other words,
trace(manufacturingOfficeCluster.locationArray[1].theLocation);
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Is anyone aware of any issues partaining to using Arrays within Class instances? I've been able to work around this by creating multiple arrays within the class and using a different one for each instance, but this seems very sloppy.

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ActionScript 3.0 :: Collision Detection Between Two Instances Of Two Different Classes?

Jul 18, 2010

Say I have a public class named "player" and a public class named "enemy". Instances of each have been added to the stage in the maintimeline.

How do you check a collision between these instances?

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ActionScript 3.0 :: Document Classes And Library Instances

Jul 14, 2009

1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).

2. The Main class makes use of some movieclip simply instantiated from the GUI library. It all goes fine.

3. The external swf have references to the Main class, and here start problems: when I compile them, I get an error for every library mclip used by Main. See the attachment. A simple trace(Main) is enough to start getting all that errors.

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ActionScript 2.0 :: Calling MX Prototype Classes And Instances?

Jun 3, 2004

i'm rockin' with creating prototype classes, however, i've run into something i can't explain when i am trying to call my prototype classes--in this case, i have a prototype class called interfaceClass, which contains several class functions--i've also created an instance of the class, called 'ui':

interfaceClass.startGame=function(){
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[code].....

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Flex :: Storing Instances Of Classes In Shared Objects

May 26, 2010

Is it possible to store instances of a class in a cookie or in shared objects.

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Alternatively, I could see about getting them to store the saved version on the hard disk. But even then, all I want to save and retreive is my actionscript object.

I've tried storing the object to SharedObject.data.diag, but when I try to retrieve the object from the cookie doing SharedObject.data.diag as Diag returns null.

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ActionScript 3.0 :: Classes - Why Static’s (not Available To Any Instances) Properties And / Or Methods Can Have A Public

Feb 17, 2009

I have a question about classes. I just learn that static means that functions and/or properties are specifics to a class, but is it a synonym of private? And why statics (not available to any instances?) properties and/or methods can have a public (available anywhere else (timeline)) access modifier? PS: I just start with classes.

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ActionScript 3.0 :: Defining Values Of Variables For Classes, Subclasses, And Instances?

Jan 5, 2010

how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".

Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?

Animals.as

Code:
package
{
import flash.display.MovieClip;[code]..........

Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?

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ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

Jul 6, 2009

i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?

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ActionScript 2.0 :: Prevent User From Opening Multiple Instances On The Same Computer?

Jun 28, 2009

On the site [URL] there is a .swf that prevents users from opening multiple instances of the site at the same time on the same computer. If you open the site, and try to open it a second time in another window, it won't load. You can't open the site again until the first window is closed. How did they implement this?

From my analysis it is NOT:

1. Cookies - The block still takes place if you try opening it in IE and also try opening it in Firefox simultaneously.

2. Flash Cookies - The block still takes place if I disable flash cookies.

3. IP Based Block - You are not blocked if you open the site on two separate computers with the same outbound IP address. From my analysis, their server does not assist in the block at all.

It seems as if their .swf is creating some kind of global system-wide object that can be detected in other instances of the application on the same machine. How did they implement this?

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ActionScript 3.0 :: Prevent User From Opening Multiple Instances On The Same Computer?

Jun 28, 2009

On the site oldnavyweekly.com there is a .swf that prevents users from opening multiple instances of the site at the same time on the same computer. If you open the site, and try to open it a second time in another window, it won't load. You can't open the site again until the first window is closed. How did they implement this? From my analysis it is NOT:1. Cookies - The block still takes place if you try opening it in IE and also try opening it in Firefox simultaneously.2. Flash Cookies - The block still takes place if I disable flash cookies.3. IP Based Block - You are not blocked if you open the site on two separate computers with the same outbound IP address. From my analysis, their server does not assist in the block at all. It seems as if their .swf is creating some kind of global system-wide object that can be detected in other instances of the application on the same machine. How did they implement this? 

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Flex :: Dynamically Add Multiple Instances Of A Form Based On User Input?

Mar 4, 2010

I'm trying to create a form that based on the users input would determine how many forms to generate dynamically. I have a base state with a combo box that contains 1-4. Bases on the users selection I would like to have the next state generate the number of forms. So if you user selects 2 and click next - 2 copies of the form would be display.

I'm just wondering if this is possible how i would go about doing this or if any one knows of any examples?

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ActionScript 3.0 :: Assign "dozen Instances Of Import" To RAM Once And Then Make It Available To The Relevant Classes?

May 25, 2010

Let's say we have a dozen classes that all import TweenLite. Does this create a dozen 'instances' of this import (using 12 x the RAM) or does the compiler know to just assign it to RAM once and then make it available to the relevant classes?

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ActionScript 3.0 :: Instantiate A MC Anywhere From MC Timeline?

Jul 28, 2009

Migrating to AS3 is being harder than I supposed, because the way things are referenced. I have a stay movie clip instantiated from library like this:

Code:

var mcMyMain:MovieClip = new mcMain();
addChild(mcMyMain);
var mcMyChild:MovieClip = new mcChild();
mcMyMain.addChild(mcMyChild);

Within mcMyChild I have a timeline with some animation, and, at the end of this timeline I want to instantiate another movieclip in mcMyMain (that is in stage) like this:

Code:
stop();
var mcMyTest:MovieClip = new mcTest();
stage.mcMyMain.addChild(mcMyTest);

[code]....

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String :: Instantiate UI Elements By Name?

Dec 12, 2011

I would like to know if its possible, to use a string in order to create a UI element.I think many people have this kind of problem, they want an easy setup in flash to generate a dynamic UI, through code.It should look like this (pseudo code):

addToStage("Button","add");
addToStage("TextInput","name");
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[code].....

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ActionScript 2.0 :: Instantiate One Tween After Another?

Oct 16, 2007

What is the proper way to instantiate one tween after another? How do I get one tween to play, complete, and then have another one play?

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ActionScript 3.0 :: Can't Instantiate A Custom Class

Sep 19, 2009

I keep getting this error: Incorrect number of arguments. Expected 0.Probably just something stupid... but I'm struggling...I have two classes (ribostrand.as and nucleo.as) in a folder called architect. The main FLA file is outside the folder.I'm trying instantiate the nucleo class with parameters, from the ribostrand class... but its not working.

var ribo:nucleo = new nucleo("A",50,50)
< code moved to the next thread and reformated >

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Professional :: Script Does Not Instantiate On Linkback?

Jan 9, 2010

I have been trying to get buttons to work when linking back from an html page to a frame in a .swf movie for a couple weeks now, I have searched exhaustively to no avail. I am out of resources, I have searched every variation of the issue in multiple places and just cannot find an answer.

In a nut shell, when the "home" page (.swf in an html container page published with html anchors) runs first time all is well, buttons function goes to certain frames no prob. But once the links go out to another html page, and then back to the frame in the .swf, all links properly back to correct frames, but then the buttons don't function anymore. The closest I have gotten to solving this is it was mentioned that the mouse event code is not instantiating for some reason that I cannot understand.
 
The code IS on all the fames that are in question, but just will not work after linkback.

[Code]...

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ActionScript 3.0 :: Instantiate MovieClips In An Array?

Jun 29, 2010

Is it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
 
var fruit:Array = new Array("apple", "banana", "blackberries");
for (var i:int = 0; i < fruit.length; i++)
{
var aFruit[i] : fruit[i] = new fruit[i];
}

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Professional :: Can't Instantiate A Video Object?

Jun 5, 2011

As simple a problem as the title says. I must be doing something really stupid. I've got a large section of a site, built a month ago runs fine. Went to make some changes. Now when I compile the video instantiantion fails. I've gone back to basics to test this problem out and it persists.So, here's my document class:package sections{import flash.display.MovieClip;import flash.media.Video;public class LocketVideo extends MovieClip{private var _vid:Video = new Video(200, 200);public function LocketVideo() {trace("hi there");}}}When I compile the swf I get the following error:/Projects/[omitted]/Src/sections LocketVideo.as, Line 9     1137: Incorrect number of arguments. Expected no more than 0.( line 9 is the _vid line )Now, if I pull out the parameters of the video object it works fine... well compiles fine. A video object without a size isn't much use. Note that if I don't set parameters... all other calls to the object fail.My first thought was that my default Flash classes got corrupted. Nope. Ran this compile on two other computers, same issue. Also thought maybe I had the fla set to the wrong .

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AS3 :: Flash - Instantiate Class From External SWF

Oct 28, 2009

I was chatting with my buddy about this, he is convinced you can do this and says he has done it, but I cannot get this to work.

I am wondering if it is even possible at all. I tried typing a var as a Class that is within the externally downloaded SWF and then making an instance but no can do.

some code

private static function onCompleteHandler(e:Event)
{
dashboardObject = e.target.content;
// registerClassAlias("Dashboard", ); doesnt work

[Code]....

So it seems you cannot make an instance of a class unless it is complied within the project SWF. Which if true is what I want it to do. I do not want people trying to make instances of my classes just from downloading the SWF file for what I am building here.

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AS3 :: Instantiate Sound Clips Dynamically

May 18, 2010

How can i call and instantiate soundclips in my library dynamically.[code]

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Javascript :: Instantiate Within Abstract Class?

Feb 11, 2011

I have an abstract class which gives specific 'base' behavior to multiple sub classes. I want to instantiate a Singleton inside this abstract class. Is it good practice to:a) instantiate a class within an abstract classb) do this with a Singleton (I know these may be frowned upon)For clarity I will give an example, the method instantiating the Singleton is:

public function createErrorRepository(repositoryType:String):void {
this._errorFactory = ErrorFactory.getInstance();
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[code].....

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ActionScript 3 :: Instantiate TabbedViewNavigator For Playbook

Nov 16, 2011

How can I instantiate a TabViewNavigator from actionscript for the playbook? Currently, I add the necessary spark frameworks and have this piece of code in the Main of my actionscript project:

[SWF(width="1024", height="600", backgroundColor="#ffffff", frameRate="30")]
public class Main extends Sprite {
private var waitDialog:BaseDialog = new BaseDialog ();
public function Main() {
super ();
[Code] .....

When the button is clicked, the button disappears as you would expect but the tab navigator is not added/does not appear. I tried without removing the Main class but that does not work either. What do I need to do to set up a tab interface. I can get similar code working through Flex and MXML but not in actionscript.

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ActionScript 3.0 :: Instantiate An Object Of The Supertype?

Jan 18, 2009

In a static method, how can I instantiate an object of the supertype, or at least know what the supertype is?Consider the following code:

Code:
class A {
public static function clone(obj:Object) : Object {
var us : Object = new <superclass>();

[code]....

What should <superclass> be?

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ActionScript 3.0 :: AddEventListener Does Not Instantiate Spotlight?

Feb 12, 2010

The following addEventListener does not instantiate spotlight. Why?

public function loaded(evt:Event):void
{
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ActionScript 3.0 :: Instantiate Or Load As External Swf?

Dec 7, 2010

when you have some kind of module for a website for example, what is a better way to code you application?If i load external swf, then i obviously need to compile it before from fla, but i can have some symbols in the library directly in that fla file.if i make an instance of a class, then i dont need swf file but then i need to take care of library stuff (if any) differently...

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