ActionScript 3.0 :: Instantiate MovieClips In An Array?

Jun 29, 2010

Is it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
 
var fruit:Array = new Array("apple", "banana", "blackberries");
for (var i:int = 0; i < fruit.length; i++)
{
var aFruit[i] : fruit[i] = new fruit[i];
}

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Mar 14, 2010

I'm having problems making a loop of different movieClips. I've been able to find info about duplicating the same movieClip but I can't seem to get it to apply to this. This is what I am working with: I have 13 different movieClips of an animated character. They are titled montyDog_mc, montyBear_mc, montyCat_mc, etc. I also have a next and a previous button. What I need to happen is for the movieClip animations to cycle through, one at a time, each time the user clicks the next or previous button. I think I should be creating an array of some sort but I am very confused about how I list the movie clips in an array and apply it to the button.

This is what I have:
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Just started to make the switch from AS2 to AS3 and am having a few problems, most of which I've managed to fix but this one has got me stumped.

I'm trying to create some buttons dynamically that are spaced out evenly.The clip is in the library and exports as NavButton. I've created an array with all the button clips inside it. This is called navButtonArray and when traced shows the NavButton clips. My problem is when I try and add them to stage. I can't tell if it's only adding 1, or just placing them in the same place, or if it's continually replacing the previous navButton.[code]...

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I'm creating multiple movieclips, containing a TextField and an image as a background. In order to keep track of them I'm storing them in an array. The problem is that I can't add the movieclip to the screen >.< What I'm doing is

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ActionScript 1/2 :: Get A Collision Between An Array Of Movieclips?

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I am trying to get a collision between an array of movieclips but it isnt doing well =S.Here is where I am now:

[code]....

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May 13, 2011

I was trying to make a similar thing with the game SameGame (ie. the block above the removed blocks fall downward). Before trying this with an Array that contains MovieClips, this code worked (tried it with int values). With MovieClips on the array, it seems not working the same way.With int values, example:

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But with MovieClips:

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function popUp(col:uint, row:uint)
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[code]....

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[Code]....

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Jan 20, 2010

i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.

here's the code:

var terrorists:Array = new Array();
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This should be simple (I think) but I want to use the same Flash movie on several pages of my website, hiding different MovieClips on each page.

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I created 6 movieclips and imported them into my main file. They each play a short animation when clicked. I added an event listener and a .stop() for each movieclip.Instead of writing all the repetitious code, I want to put them all into an array. The question is, how do I get the movieclips to stop so they don't play before clicked on?

var myClips:Array = [a_mc, b_mc, c_mc, d_mc, e_mc, f_mc];
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I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).

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I'm trying to apply a function to an array of movieclips, rather than have to type out the function for each one. So, if my movieclips were mc1, mc2 and mc3, I would have:

Code:
function Invisible (movieclip){
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[code]....

This does not work - I still have to put Invisible(mc1) for each object to make it work. Is there a way to use arrays to do this?

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Actionscript 3.0 :: MovieClips In Array Not Playing?

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I'm trying to make a menu that has multiple movie clips as buttons and control them all with an array and one event listener. There will be many movieClip buttons on my page but for now I have two animated movieClips each with a stop(); action on fram one. The movieClips have 15 frames of animation. The main timeline of my movie has only 1 frame. Each movie clip is on it's own layer. If I create an event listener without the array I can get the buttons to work individually but when using the Array I can't get it to work.

Code:
Select allvar buttonArray : Array = [btnA, btnB,];
for each (var button : MovieClip in buttonArray) {
button.addEventListener(MouseEvent.CLICK, _handleMouseEvents);
} function _handleMouseEvents(event:MouseEvent):void {
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When I use the trace function instead of gotoAndPlay(1); it works perfect?
Code: Select allvar buttonArray : Array = [btnA, btnB,];
for each (var button : MovieClip in buttonArray) {
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ActionScript 2.0 :: Array Of MovieClips Undefined?

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Code:
on (press) {
numdots = _root.dot_num.text;

[code].....

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i have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:

[Code]...

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I have made 4 arrays and filled the with movieclips using the array.push(movieclip) method. I have then made a function that is supposed to remove everything in those arrays. This is the code for it:

[Code]...

But when I call this function it does nothing but remove p1s, p2s, p3s and p4s. Also when I type trace(s) in one of the for loops, it outputs 0 for some reason.

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I'm trying to add movieclips to the stage, but can't. They are inside of an array that I have made. The code is short but it doesn't work:

Code:
var myarray:Array=new Array(mymc1,mymc2);
this.addChild(myarray[0]);

I don't know what I'm doing wrong. Can I use the array to call the movieclip in some other way?

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I know you can filter an array like so:

Code:
var employees:Array = new Array();
employees.push({name:"Employee 1", manager:false, male:true});

[code].....

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i'm making a mini-game (part of a larger game) where worms pop up randomly on the screen. You can click on a spraycan do remove them all at once. After that it should repeat itself. But during the second wave, when I press my spraycan, it doesn't work anymore and it gives me this error:

[Code]...

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