ActionScript 2.0 :: Array Of MovieClips Undefined?
Apr 8, 2007Code:
on (press) {
numdots = _root.dot_num.text;
[code].....
Code:
on (press) {
numdots = _root.dot_num.text;
[code].....
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
Attachments:
relocation_working.fla.zip (975.1 K)
I have the following code on the timeline, but when I try and output date_string from the Slider_Tracker array it says it is undefined.
var Days:Array = new Array('Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday','Saturday');
var Months:Array = new Array('January', 'February', 'March', 'April', 'May', 'June','July','August','September','October','November','December');[code].....
I have my grid-array in my flash game that has a set sized index in it, and through some code it sometimes checks outside of the Array index. Is there a way I can check to see if a index slot is undefined/existent
Gives me a TypeError #1010
public function fnPopulate(X:int, Y:int, Grid:Array){
if (Grid[ X + 1 ][ Y + 1 ] != null || Grid[ X + 1 ][ Y + 1 ] != undefined ) {
[code]......
I want to create an array which at first stores nothing until data is pulled from a db.This works fine for when there is only a single column index like:
arr1 = new Array();
arr1 = [
["a1"],
[code]......
im getting undefined back for my link value.
pal.onPress = function(){
getURL(links[counter],"_self");
trace(links[counter]);
[code]...
My script below is suppose to make a long text into little portions, Why do i get an error here? The array textMessage is undenifed... [code]......
View 11 RepliesI am trying to make a multidimensional array but I obtain an error ("TypeError: Error #1010: A term is undefined and has no properties.").
var matriz:Array = new Array();
for(var p:Number = 0; p<2;p++ ){
for(var q:Number = 0; q<2;q++ ){
matriz[p][q] = 0;
}}
I have a static menu populated by XML. "menuTitles" and "menuLinks" are both arrays populated with the contents of an XML file. Everything works except the onRelease command. I get "undefined" instead of the contents of the array element.[code]
View 1 RepliesOn the timeline, I set up an array with 'section' names. When the mouse is clicked, a listener traces the section name to output.
Code:
var pageName:Array = new Array();
pageName [0] = "newsHolder";
pageName [1] = "aboutHolder";
pageName [2] = "reelHolder";
pageName [3] = "printHolder";
[Code] .....
That works fine. But I also have a button on the stage:
Code:
on (release) {
trace ("testing "+pageName [0]);
}
But this returns "testing undefined".
Ive been trying to get this piece of code to work
[Code]..
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
I'm an AS2 convert and struggling. I can't figure out how to get my function to see my array. I keep getting an error that "i" is an undefined property.
var thingsToShrink:Array = new Array(
b1,
b2,
b3,
b4,
b5
);
function shrinkBars(myArray:Array){
for (i=0; i < (myArray.length); i++){
myArray[i]._yscale = 0;
}};
shrinkBars(thingsToShrink);
I have an 3 arrarys with names, if I trace them outside a MouseEvent it works fine, but as soon as I trace it inside a MouseEvent it returns as undefined.Here is my code:
ActionScript Code:
...
gallery["imageHolder_" + i].vote_btn.addEventListener(MouseEvent.CLICK, showVote);
[code]......
Basically when I put the asteroidXlocation in a for loop it becomes undefined outside it. If I just do the line by itself it works.[code]...
View 1 RepliesOne last time and then I abandon this idea of importing XML files forever
I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.
There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.
This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:
Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text
[Code].....
'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.
While developing with Adobe Flex, I'm working on my first application - and use pretty much actionscript.
In my mxml application, I include as3 file via <mx:Script source="as/myas3file.as></mx:Script>.
In myas3file.as, I include (thru include "variables.as";) file variables.as, which contains following code:
var timer:Object = new Object();
timer.t = 60;
or (in other test case)
var timer:Object = {t:60, j:"80"};
timer.t = 80;
Neither case works! Even if I rewrite example code from official documentation, it throws an 1020 error.
I'm trying to create an array, and this is the code I'm using:
Code:
function create_spiral(len, rad, turns, num, theArray) {
theArray = [];
var inx = len/num;
var iny = ((360*turns)*(Math.PI/180))/num;
var inz = iny;
[Code] ....
And I'm calling it with:
Code:
create_spiral(200, 10, 3, 100, points)
ideally, I would then have an array, called points, which would be full of numbers. But when I run a trace it shows as undefined.
EDIT: I'm using CS4 I'm receiving this error: TypeError: Error #1010: A term is undefined and has no properties. at Main_fla::function_holder_mc_16/cleanList()
[Code]...
You can find my file at: [URL] Below is my function to clean my list. That part works - however for some reason I'm getting errors...
[Code]...
i'm loading some data from an xml-file and dynamically create movieclips with textfields inside of them, but I'm kinda stuck. I'm not up to the point where I completely understand how you can refer to a nested object using this syntax: _root[movieClipName]. If you want to nest something inside of that movieclip, you have to work like this:
[Code]...
Is it possible to load up an array with movieclip instances from the library and use that as a reference to go to a certain index, snag that mc, and display it on the stage?
View 5 RepliesI have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.
View 2 RepliesI want to put each movie clip created with this for loop into an array so that I can load images into each movie clip in a later script.
var total1:int=2;
var spacing:Number = 100;
var box_mc:MovieClip;[code].....
I'm having problems making a loop of different movieClips. I've been able to find info about duplicating the same movieClip but I can't seem to get it to apply to this. This is what I am working with: I have 13 different movieClips of an animated character. They are titled montyDog_mc, montyBear_mc, montyCat_mc, etc. I also have a next and a previous button. What I need to happen is for the movieClip animations to cycle through, one at a time, each time the user clicks the next or previous button. I think I should be creating an array of some sort but I am very confused about how I list the movie clips in an array and apply it to the button.
This is what I have:
montyArray = new Array();
montyBear[0] = "montyBear_mc";
montyBee[1] = "montyBee_mc";
montyCow[2] = "montyCow_mc";
montyDog[3] = "montyDog_mc";
[Code] .....
Am I targeting the movieClips properly?
Just started to make the switch from AS2 to AS3 and am having a few problems, most of which I've managed to fix but this one has got me stumped.
I'm trying to create some buttons dynamically that are spaced out evenly.The clip is in the library and exports as NavButton. I've created an array with all the button clips inside it. This is called navButtonArray and when traced shows the NavButton clips. My problem is when I try and add them to stage. I can't tell if it's only adding 1, or just placing them in the same place, or if it's continually replacing the previous navButton.[code]...
I'm creating multiple movieclips, containing a TextField and an image as a background. In order to keep track of them I'm storing them in an array. The problem is that I can't add the movieclip to the screen >.< What I'm doing is
PHP Code:
addChild(movieclips[0]);
but it's not displaying. I know it's not the movieclip as I can addChild that and it shows, but trying to call it out of the array is not working and it's REALLY frustrating the nark out of me .How do I add the selected movieclip out of my array?
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
View 3 RepliesIs it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
var fruit:Array = new Array("apple", "banana", "blackberries");
for (var i:int = 0; i < fruit.length; i++)
{
var aFruit[i] : fruit[i] = new fruit[i];
}
I am trying to get a collision between an array of movieclips but it isnt doing well =S.Here is where I am now:
[code]....
This code works, but it is only colliding with one object. I have made an Array called: _root.enemyArray.I have tried to make an for statment inside the current one without sucess.
Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?
View 2 Replies