ActionScript 2.0 :: Array.onPress - Add A OnPress Event To Dynamically Duplicated MovieClips ID's Stored In Array List
Apr 15, 2011
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
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Mar 6, 2012
I'm having troubble with the .onPress function. I've made an array of movieclips, and i want to go through them in a loop, and make an onPress function for each of them. What im trying to do with the code below is to make the debugText tell me what movieclip i pressed:
var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
[code].....
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Oct 18, 2004
class myClass
{
private static var thisClass;
[code].....
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Oct 18, 2004
class myClass
{
private static var thisClass;
[code].....
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Sep 15, 2003
here's my code
createEmptyMovieClip("myMC",0);
// load a jpg
myMC.loadMovie("myImg.jpg")
[code].....
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Feb 10, 2011
I have pressed the buttons in a array. The objective is press the buttons in the correct sequence.
Correct sequence click "btn1 and btn2" or " btn2 or btn1"
Correct sequence click "btn3 and btn4" or " btn4 or btn3"
Inc correct sequence click "btn1 and btn4" or " btn4 or btn1"
and so on.
I've place a trace the button is returned undefined.
ActionScript Code:
var buttonArray = new Array(btn1, btn2, btn3, btn4);
var clicks = 0;
for(i =0; i < buttonArray.length; i++){
buttonArray[i] .onPress = function(){
trace(buttonArray[i] + "click");
}}
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Jan 16, 2009
Im new to actionscript , but not new to programming..Got the following problem : Im building a flash page dynamically with actionscript , from a php generated xml file which defines image/swf paths, text, position etc..All works well, except, i can't set an onPress function on the movieclips i create. Im doing something like this:
[Code]...
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Apr 16, 2005
Everytime I press a movieClip, i -1(on the output window) should be equal to the number of the movieClip (ex: myClip17, when pressed, should produce in the output window a value of 17 for i-1). Please copy paste this code to a flash document and you'll see what I mean (please don't forget that you have to have linkage in the library for a movieClip symbol that you have to create - it's a circle only with stroke that has w=15 h=15). Every time I click on a number it should appear a circle on it. If the circle is already there it should disappear. But that's not the case. Somehow every movieClip has the order to attach one of the instances of movieclip marca_mc to myClip31.
var mcAcoplado = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];
var diasDoMes = 31+1;
var distEntreTexto = 10;
for (i=1; i<diasDoMes; i++) {
[Code] .....
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Apr 16, 2005
The problem is: everytime I press a movieClip, i -1(on the output window) should be equal to the number of the movieClip (ex: myClip17, when pressed, should produce in the output window a value of 17 for i-1).Please copy paste this code to a flash document and you'll see what I mean (please don't forget that you have to have linkage in the library for a movieClip symbol that you have to create - it's a circle only with stroke that has w=15 h=15).Every time I click on a number it shouldappear a circle on him. If the circle is already there it should disappear. But that's not the case. Somehow every movieClip has the order to attach one of the instances of movieclip marca_mc to myClip31.
var mcAcoplado = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];
[code]....
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Jun 17, 2010
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
this.ratio = 0;dragger.onPress = function() {this.startDrag(true, 0, 0, line._width, 0);
this.onEnterFrame = function() {
ratio = Math.round(this._x*100/line._width);
_root.volume = ratio; }; };
dragger.onRelease = dragger.onRelease=stopDrag;
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Mar 7, 2012
I'm trying to make a point and click game for the fun of it. I'm having troubble with the .onPress function. I've made an array of movieclips, and I want to go through them in a loop, and make an onPress function for each of them. What I am trying to do with the code below is to make the debugText tell me what movieclip I pressed:
var letterArray = new Array();
letterArray = [l1_mc, l2_mc, l3_mc, l4_mc, l5_mc, l6_mc, l7_mc, l8_mc, l9_mc,
l10_mc, l11_mc, l12_mc, l13_mc, l14_mc, l15_mc, l16_mc, l17_mc, l18_mc,
l19_mc, l20_mc, l21_mc, l22_mc, l23_mc, l24_mc, l25_mc, l26_mc, l27_mc,
l28_mc, l29_mc, l30_mc, l31_mc, l32_mc, l33_mc, l34_mc, l35_mc, l36_mc];
[Code] .....
DebugText outputs:
Pressed movieclip nr: 36 36 36 36 36 36
No matter what clip i press, i get the same output: 36. why?
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Oct 29, 2006
I am trying to use the code in one of the tutorials which loads a movieclip.I need to load about 10 clips using the method below, but I can only get one to load. I will also need to make each of them draggable.
Code:
but.onPress = function ()
{
_root.createEmptyMovieClip("container", 1);
loadMovie("square.swf", "container");
[code]....
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Aug 15, 2007
I'm generating movieclips based off of an xml file. The images load fine but I can't figure out how to target them for onPress actions.
[Code]...
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Nov 22, 2010
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
[code]...
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Oct 31, 2007
I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).
I know that might have been a bit confusing, so let me know if you have any questions to further clarify. need to make a movieclip that was clickable (through an onPress function) onClickable, but also treat it like it has never had an onPress applied, so that any items below it can be clicked.
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Feb 8, 2006
I have the next code:
mc.onPress=function()
{
//some code
}
How do I remove the event handler onPress?
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Jan 10, 2010
I have created different buttons on different movieclip. Then i assigned onPress event on each buttons. But the function of onPress event is not triggered. The arrangement of movieclips is following.
var mainMC:MovieClip = _root.createEmptyMovieClip("mainMC",0);
mainMC._alpha = 0;
var adImgMC:MovieClip = mainMC.createEmptyMovieClip("adImgMC",0);
var offerMC:MovieClip = mainMC.createEmptyMovieClip("offerMC",1);
var offerList:MovieClip = offerMC.createEmptyMovieClip("offerList",0);
[Code] .....
I have created an event as follows:
offerList.onRollOver = function(){
offerList.stopTween();
clearInterval(autoScrlTimer);
} offerList.onRollOut = function(){
duration = 0;
autoScrlTimer = setInterval(automaticScroll,duration);
ovrFlag = true
}
I doubt that the onPress event is not working because of the above piece of code.
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Oct 20, 2009
I have wrote an action script like this[code]...
The script dynamically create a list of textfield vertically and it will show a list of news title from an XML document.
The problem is: I need when a user click on a textfield (one of news title list), it will loads another movie clips that shows the complete news. Can I attach an OnPress event on a textfield?
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Dec 19, 2005
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..
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Aug 16, 2010
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...
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Nov 5, 2007
[URL]
First, click on the Abaco island shape on the map. You'll see on rollOver there is a glow around the island. Now click on that island and the glow remains for the zoomed-in detailed view. When you return to map and zoom back out, the glow is removed.
Now, compare this with clicking on the island name "Abaco" from the list on the right, instead of clicking directly on the island from the map. It zooms in and shows the details fine, but the glow that should be there is not.
The reason this problem is very perplexing for me, is that the onPress action of the list button in the right column calls the onPress function of the map button. So, theoretically they should do the EXACT same thing when pushed. But clearly they don't.
Here is the code for the button from the list on the right panel:
Code:
listAbaco_mc.onRollOver = function() {
_root.map_mc.abaco_mc.button_btn.onRollOver();
};
[Code]....
There is more code, for example rollOver, rollOut, and Press actions for the other island buttons, but they are all of the exact same format as the Abaco island button and they all have the same problem.
So, to recap, the problem is that the list button in the right panel do not function properly onPress, even though they are calling the onPress function of the island buttons directly, and the island button onPress function works perfectly. Strangely, all but one little thing works. So it's obviously getting to the correct functions and going through the code as planned, yet that one part about the glow is being ignored or otherwise messed up.
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Sep 22, 2009
I have a scrollBar movieClip inside an interface that is not always responding to the onPress event. Sometimes, it works fine, and sometimes I have to roll off of the scrollBarMC for the cursor to change back to the finger and respond to the onPress event. Other times, it responds more than once to the event on just one click.
I realize that there could be other issues within my interface's code, however, when I trace my function calls they seems to not execute or execute more than once. Has anyone else ever run across such an issue with the movieClip.onPress event? Below is the code for the scrollBar mc. Anyone see something glaring?
[Code]...
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Jul 17, 2007
I'd like to completely erase an onPress = function() statement.delete movieclip.onPress... and it works because no actions happens when I press that movieclip. But the problem is there's still an on press statement but empty, and I can't make any onpress on the inside movieclips.BTW I still see the hand after using delete mc.onPress even if there are no actions assigned to that event.
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Nov 20, 2006
I have a set of 5 text buttons that I want to alter slightly with actionscript. An OnClip event moves the 5 text buttons onto the screen, then each button has a stop action as well as an OnPress/OnRelease that rotates it from black text to blue text and rolls back to black text again. I just need it to be black text to blue and stop when the viewer clicks the link to go to an HTML page.
How would you code it so that the text button rolls from black to blue and stays BLUE for the selected HTML page as long as the user is on it, letting them know where they are in the site's navigation. The sample code from button 1 is below:
[Code].....
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Mar 3, 2011
I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....
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Jan 18, 2009
I'm creating an image gallery and the below code is what I have come up with to create a 'container' movieclip which dynamically adds a number of thumbnails, each as a separate movie clip, one after another vertically inside the container (which is contained inside a 'main' movieclip - note the existence of mc1 is to enable me to mask the container - this is worknig so you can disregard it).(Note the number of clips is currently hardcoded to 7)
Code:
image = new Array(); //array of movie clips to be contained
imgLink = new Array();
[code].......
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Jul 31, 2009
I'll start by posting my code then explain what I want it to achieve.
[Code]...
What I am attempting and failing to do after much trial and error is to have a random ingredient from the ingredientList array pushed into the previewIngredients array making sure the new value going in is not already in the preview ingredients array. If the same value is there I want it to keep choosing an ingredient from the list array until it finds a value thats not in the preview array then push that one in there. It feels like I'm getting close but obviously I'm either going about it the wrong way or just missing a little somthing somthing out.
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Dec 28, 2010
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
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Feb 15, 2012
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
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May 21, 2009
I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
[Code]....
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