ActionScript 2.0 :: Array Content 'undefined' In Simulate Download
Sep 6, 2007
One last time and then I abandon this idea of importing XML files forever
I have attached a sample .fla file plus folders with the other files in the Variables not found only on "simulate download" post if you want to try running it.
There are 42 XML text files and 42 buttons on stage. In 'Test Movie' all 42 external XML files load perfectly every time - switch to 'Simulate Download' and keep clicking. It won't take long to "break it" and an 'undefined' will appear. But if you keep clicking, the same text will be defined on the next time around - so this isn't simply a case of the array not being created properly.
This is the frame in the preloader that creates the array that holds the XML files - it loops until they are all loaded - the counter is set and incremented in the other preloader frames:
Code:
function loadXML(loaded) {
if (loaded) {
//loops back to load all text
[Code].....
'textNum' will never fail to show the number clicked when 'undefined' appears - but 'textForStage' which is the actual text in the array will show 'undefined' in the output window.
I've done two Flash animations, and both, when I use the Simulate Download function, show what appears to be a digital artifact in the upper left hand corner. It looks like a series of small squares or rectangles briefly fluttering from left to right.As far as I can tell, this doesn't show up in the actual .swf. Has anyone else seen this? Is it a sign that I've done something wrong, or should I just ignore it?
I'm using Flash CS5 with AS2. However, there's this project I'm working on right now. When I simulate a download, the preloader is somehow skipped. I'm staring at a blank screen for a minute instead of a preloader and then the main menu pops up. You just see the preloader for one single frame.
Now the code for my preloader is really the standard code: Actionscript Code: stop();onEnterFrame = function(){ p = getBytesLoaded()/getBytesTotal(); percent_txt.text = String(Math.round(100*p)) + " %"; if(p == 1){ nextFrame(); delete onEnterFrame; }}
I have some code on frames 2 and 3, but I tried to see what would happen if I left it out, and the same thing occurs regardless of there being code on frames 2 and 3. All I can really tell you that may mean something is the file size is 2.9 MB. Why Flash Player doesn't just display the preloader, especially since I've never encountered this before.
I want to check to make sure my preloader is working right, so I'm trying to use the Simulate Download function. At any speed, when I start the simulation, it just sits there, and does nothing. No images, no backgound, nothing. Running the program normally does not produce any problems, it's just when I do the simulation.Now, I think it may just be that I have a gigantic file, but I let it sit there for several minutes, and not a single thing happened -- heck, I have the preloader on frame 2, and a trace on frame 1 that just says "test" to see if it's even getting THAT far, and its not.
I'm declaring that there MUST be a bug in importing of XML files to Flash 8 and I will NEVER use it again in this version of Flash.For the third time I have completely re-written the entire code of this movie. And once again, just like the other 2 times, when I run the movie in "Test Movie" all 32 of my text files load and trace perfectly. When I switch to "Simulate Download" a raft of "undefined" text error messages appear when I click on the text field links.There is only one movie running. All variables are declared globally at the beginning of the movie. A preoloader (debugged and verified to be working perfectly) loads all images and XML text and CSS before proceeding. All text is loaded into a single text field dynamically.There is never a problem with undefined images - only text.
So basically when I used to run my code using Flash cs3 there was a button under view that had simulate download would click it and it would simulate download. Now am using flash builder and had to install some kind of flash debugger player or smth like that and can't find that button now...
I followed a tutorial on gotoandlearn.com and followed it to a "T," yet cannot troubleshoot this myself. I built a simple preloader in AS2, but when I simulate the download for a Flash website in Adobe Flash CS4, all I see is a white screen, then it continues to the website. I previewed the bandwidth profile and I can see that it's working it's preloading magic; I just can't see the animation.
I looked through numerous forums and I am not using an components that are exported to the first frame -- at least that I know of. Has anyone experienced the same issue?
I've a strange problem. My project is an SWF that load an external SWF trought loader. My intention is that until external swf desn't fully loaded, his reproduction don't have to start.
I have a project where I have a main project which loads external .swfs, and those external .swfs in turn load more external .swfs. In my main project, everything works perfectly when I preview using simulate download, but once the .swf is published it doesn't work properly. I'm assuming is has something to do with my main site Preloader, that's why I posted here. I'm pasting the code here and attaching the latest size report.
I am in the stages of designing a magazine concept for a client, taking the printed version and adding animated and interactive content, it seems Flash would be the obvious choice, and something which I am reasonably skilled with.
If I build the Magazine app with Flash, will the app be able to download additional issues? if so please point to any resources on the subject if possible.
what i have got is an external XML file that loads the news data into flash where it is there parsed and assigned to a dynamic text box and styled with a style sheet. Through trace() if found the xml gets loaded properly but when i upload it to a webserver it does not always load. Many times the variable just reads out undefined. If i refresh it a few times it will eventually load. This is not acceptable of course. It needs to try until it loads. I thought i had the code to make this happen but Im afraid im mistaken.here is the code, its inside the first frame of a simple swf with only the dynamic text box.
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
i would like to know if there is any solution to remove the warning that shows up in the file browser which comes up while using filereference.download to download files. I can see that this warning comes only on Flash Player 10 but not with earlier versions. If you're wondering what exactly am I talking about, check the image below:
I have the following code on the timeline, but when I try and output date_string from the Slider_Tracker array it says it is undefined.
var Days:Array = new Array('Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday','Saturday'); var Months:Array = new Array('January', 'February', 'March', 'April', 'May', 'June','July','August','September','October','November','December');[code].....
I have my grid-array in my flash game that has a set sized index in it, and through some code it sometimes checks outside of the Array index. Is there a way I can check to see if a index slot is undefined/existent
Gives me a TypeError #1010 public function fnPopulate(X:int, Y:int, Grid:Array){ if (Grid[ X + 1 ][ Y + 1 ] != null || Grid[ X + 1 ][ Y + 1 ] != undefined ) {
I want to create an array which at first stores nothing until data is pulled from a db.This works fine for when there is only a single column index like:
I have a static menu populated by XML. "menuTitles" and "menuLinks" are both arrays populated with the contents of an XML file. Everything works except the onRelease command. I get "undefined" instead of the contents of the array element.[code]
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
I'm an AS2 convert and struggling. I can't figure out how to get my function to see my array. I keep getting an error that "i" is an undefined property.
var thingsToShrink:Array = new Array( b1, b2, b3, b4, b5 );
function shrinkBars(myArray:Array){ for (i=0; i < (myArray.length); i++){ myArray[i]._yscale = 0; }}; shrinkBars(thingsToShrink);
I have an 3 arrarys with names, if I trace them outside a MouseEvent it works fine, but as soon as I trace it inside a MouseEvent it returns as undefined.Here is my code: