I have an 3 arrarys with names, if I trace them outside a MouseEvent it works fine, but as soon as I trace it inside a MouseEvent it returns as undefined.Here is my code:
My AS3 class has some quirks. It's sort of a guestbook, so someone can add a 'question'under a certain category. When I publish the results in a dynamic textfield or when I trace the results I get the existing XML values and some undefined ones.This is my AS3 script:
Code: //Class name is AddQuestionMenu public function AddQuestionMenu()
I am trying to get the value of a global variable from JS. The variable is defined in the HEAD section of my HTML document. if(ExternalInterface.available){ return ExternalInterface.call("window.myVar.toString()"); } As I debug my application this call keeps returning "undefined" but if I make the same call in firebug's console it returns a string as expected.
I'm building a play/pause button for my movie, and here's how I have it setup: The main button object is playPause_btnThe first layer of the button has a movie clip with the pause graphic, named pause_mcThe second layer of the button has a movie clip with the play graphic, called play_mcOn the button's click event, I want to set one of the graphics to 0 alpha and the other to 100 depending on the state, so only one graphic will show through The problem is, for some reason ActionScript returns UNDEFINED when I try to reference playPause_btn.play_mc -- and when I do a dump of the movie's objects, I see entries for _level0.playPause_btn.instance12 and _level0.playPause_btn.instance13 instead of the play_mc and pause_mc objects. Why aren't the objects' instance names accessible??
So, in my main mxml, i have a variable defined as such:
[Bindable] public var studentsListDict:Dictionary = new Dictionary;
I also have the following imported:
[code]...
Unfortunately, the getStudentName function simply returns undefined every time.It wasn't working b/c you can't have numbers as keys in a dictionary. Simply casting them to a string during the declaration and look up seems to work just fine.
Well i have some labels at my timeline and i pass them as an array. The problem is at the onRelease event. It returns undefined. I cant figure out how to solve it.
I am using a dynamic nav menu edited using xml, when the corresponding button is pressed I want it to display some text in the text box and load a .swf into the loader m.c. It sort of works, however which ever button I click on it displays the content text and .swf for the last button listed in the xml file, when I try to set a var equal to the instance name of the button clicked on it shows the text as undefined and does not load the m.c? If I leave out the var 'currentIndex' I get a message in the output Error opening URL file undefined. I've checked everything and there are no typos.
Code: var yPosition:Number = 0; var myXML:XML = new XML(); myXML.ignoreWhite = true; var links:Array = new Array(); var names:Array = new Array(); [Code] .....
I created a new slideshow in flash CS3 - AS3 but my code that I had for xml caching is barking at me and I am not sure what to do. The output window shows access to undefined property root.
i have done all the code so my video will only play when i go to that specific page for my website and wont continue playin if i go to another page... but when i do all my code i get this in the output when testing... now I know all the code is right because im following a tutorial:
I have an array Code: var myArray = new Array("James", "Doug", "Alex", "Katie"); Now, based on a text input I'll have, the user will type his/her name. Let's say thew value will be "Alex". How can the variable "Alex" returns me the number 3? I'm trying to make a movie clip jump to an specific frame based on what the user will type. Doable?
ActionScript Code: public function draw():Card{ return deck.pop(); //deck = array of Card } Does not work. Firstly it runs an error which says "cannot convert [] to Card"... Shouldn't it pop() return just ONE element?
Then I correct like this ActionScript Code: public function draw():Card{ return deck.pop() as Card; //deck = array of Card }
And now I get no errors but the function returns null.... why? If I try this: ActionScript Code: public function draw():void{ trace(deck.pop()); //deck = array of Card } It prints [Object Card] which is how it should be ....
I want to check if my character is hitting any of the items in an array (true) and if he isn't (false). right now the boolean is in a for loop so it returns one "true" and multiple "false" statements each time the program updates. I just want one return, true if the character is hitting a movie clip in the array, and false if he isn't.
I have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
I'm trying to build a function that finds max-value in array of numbers and returns index position of the value (in AS.3.0)I already have this.....but it is not helping me finding the index number.[code]
I have a PHP file located at http:[url]....which looks like
Code: <?php $one = 40; $two = 60;[code]........
which is basically the code to create a pie chart.Is it possible to use the variable "onev" in frame 1 for the value in my movieclip "share_value[0]",and use the variable "twov" in frame 1 for the value in my movieclip "share_value[1]",so basically my PHP variables are used to control the values on
I have been hacking around with this for days and tried so many things, such as setting global variables etc, but nothing seems to work and I either nothing or I get "undefined" in my output box.
What would be the best way to output a multidimensional array so that later on I could input it (through user input) and it won't be to hard to read it?
I am loading an array into flah with loadVars. I split the array up into many sections. myArray[i][0], myArray[i]1, myArray[i][2] ect... My questions is how can I output all of one section of the array. Like all the myArray[i][0] to a textbox. So the text box looks like this; myArray[i][0]myArray[i][1]myArray[i][2]myArray[i][3] Basicly, I am trying to load an array, and output it in a different order.
I am having problems understanding arrays. More exact, how to output them in a fashion. Say i have this array of five items, and i want to output them items starting first with a random number and then increasing by one until the array reaches the last index. But say the random number is 2? It would diplay 2 through 4 but not display 0 or 1. I would like to display 0 through what ever the initial random number was. In this case 2 through 4 would display, i would then like the 0 through 1 to display after. [code]...
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....