It outputs the array just fine, but what I want to do is add in a line break here and there to make it more beautiful. In the dynamic text field properties there is an option for "Render text as HTML". With the option checked I tried adding in <br> and/or <p> HTML tags but all it does is prints out the "<br>" instead of making a new line. (I also have the text field set to Multiline.) Is there anyway to get it to have a line break?
I am trying to output my cart array into a dynamic text field and format it. After the user clicks 'add' I am using...
ActionScript Code: //insert product data into cart array details.push([ItemCode,ItemColor,SecondColor,Price,Description]); //reset text box var textoutput:String = ""; //loop through contents [Code] .....
How can I format each value? Ineed some sort of neat table style output but how to do this in flash.
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
I'm stuck on this tutorial trying to learn how arrays functions. My task is to declare a variable, write an array, loop through the array and output the match in a textfield already created on stage. This code does that, but it gives me the match in number, instead of writing the name I get the number from the array, 2. How can I get the textfield to display the name Stian?
var bestevenn:String = 'Stian' var mineVenner:Array= new Array();mineVenner[0]='Janne';mineVenner[1]='Liv';mineVenner[2]='Stian';mineVenner[3]='Henri
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I created a project ih a lot of traces everywhere. Now, is there any way to put the whole output text into a dynamic textfield ? I'm searching for a way to do so with AS3.
I'm trying to Have multiple buttons that when clicked on, they display a text unique to each button. I don't want it to simply throw a textfield on top of the old one but rather to hide the other text field and insert a new one.
ActionScript Code: var fl_TF:TextField; var fl_TextToDisplay:String = "Text 1"; var fl_TextToDisplay2:String = "Text 2";
[code]....
Clicking on 'button', it displays the proper text.Then when I click on 'hider' button, it displays the right text and takes the text from 'button' away.However, the file crashes when I click on 'hider' first. Also, clicking on 'button' a second time doesn't take away the text that 'hider' symbol produces.
I am building a dynamic multi-line textfield that has a backdrop so I need to know about the height of the TextField. Strangely TextField.height will almost always return the right results. But sometimes (e.g. when the last line only has one word) it will return a wrong value with the last line missing. Am I doing something wrong? Or is this known to happen. And is there a good workaround? Should I use getBounds instead?[code]
I have a client who wants a Flash Photo Gallery.That bit is easy, I've created tons of those... The troublesome bit is that the client wants an easy way to update his gallery.PHP content management system I could use? I've looked into Gallery2, and Plogger but haven't found any tutorials about pulling XML data out of them and into Flash.Does anyone have any experience using a Photo Gallery content management system and plugging it into Flash?
What would be the best way to output a multidimensional array so that later on I could input it (through user input) and it won't be to hard to read it?
I am loading an array into flah with loadVars. I split the array up into many sections. myArray[i][0], myArray[i]1, myArray[i][2] ect... My questions is how can I output all of one section of the array. Like all the myArray[i][0] to a textbox. So the text box looks like this; myArray[i][0]myArray[i][1]myArray[i][2]myArray[i][3] Basicly, I am trying to load an array, and output it in a different order.
I am having problems understanding arrays. More exact, how to output them in a fashion. Say i have this array of five items, and i want to output them items starting first with a random number and then increasing by one until the array reaches the last index. But say the random number is 2? It would diplay 2 through 4 but not display 0 or 1. I would like to display 0 through what ever the initial random number was. In this case 2 through 4 would display, i would then like the 0 through 1 to display after. [code]...
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I am trying to create a 3x3 array. When I run my code the output is only one black_mc which is the very first one and the rest doesn't appear. Can someone point it out to me my error pls.
var black_mc:Black ;var white_mc:White ; var tile:Array = new Array(new Array(black_mc,white_mc,black_mc), new Array(white_mc,black_mc,white_mc), new Array(black_mc,white_mc,black_mc)); for(var i:int=0; i<3; i++){ [Code] .....
Set variable as numbers var monthly_num:Number = 0; var ttl_num:Number = 0; var ttl_rev_num:Number = 0; // user-entered numbers from an Input textfields monthly_num = monthly_txt.text; ttl_num = ttl_txt.text; // Multiply two user-entered number together to get new result ttl_rev_num = ttl_num*monthly_num;
Attempts to assign numbers typed into textfields to numeric variables causes errors. 1067: Implicit coercion of a value of type String to an unrelated type Number.
I just discovered something funny I'd like to share with you. I'm making a background mc resize when a textfield gets input. In other words: the paper gets extended when you write close to its edge.The funny thing is that when I register a text input change and trace the content of the textfield, it doesn't show the new input yet. It's always one key behind
Code: sometextfield.addEventListener(TextEvent.TEXT_INPUT, onTextEvent); function onTextEvent(evt:TextEvent):void {
I am working on a listbox(flash component), where upon click, will display other arrays in a movie( which is also a listbox made from textfield). The second listbox suppose to contain html links, where it will open up a popup upon clicked. The problem is that whenever I click on the listbox, the content in the sub listbox doesn't change. that is, it doesn't empty the previous load of links, but just add on to the list of links. I am not sure what I can use to prevent this issue. I have tried listener, and "if else" statements.. I've include the codes for the 2nd listbox (the textfield listbox).
Code: var ListListen:Object = new Object(); ListListen.change = function(pEvent:Object) { var selectItem:Object = pEvent.target.selectedItem; var b :Object = pEvent.target.selectedIndex; sampleList =_root.sampleMovie.Slist [Code] .....