I want to have separate output directories for debug and release builds. However, I don't see any proper option in FlashDevelop. Is this thing achievable, and if so, how to do this? If not, how to determine if current build is compiled as debug or release?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
What would be the best way to output a multidimensional array so that later on I could input it (through user input) and it won't be to hard to read it?
I am loading an array into flah with loadVars. I split the array up into many sections. myArray[i][0], myArray[i]1, myArray[i][2] ect... My questions is how can I output all of one section of the array. Like all the myArray[i][0] to a textbox. So the text box looks like this; myArray[i][0]myArray[i][1]myArray[i][2]myArray[i][3] Basicly, I am trying to load an array, and output it in a different order.
I am having problems understanding arrays. More exact, how to output them in a fashion. Say i have this array of five items, and i want to output them items starting first with a random number and then increasing by one until the array reaches the last index. But say the random number is 2? It would diplay 2 through 4 but not display 0 or 1. I would like to display 0 through what ever the initial random number was. In this case 2 through 4 would display, i would then like the 0 through 1 to display after. [code]...
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
It outputs the array just fine, but what I want to do is add in a line break here and there to make it more beautiful. In the dynamic text field properties there is an option for "Render text as HTML". With the option checked I tried adding in <br> and/or <p> HTML tags but all it does is prints out the "<br>" instead of making a new line. (I also have the text field set to Multiline.) Is there anyway to get it to have a line break?
I am trying to create a 3x3 array. When I run my code the output is only one black_mc which is the very first one and the rest doesn't appear. Can someone point it out to me my error pls.
var black_mc:Black ;var white_mc:White ; var tile:Array = new Array(new Array(black_mc,white_mc,black_mc), new Array(white_mc,black_mc,white_mc), new Array(black_mc,white_mc,black_mc)); for(var i:int=0; i<3; i++){ [Code] .....
I am trying to output my cart array into a dynamic text field and format it. After the user clicks 'add' I am using...
ActionScript Code: //insert product data into cart array details.push([ItemCode,ItemColor,SecondColor,Price,Description]); //reset text box var textoutput:String = ""; //loop through contents [Code] .....
How can I format each value? Ineed some sort of neat table style output but how to do this in flash.
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
I'm stuck on this tutorial trying to learn how arrays functions. My task is to declare a variable, write an array, loop through the array and output the match in a textfield already created on stage. This code does that, but it gives me the match in number, instead of writing the name I get the number from the array, 2. How can I get the textfield to display the name Stian?
var bestevenn:String = 'Stian' var mineVenner:Array= new Array();mineVenner[0]='Janne';mineVenner[1]='Liv';mineVenner[2]='Stian';mineVenner[3]='Henri
I am trying to use the code below to get the info from the arrays and if the value is +,-,* or / the array value is posted into a new array otherwise it is posted to a number array: Code: var i = 0; operator = new Array(); calc = new Array(); var myArray = ["0","1","+","2","*","5"]; while(myArray.length > 0){ [Code] ..... Which shows the length at only 1??? however the code seems fine from the other trace info.