how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Set variable as numbers var monthly_num:Number = 0; var ttl_num:Number = 0; var ttl_rev_num:Number = 0; // user-entered numbers from an Input textfields monthly_num = monthly_txt.text; ttl_num = ttl_txt.text; // Multiply two user-entered number together to get new result ttl_rev_num = ttl_num*monthly_num;
Attempts to assign numbers typed into textfields to numeric variables causes errors. 1067: Implicit coercion of a value of type String to an unrelated type Number.
I just discovered something funny I'd like to share with you. I'm making a background mc resize when a textfield gets input. In other words: the paper gets extended when you write close to its edge.The funny thing is that when I register a text input change and trace the content of the textfield, it doesn't show the new input yet. It's always one key behind
Code: sometextfield.addEventListener(TextEvent.TEXT_INPUT, onTextEvent); function onTextEvent(evt:TextEvent):void {
I am working on a listbox(flash component), where upon click, will display other arrays in a movie( which is also a listbox made from textfield). The second listbox suppose to contain html links, where it will open up a popup upon clicked. The problem is that whenever I click on the listbox, the content in the sub listbox doesn't change. that is, it doesn't empty the previous load of links, but just add on to the list of links. I am not sure what I can use to prevent this issue. I have tried listener, and "if else" statements.. I've include the codes for the 2nd listbox (the textfield listbox).
Code: var ListListen:Object = new Object(); ListListen.change = function(pEvent:Object) { var selectItem:Object = pEvent.target.selectedItem; var b :Object = pEvent.target.selectedIndex; sampleList =_root.sampleMovie.Slist [Code] .....
When creating a new TextField dynamically, is there a property that automatically adjusts the width to the content or is it always necessary to have txt_field.width = ...? My text field: txt_field = new TextField(); txt_field.wordWrap=true; txt_field.text = source; txt_field.autoSize=TextFieldAutoSize.LEFT; txt_field.mouseEnabled=false;
There's only room for three lines of text in the interface, but the content is external and variable, and if it ends up taking up more than three lines, there needs to be some sort of 'view all' button functionality. I can kind of think about what that function needs to look like, but I'm not quite sure what the best way to do it in AS3 would be. Something like (in pseudo code):
In a card game I use a TextField in the middle to display the playing table number, but also to detect if a playing card has been played - using myTextField.hitTestObject(myCard) - which means the TextField's position and dimensions may not change:
My current AS3 code is:
var format:TextFormat = new TextFormat(); format.color = 0xFFFFFF; format.size = 30;
[Code]......
However the TextField's content (the String "#2029" in the above screenshot) is not in the center of it.
I can not set _middle.autoSize = TextFieldAutoSize.CENTER because this changes the width of the border (and breaks hitTestObject()).
Is there another way to align the text in the middle?
I have a text field within Flash that contains a block of (obviously) text. What I want to do is perform a search on the content of the text field that returns the x & y coordinate and the width & height of the found text. The result will be used to place a visual element over that portion of the text box.
For example: var pattern:RegExp = /d+/g; var found:Array = box.text.match(pattern); var i:String; for each(i in found) { /** * Find the x, y, width, height of the matched text in the text field * Use result to place transparent yellow box around text */ } Which visually should result in something like:
I'm using loop to create 4 textfields, and push an string array with 4 items. I can trace the correct result in output but show on the stage. [code]...
i placed a movieclip with a textfield in it on the stage.i want to compare between the textfield.text value to a string' but always recieve a false value when i'm doing it.when i use trace:
I'm working on a gallery where I'm numbering the thumbnails with this.number.text = this.id+1; It works great and numbers them perfectly but on the initial movie clip for the thumbs there "nan" pops up in the text field. Is there a way to hide this?
I am knocking together a small, 100% code pre-loader for loading in external .swfs. I've done this many times with textfields created in the IDE and simply updated the content of the ide-created textfield in the ProgressEvent handler - works fine. However, when I create the TextField solely in AS, it simply disappears. Here's the relevant bits of code:
Converting AS2 to AS3 , In my project I have an array that refers to a set of movieClips and textFields. I want to cycle trough the array and find out wether the string represents an movieClip or array.
PHP Code:
var changeFocusItems:Array = new Array();changeFocusItems.push("myMovieClip");changeFocusItems.push("myTextFieldOnStage");for each (var myItem:String in changeFocusItems) {if (myItem is
[Code].....
How do I recognise myItem string as a textField / movieClip?
I'd like to know if there is a way to reference a dynamic text box's instance name through the use of a string.I know that this["the string"] works for movieclips, but haven't had much luck with the text field.Here's a simplified snippet of code I have so far - The goal is to replace txtInstance with txtInstanceArray[k]
var txtInstanceArray:Array = ["txtInstance","txtInstance1","etc"]; var colArray:Array = ["hitsum","hitsum1","etc"]; for (var k:int = 0; k < 30; k++){
Is there any way to have a text field and a particular string in that text field work like a button. For example if I have the following text placed in a textfield via mytextfield.text = Code: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus sed sem neque, a dapibus velit. READ MORE, id feugiat est. Quisque bibendum cursus varius. And I want to attach a listener for mouse over to the read more text but not any other part of the text is there any way to do that using htmltext.
Can buttons take variables? Right now I'm trying to pass a string into a buttons text field with: this.button_btn.one_txt.text = "hey"; It doesn't work, and the path is right? Is there something special I need to do?
I want to split a string into its individual characters and then put them in movieclips so that they can be individually tweened.
i was thinking i could split() the string into an array and then create an array of movieclips, each movieclip containing the corresponding letter in the split() array. would this be a good way to resemble a textfield? im looking to do something like the effect here: [URL] i just don't feel like spending $99 to get the package.
I have an image file, in *.tif format, that looks like this: As you can see it contains an image along with a lot of text. Is there any way to read my .tif image and extract the text content into a String ?
If the word "book" is part of the text entered in the text field "mytextfield" the flash should do the action "GotoAndStop(2)". I tried this, but it didn't worked. Code: function search() { var box = this.mytextfield.text; trace(box); var str = box; if (var location == str.indexOf("book")) { GotoAndPlay(2) ; }
Given an array of strings, how would i get an array of different textfield Objects, labeled with that string? WITHOUT explicitly defining every single Object. My idea was to create an array with textfield objects, and then assign the strings in a loop. But how do I create such an array?
I'm testing the equality of an input textfield and a string variable. For some reason, it's always resolves to false even when the values it traces out are the same.[code]