ActionScript 3.0 :: Possible To Refrence A TextField's Instance Name Using An String?
Jun 4, 2010
I'd like to know if there is a way to reference a dynamic text box's instance name through the use of a string.I know that this["the string"] works for movieclips, but haven't had much luck with the text field.Here's a simplified snippet of code I have so far - The goal is to replace txtInstance with txtInstanceArray[k]
var txtInstanceArray:Array = ["txtInstance","txtInstance1","etc"];
var colArray:Array = ["hitsum","hitsum1","etc"];
for (var k:int = 0; k < 30; k++){
[code]....
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Jan 27, 2010
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Jan 23, 2009
I have created some text fields by loading a file and reading the info and placing each one into its own text field. How do I access each text field now? I want to perform a certain task on each one, but I don't know how to. Is there any way I can give it an instance name when I create it?
[Code]...
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Feb 25, 2010
i'm having some problems with as3
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this is my code, i'm trying to set the title value for every child instance of eventChild, as i am new to action script in general, and action script 3 in particular i don't really know what i'm doing wrong here. I'm trying to set the text for ev1.title1, ev2.title2, etc. from values in eventChildren like this : first child, sets ev1.title1, second ev2.title2 and so on.
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Feb 1, 2010
I am trying to capture the name of a target and add the letters "hl" on to the end and then set the visibility of another object with this modified name to true. Here is the code. The trace shows exactly what I want. Now how do I take that and set the visibity to true?
Code:
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Jun 14, 2009
I'm trying to have action script recognize a text field without me having to give it an instance name. All is fine at first because i wrote custom errors to show if Flash doesnt find a text field on the stage, and no errors come up. I know that my errors work because when I remove the text field from the stage all the errors appear. The problem arises when I try to manipulate the text field through AS that I right on the main timeline. When I do then I get that old 1119 undefined property error.
Here's my code.
package com.nate.ui {
import flash.display.Sprite;
import flash.events.Event;
import flash.net.*;
import flash.text.TextField;
public class TextArea extends Sprite {
[Code] .....
And here is just my trace (on the timeline) that throws up the 1119 error.
trace(ta.textField);
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Aug 11, 2011
I have a movie clip which animates out and then places an input textfield on the last frame for the user to type in to. The main movie clip is controlled from external ActionScript. Once the last frame hits and the input field shows I want to focus the users cursor with focus(); but I can't figure out how to call to that TextInput from the time line. mytext.focus(); ???
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Jun 8, 2009
Code:
//declare variables and create arrays
var initx=80;
var inity=80;
[Code]......
Alright, what I am trying to do here is get 15 buttons arranged on the stage in a random order. The buttons are all named "butt1" "butt2" etc. First step, getting the numbers 1-15 in a random order in an array (successful). Then I concatenate "butt" before the number so the array contains the button names.
However, when I try to place them I get the following message:
ReferenceError: Error #1056: Cannot create property x on String.
at numbersgame_fla::MainTimeline/frame1()
Flash is interpreting my array values as strings rather than the buttons they are supposed to be, and failing as a result. How can I fix this?
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Jul 24, 2009
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siteMC.b1MC.b1f1MC.rMC
(that path works fine outside of the array)
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Jun 8, 2009
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abc(Planet_mc.name);
function abc(s:String):void
{
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Feb 12, 2009
i am having problems referencing an mc's instance name via a string var. I think the solution would be simple, but i have been trying different things for a while
ActionScript Code:
var hitarea:Array = new Array;
function populatehitareas()
[code].....
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Sep 19, 2010
I'm slowly climbing the AS3 learning curve, I had a query about converting data stored in an Array:
My flash file contains six movieClips arranged into a grid, each movieClip is named with an instance name, increasing sequentially like so:grid1, grid2, grid3 ... etc
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Mar 16, 2004
temp.MissleArt = team1[h].MissleArt;
temp.MissleArt.visible
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Jul 25, 2008
I would like to pass the name of a movieclip to a string so my attachmovie method can work. what I m doin is :
function createBlocks(slot:MovieClip)
{
...
...[code]...
when I call the above function on a keyframe I call it like : this.createBlocks(block4);
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Jul 7, 2009
i have several button that should navigate to frames in my movie. the button have the same name as the frame's labels i need to convert the buttons' instance names to strings
stop();
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Oct 9, 2009
I have a Flash poetry project in which I have 49 separate dynamic text boxes on stage. Each has a separate instance name - "cell_1", "cell_2", "cell_3" etc. I use the following code to store instance names in an array -
var j:int;
for (j = 1; j < 50; j++) {
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[code].....
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Oct 19, 2010
temp.MissleArt = team1[h].MissleArt;temp.MissleArt.visiblei have a object(container) with multiple children and based on the units MissleArt i want the objects Child instance visiblehowever when i do this it assumes that temp.MissleArt is a string even tho temp.Arrow is a child of temp (Missleart is equal to arrow)
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Oct 5, 2010
I wanted to create an instance of a textField on the stage with simple text. I thought the following piece of code would work:
var textfield1:TextField = new TextField();
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textfield1.y = 300;
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Apr 14, 2011
I am using this function to create a textfield, but i can't control it i like to hide it when a cubes rotation is completed[code]...
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So basically i have a bunch of movie clips which have instance names that i am pushing to an array and then that array is printed to a dynamic text field that displays the list of the movie clips. The issue is, i want this list to look presentable and since instance names cant take spaces only underscores then it looks so un-presentable
ActionScript Code:
import flash.text.TextField;
//Array to hold the target instances, the drop instances,
[code].......
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Nov 21, 2007
I am having a bit of a headache with regards to this problem
Code:
class A {
private var tf:TextField;
private var canvas:MovieClip
[code]....
Why is it that the above code does not work? I need reference to the textfield so i can apply different TextFormats depending on the state of target_mc.Why does flash complain that Void is found where textField is expected?
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I need to dynamically add some movieclips to the stage. I have some drop downs on the stage which will control what gets added. The value of each selection is the name of each movieclip. How can i take this and create a new instance of the appropriate movie clip?[code]...
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Feb 2, 2011
Is there a simple way to convert an instance variable to a String?
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Jun 16, 2011
I'm trying to turn an string into an instance name.
stage.focus = ["box_"+[i+1]];
this gives me back = box_2;
but I need it to be an object not a string.
In as2 I could use eval. How do I do it in as3?
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Dec 4, 2011
I have a TextArea, a TextInput and a button. When text is entered into the TextInput the TextArea is searched for the matching string, however it only highlights the first found instance of the string. How can I do a 'find next' type of operation.
protected function searchBtn_clickHandler():void
{
text = mainTextField.text;
[Code].....
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Feb 1, 2009
Is there anyway to include a function or overrite something in a class that'll output a custom string when the object is called as a string?
So for example if I created a class named "myClass" and I instantiated it:
Code:
var myObject : myClass = new myClass();
When I:
Code:
TextControl.text = "blah blah, " + myObject;
myObject is getting casted as a string. Normally it would output:
"blah blah, [object myClass]"
Is there a built-in function that recast the object as string? Is there anyway for me to change that string output? I know I can just make a public toString() method in the class or something, but just wondering if there was something better.
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Aug 10, 2009
so here's my problem. I've got an array (wall_inst[]) containing instance names of 3 objects (for now), however they are stored as text strings. I've got a moving 'ball' object too. The problem is, the values contained in the array are text strings and will not behave as instance names, when I try to get object properties off them etc. Eg, I can do this:
[Code]...
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Nov 4, 2009
I have a slider that the values are passed to a concatenated string.
Example:
trace ("object" + event.value + "_mc");
this gives me "object1_mc"
Now, what I would like to do is use that string to set the alpha to 1
Example:
object1_mc.alpha =1;
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Sep 6, 2010
I have movie clip Ball what has public function glow[code]...
full access to Ball is MainMenu.ImagesPanel.Ball
I want to send command from server in text like:
string="MainMenu.ImagesPanel.Ball.glow"
How to convert sting to structure?
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