ActionScript 3.0 :: Outputting Instance Name In A Textfield With Spaces?
Feb 1, 2012
So basically i have a bunch of movie clips which have instance names that i am pushing to an array and then that array is printed to a dynamic text field that displays the list of the movie clips. The issue is, i want this list to look presentable and since instance names cant take spaces only underscores then it looks so un-presentable
ActionScript Code:
import flash.text.TextField;
//Array to hold the target instances, the drop instances,
i have a child mc with a loadVars event that gets some text from a file and loads it into a text box.the parent mc is called about_uswhat i want to do is tell loadVars to look for a file of the same name as the parent clip (instead of hard-coding the name - so i can reuse it in other clips in the same project)this is what i have at the moment:// load datamyData.load("myFile.txt");
I have created some text fields by loading a file and reading the info and placing each one into its own text field. How do I access each text field now? I want to perform a certain task on each one, but I don't know how to. Is there any way I can give it an instance name when I create it?
I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?
[Code].....
When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function.
I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?
for example, if an array is defined like this: [AS] phrase = new Array(); thewords="this is line 1 text, this is line 2 text, but it's all going to be on the same line"; phrase=thewords.split(','); [/AS]
When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function. Thanks.
I'm trying to have action script recognize a text field without me having to give it an instance name. All is fine at first because i wrote custom errors to show if Flash doesnt find a text field on the stage, and no errors come up. I know that my errors work because when I remove the text field from the stage all the errors appear. The problem arises when I try to manipulate the text field through AS that I right on the main timeline. When I do then I get that old 1119 undefined property error.
Here's my code. package com.nate.ui { import flash.display.Sprite; import flash.events.Event; import flash.net.*; import flash.text.TextField; public class TextArea extends Sprite { [Code] ..... And here is just my trace (on the timeline) that throws up the 1119 error. trace(ta.textField);
I have a movie clip which animates out and then places an input textfield on the last frame for the user to type in to. The main movie clip is controlled from external ActionScript. Once the last frame hits and the input field shows I want to focus the users cursor with focus(); but I can't figure out how to call to that TextInput from the time line. mytext.focus(); ???
here's what I have - a custom video player that pulls everything from an XML doc. In that XML doc, I have three sections that contain start, middle, and end times (in seconds) for the video. The goal is to track how many times the start, mid point, and end of the video are reached.
This all works, however I'm encountering a strange action. When I play the movie, I get output that the start point has been hit, then I get three (3) duplicate outputs of the mid point getting triggered, and finally six (6) reports of the end point hit.Strange. The numbers change slightly, (1,3,6 and 2,4,10, and 1,4,8) times for each of the start/mid/end triggers.
Here's the code that I'm using:
("prefs.prefOmnitureStart", "prefs.prefOmnitureMiddle", and "prefs.prefOmnitureEnd" are the numbers in seconds that are pulled from the xml. In my example, they're 2.0, 6.0, and 10.0)
Code:
myVideo.addEventListener(MetadataEvent.CUE_POINT, cp_listener); function cp_listener(eventObject:MetadataEvent):void { myVideo.addASCuePoint(prefs.prefOmnitureStart, "sendOmnitureStart");
The trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.
I'd like to know if there is a way to reference a dynamic text box's instance name through the use of a string.I know that this["the string"] works for movieclips, but haven't had much luck with the text field.Here's a simplified snippet of code I have so far - The goal is to replace txtInstance with txtInstanceArray[k]
var txtInstanceArray:Array = ["txtInstance","txtInstance1","etc"]; var colArray:Array = ["hitsum","hitsum1","etc"]; for (var k:int = 0; k < 30; k++){
I am having a bit of a headache with regards to this problem
Code:
class A { private var tf:TextField; private var canvas:MovieClip
[code]....
Why is it that the above code does not work? I need reference to the textfield so i can apply different TextFormats depending on the state of target_mc.Why does flash complain that Void is found where textField is expected?
Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.
ActionScript Code: button.addEventListener(MouseEvent.CLICK, addField); var inputWidth = 200; var inputHeight = 20; function addField(event:MouseEvent):void{ [Code] .....
Something like this but instead of textFieldName this would be different each time.
What I'm trying to do is create a simple message class that I can pass a set of textfield parameters of my choosing rather than specifying each textfield parameter in the constructor.Is it possible to pass a textfield instance an object of parameters instead of setting each one individually?
Code: public class Example { private var message:String; private var messageTextField:TextField;
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........
I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code: var txt:text1 = new text1(); addChild(txt); txt.x = 20; txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
Is there a way to assign an 'Instance Name' to a dynamic Textfield' using the flashplayer5 export settings? Export gives me this error message : WARNING: This movie uses features that are not supported in the Flash 5 player Symbol=uitelgMc, layer=Layer 2, frame=1:Flash MX Text Field Instance Name Is there a workaround since I have to keep the movie fp5 compatible and I want to use the XML object to load text into the textfileds.
I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex.
I'm trying to do this:
var myComponent:MyComponent = new MyComponent(); myComponent.button01.theTextField.text = "Caption";
I get and instance of the button(myComponent.button01 is not null in Flex debugger), but the instance of the textField(myComponent.button01.theTextField) is null and I'm not able to change the text(but the default text appears onscreen). The code is compiled correctly in flex.
I exported the in swc the button control as well. So the button is not the default SimpleButton from Flash, but an derived class generated by flash(with the same name as the symbol defined in flash). It contains theTextField memeber, which is null.
Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
Question 1: How do I add a filter to a movieclip from actionscript,More specificly, the "adjust color" filter, and I want to decrease brightness, saturation,hue, and contrast... by actionscript...If you dont know what I mean, use the circle tool to create a circle, convert to movie clip, click the "filter" tab, then click + and add a adjust color filter, you'll see what I mean...Question 2: I need to output text to 'text' documents, no I cannot use shared objects for this, as it is a program for a client, and it isn't safe enough for me.
Code: var archive:Array = []; archive[7] = "Hello I am the 8th archive";
In the 4 * 5 array that makes up a colour matrix, what do ALL the values do? All I have found is basically this: 0, 0, 0, 0, 0 <-R 0, 0, 0, 0, 0 <-G 0, 0, 0, 0, 0 <-B 0, 0, 0, 0, 0 <-A What does each thing do?
when i open up my swf file , there's always white spaces at the top of the window. but when i open up my .fla file, everything is in place. How can i remove that white spaces?