ActionScript 3.0 :: Keycode Trace Function Not Outputting All Keycodes?

Oct 16, 2008

The trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.

Here's the trace function trace(event.keyCode);

[Code]...

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ActionScript 3.0 :: When Pressing Enter(keycode 13) Trace Is Not Coming?

Sep 20, 2011

stage.addEventListener(KeyboardEvent.KEY_UP,go);

function go(e:KeyboardEvent)
{
trace(1);

[code]......

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How to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.

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May 29, 2009

I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:

[Code]....

I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.

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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :

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ActionScript 3.0 :: Some Keycodes Don't Work

Jun 28, 2009

I want to use the keycode for WASD, but only W and D work. i tested RDFG aswel, but only D and G works there.keycodes i used for wasd:[code]

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ActionScript 2.0 :: Outputting The Mc Name?

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i have a child mc with a loadVars event that gets some text from a file and loads it into a text box.the parent mc is called about_uswhat i want to do is tell loadVars to look for a file of the same name as the parent clip (instead of hard-coding the name - so i can reuse it in other clips in the same project)this is what i have at the moment:// load datamyData.load("myFile.txt");

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Just list them if you could or link. even if you just have letters

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ActionScript 3.0 :: Flash With KeyCodes - Moving Left And Up

Jun 23, 2011

[Code]...

The problem is that when I am moving left and up, "pink"-a "blue"-s and "green"-d work. When I am moving down and right, none work. When I am moving right and up, only "pink"-s and "blue"-d work. I have tried changing the order of my code but it does not work, What am I missing?

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ActionScript 2.0 :: ASCII Keycodes For Letters And Punctuations

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Just list them if you could or link. even if you just have letters

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Nov 8, 2009

how to trace value within ActionScript function.

Problem solved moderators can close this thread.

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ActionScript 3.0 :: Trace The Name Of A Function?

Nov 16, 2010

how would you trace the name of a function, without writing it yourself, is it possible?

So if I have:

private function destroy():void{
trace();
}

how would the trace look like to trace out some kind of refecence-name to destroy? (without typing in destroy into the trace ofc....)

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ActionScript 2.0 :: Can't Trace Mc Instance Name In Function

Mar 2, 2010

So this is my code:

ActionScript Code:
onClipEvent(enterFrame) {
if (!this.already) {
setTimeout(win, 2000); 

[Code]....

The problem is that I can't do trace(this); How to get it work? I have tried to do this.setTimeout etc..

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ActionScript 2.0 :: Why Does Trace Function Not Work?

Jul 1, 2004

hive just started actionscripting instead of tweening so be gentle. i use mx 2004 but i cant get the trace function to work.., here is the code form a kirupa tutorial...

_global.myvar=5;
trace (_global.myvar);

why does this not work?i thought it shud display 5.

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Apr 25, 2010

I want to modify the trace function to add it to a log, then display it in the trace output window.

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Flash :: Firefox - KeyboardEvent Keycodes Work In Player But Not The Browser

Aug 25, 2011

I'm using ActionScript to listen for key presses and route to a method to handle them. It works fine in Flash Player Debugger 10.1, but does not work with the SWF in a browser. I've tried it with all sorts of keys: letters, numbers, etc. But I can't get it to work at all in the browser. I'm using Safari 5.1 and Firefox 3.6.8 on the Mac. Here's my relevant code:

[Code]....

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ActionScript 3.0 :: Outputting Bitmap Path From Xml File?

Nov 21, 2008

I have an xml file that includes image paths.

I'd like to read that image path from the xml and display the image (a jpg or gif) on the stage.

However, when I trace image_path from my xml file, the result seems to knock off the "http:" part of the node.

Also, when I load the image, the loader ends up being null (maybe this is because I didn't set up an event handler for it).

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Flash :: Outputting An Array Of Links With No Overlapping?

Jan 27, 2010

When outputting links dynamically, I cannot determine the Y-Pos dynamically. It will work find if my links are single lined. link_txt.y = i*20;

this will only work if the links are Single Lined. assuming they are 15px for height + 5 for spacing.

As soon as they are 2 lines, they overlap. I've tried different methods but unable to figure it out.

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ActionScript 3.0 :: Outputting Instance Name In A Textfield With Spaces?

Feb 1, 2012

So basically i have a bunch of movie clips which have instance names that i am pushing to an array and then that array is printed to a dynamic text field that displays the list of the movie clips. The issue is, i want this list to look presentable and since instance names cant take spaces only underscores then it looks so un-presentable

ActionScript Code:
import flash.text.TextField;
//Array to hold the target instances, the drop instances,

[code].......

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ActionScript 2.0 :: Outputting Array On Multiple Lines?

Jan 13, 2004

I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?

[Code].....

When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function.

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ActionScript 2.0 :: Outputting Array On Multiple Lines

Jan 13, 2004

I have a movieclip that calls an array, but I want that array to be output on multiple lines in the movie. How do I break up an array in such a way that it is output with the equivalent of line breaks?

for example, if an array is defined like this:
[AS]
phrase = new Array();
thewords="this is line 1 text, this is line 2 text, but it's all going to be on the same line";
phrase=thewords.split(',');
[/AS]

When the movieclip pulls in the chunks of that array it sticks them all on one line. Is it possible to include some element in the code above to split the elements of the array onto multiple lines when it's output? Is there an equivalent to perl's "/n" which prints a line break, for example? I'd prefer that option than having to create multiple arrays and reengineer the entire function. Thanks.

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ActionScript 2.0 :: For Loop Works In Trace But Not In Function

Mar 9, 2010

I have 20 players in a game and cutting and pasting lots of code except for a few numbers. I have future features that would require over 400 lines of mostly repeated code. So I learned how to use "for", and practiced with a trace command. Traced the results exactly as I thought. However when I apply it to the guts of my function, the movie breaks down. I suspect it's because the function is being called on an EnterFrame command and the for loop I wrote is being executed over and over.

This works when I hand code:
Actionscript Code:
function drill(){GUESS0 = ((guess0min * 60)*1000) + ((guess0seconds * 1000))
GUESS1 = ((guess1min * 60)*1000) + ((guess1seconds * 1000))
GUESS2 = ((guess2min * 60)*1000) + ((guess2seconds * 1000))
GUESS3 = ((guess3min * 60)*1000) + ((guess3seconds * 1000))
GUESS20 = ((guess20min * 60)*1000) + ((guess20seconds * 1000))
//and then 300 more lines of other code}

And then a button later calls this when pressing:
Actionscript Code:
my_MC.onEnterFrame = function(){_root.drill ();
//so _root.drill is continually being called, which is good, because it has all sorts of data that needs to be refreshed, but I think it's screwing with my "for" loop.}

And the following is NOT working.
Actionscript Code:
function drill(){for (i=0;i<20;i++){
"GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));";}

But when I trace it in a separate test movie, it outputs exactly what I would hope it placed in the code:
Actionscript Code:
for (i=0;i<5;i++){trace("GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));");}

So at the end of the day, I guess I can trace these results in a test movie and use it to generate what I need, and cut and paste it into the project... but I thought 'for' loops were for saving time AND space. Am I using this code right? Maybe my use of "", or +, or i is misguided?

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ActionScript 3.0 :: Getting Output With Array Function And Trace?

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I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.

Main012.as:
package {
import flash.display.MovieClip;
public class Main012 extends MovieClip {
public function Main012() {
[Code] .....

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ActionScript 3.0 :: Trace Name Of Function To Output Panel?

Jan 10, 2010

I don't have any practical need for this but just for learning purposes, is it possible and how to trace the name of the function to the Output panel?

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ActionScript 3.0 :: Run Trace() Just Once Within An Enter Frame Function?

Dec 22, 2011

I have an enter frame event and a function running that event, I have place a tracestatement within the function and the stage is running at 25fps.My problem is how do you make the trace statement run just once only? Since it get really annoying when the output panel keep tracing the same thing and slow down my swf....

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ActionScript 3.0 :: Single Cue Point Outputting Multiple Times?

Jul 23, 2009

here's what I have - a custom video player that pulls everything from an XML doc. In that XML doc, I have three sections that contain start, middle, and end times (in seconds) for the video. The goal is to track how many times the start, mid point, and end of the video are reached.

This all works, however I'm encountering a strange action. When I play the movie, I get output that the start point has been hit, then I get three (3) duplicate outputs of the mid point getting triggered, and finally six (6) reports of the end point hit.Strange. The numbers change slightly, (1,3,6 and 2,4,10, and 1,4,8) times for each of the start/mid/end triggers.

Here's the code that I'm using:

("prefs.prefOmnitureStart", "prefs.prefOmnitureMiddle", and "prefs.prefOmnitureEnd" are the numbers in seconds that are pulled from the xml. In my example, they're 2.0, 6.0, and 10.0)

Code:

myVideo.addEventListener(MetadataEvent.CUE_POINT, cp_listener);
function cp_listener(eventObject:MetadataEvent):void {
myVideo.addASCuePoint(prefs.prefOmnitureStart, "sendOmnitureStart");

[code]....

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Professional :: Trace Function Output To Text Field?

Feb 26, 2007

How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.

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Actionscript 3 :: Trace Returns A Blank Function Rather Than A Number?

Aug 16, 2011

I have a simple code that seems to be giving strange results.

var startPoint:Point = new Point(x, y); // a point
var r:Number = path[i].row + (-Math.floor((length * 2 + 2) / 2)); // just some math
trace(r); // the math checks out and gives a 3
var tey = startPoint.y + r; //this gives a really strange return....

[Code].....

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ActionScript 3.0 :: Timer Function - Trace Statement Not Working

Oct 23, 2009

I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.

Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......

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ActionScript 3.0 :: Write A Class That Handles All Of Key Presses And Event Listeners Attached To That Stuff Instead Of Using KeyCodes

Jun 15, 2011

I came in to flash on ActionScript 3 and when I was starting out just over a year ago I realised how much of a bother finding keyCodes was and changing controls was just as long as had to look up the new one I wanted to use. My solution was to (eventually) write a class that handles all of my key presses and event listeners attached to that stuff. instead of using keyCodes, the functions use strings for their arguments making it easier to see what keys you want to do what. Initially the class only worked for letters and numbers but I managed to make it easily customisable and includes the arrow keys, numpad numbers, space, enter, shift and control keys.

The reason why I wrote this thread was because: I plan on making it a public class (available to anyone who wnats to use it) and b) to see if there were any specific functions that people think may be useful. So far there are the standard key-down and onRelease type functions as well as a function that only returns true once for the duration that a key is down - difference between pressing and holding.

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