ActionScript 3.0 :: When Pressing Enter(keycode 13) Trace Is Not Coming?
Sep 20, 2011stage.addEventListener(KeyboardEvent.KEY_UP,go);
function go(e:KeyboardEvent)
{
trace(1);
[code]......
stage.addEventListener(KeyboardEvent.KEY_UP,go);
function go(e:KeyboardEvent)
{
trace(1);
[code]......
This line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 RepliesI've read that the enter keycode should be 13. However when using
trace(event.keyCode);
other keys will show up but the enter key does not. Could it be my computer or something? Using macbook pro keyboard.
stage.addEventListener(KeyboardEvent.KEY_DOWN, entered);
function entered(event:KeyboardEvent):void {
trace(event.keyCode);
[Code]....
i.e. I can't get this to trace "enter button" Also noticed no code traceable for Ctrl. alt Tab or Backpace
The trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.
Here's the trace function trace(event.keyCode);
[Code]...
I working on a Flash quiz that will trace the users coming from a particular page on a website. If the user comes from that page then a link will not be displayed in the quiz. If they don't come from that page then the link will be displayed, or the link will be turned on if you will. The reason for the dynamic functionality, is to avoid creating two flash files that do the same thing, and then maintained on a regular basis.
View 3 RepliesI would like to pause a movieclip after pressing on Enter, and I want the clip to continue when I press on Enter again!
View 6 RepliesIs it possible to do not allow pressing 'Enter' key? I'm using my_text.restrict property.
View 4 RepliesI would like to pause a movieclip after pressing on Enter, and I want the clip to continue when I press on Enter again!
View 6 RepliesI put a movie stopped, I want that when I press (enter) the movie go to and play my next scene. How I can make that?
View 2 RepliesI have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro");
//so.data.skipFran = false;
function myOnEnter() {
[Code].....
How do I detect the enter key being pressed on my button and fire the click event handler? (For example on a TextInput field there is an 'enter' event).
View 2 RepliesI have an enter frame event and a function running that event, I have place a tracestatement within the function and the stage is running at 25fps.My problem is how do you make the trace statement run just once only? Since it get really annoying when the output panel keep tracing the same thing and slow down my swf....
View 3 RepliesWhen my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER
ActionScript 3:
// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
[code]....
ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"
Note: I am testing in Chrome and Firefox running Flash v10
I'm creating a Flash instant messaging application (through XMPP protocol) and run into a problem. It isn't that important but I was quite upset that I wasn't able to solve it and I want to know if their is a solution =D
I have a TextArea chat input and a button to send the text, the TextArea is multiline and so captures the Enter key to jump one line... What I need is to send the message with the Enter key and jump with a Ctrl+Enter combination... My ideas were to disable the bubbling of the Enter key, trap it, and then manually assign the Ctrl+Enter combination to jumping the line in TextArea but couldn't find how to do all this...
I am trying to catch the alt keycode, when I press the alt key in keyboard.I can get all key codes, but alt key is not working.[code]...
View 1 RepliesI am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
Using a static method in as3, I can get a charCode from a character in a string.
How can I get the keyCode from a character in a string? Do I need to run this function through javascript (if I can do this in Javascript...)
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
On button 1:
on (press)
{
[code].....
I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?
View 5 RepliesHow to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.
View 2 RepliesIs there an easy way to convert keyCode to charCode?
Either this or a way to get the name of a key via it's keyCode and not it's charCode (I've made all of my movie use keyCodes so far, and I really don't want to have to convert it just to get the name of the key).I know there is a String.fromCharCode but this isn't what I need, I need one from keyCode.
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;
[code]...
but this doesn't work.
How come this code is not working:
PHP Code:
voca = new Object();
voca.onKeyDown = function( {
[code].....
Does anyone know the greatest possible value the "keyCode" property will return?I'm mostly worried about international keyboards.I'm wanting to release a few KeyboardEvents myself using some rather nifty code (if I may say so myself) and want to make sure there are no future conflicts.Each of my "special keys" have a unique id numbered sequentially. Is there anywhere I can start my numbering from where I can be safe from conflicting key codes?
View 3 Repliestake a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
I am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]
View 3 RepliesHere's my code:
[Code]...
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
I would have expected, given the way Adobe seems to do things, that you could reference some of the non-ASCII keycodes using a static constant, for example KeyCode.UP_KEY. Am I dreaming? Or do you just assume 38 will be the up key in perpetuity..?
View 1 Replies