ActionScript 2.0 :: Pressing Enter To Move To A Frame Label Does Not Work
Sep 1, 2009
I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro");
//so.data.skipFran = false;
function myOnEnter() {
I have an input text box and a button. When you type specific words into the input box and then hit the button it sends you to a specific frame. What I want to do is essentially remove the button and only have to hit the enter key to submit my text and to move to the specified frame. Here is my current code that is placed on the main timeline, first frame:
[Code]...
I'm trying to just hit the enter key instead of having to click the submit button. I've been trying to get it working for the past couple of hours but haven't had any luck. My best guess is that the enter key isn't valid because it's an input box and may be confused with trying to create a new line (even though my input box is set to single line and not multiline). If so, is there any other way to do this?
I'm making a class that manages all of my updates with a single ENTER_FRAME. I think I should be getting the OnUpdate trace but it doesn't seem to work?[code]
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
How do I detect the enter key being pressed on my button and fire the click event handler? (For example on a TextInput field there is an 'enter' event).
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
I have recently received a copy of the Adobe eLearning suite, in particular I hope to use Flash for the majority of my elearning projects.I have been having trouble using the learning interactions that come ready to use with Flash. For example,I placed the drag and drop interaction onto the stage area, but when pressing F12 to preview and use this feature it would not work (could not drag the movie objects), the same goes for all the other features I can select radio buttons etc but when pressing the 'cheack answer' button nothing happens.Even though these interactions come with instructions which i have followed, it still does not seem to work. I do not wish for them to be scored, I just want the user to receive correct or incorrect feedback.
(Flash 5) Ok guys, I am trying to get a button to work by pressing keys. Problem 1) I want the keys that are pressed to be ,1,2,3,etc... and those keys aren't in Flash's actions, can they still work? Or do I have to use keys like SPACE, RETURN, etc...??? Problem 2) Here is the code I'm using. I also want a sound to be played while the button is going down. The sound is in the "down" of the button, but I linked it. THe linkage name is "sound1" here is the code;
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
can anyone tell me how you would press say three keys at once and be taken to a specific frame? thats the best i can do and it doesn't quite work, one in ten trys it works so im utterly confused
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?