ActionScript 2.0 :: [FMX] Pause A Movieclip After Pressing On Enter?

Mar 26, 2004

I would like to pause a movieclip after pressing on Enter, and I want the clip to continue when I press on Enter again!

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ActionScript 2.0 :: Pause A Movieclip After Pressing On Enter?

Mar 26, 2004

I would like to pause a movieclip after pressing on Enter, and I want the clip to continue when I press on Enter again!

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Is it possible to do not allow pressing 'Enter' key? I'm using my_text.restrict property.

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stage.addEventListener(KeyboardEvent.KEY_UP,go);

function go(e:KeyboardEvent)
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trace(1);

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I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code

PHP Code:

var so:SharedObject = SharedObject.getLocal("skipIntro");
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[Code].....

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Im trying to show a new movieclip that only shows up when i press another one.

The movieclips to press are nested inside another movieclip so i need them to call the other movieclip which is in the stage.

To explain better menu1 is inside cont3. Menu_down is in the stage and i need to call it after pressing menu1.

Btw menu1 is showing an external swf also,is there any problem with it?

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I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.

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I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.

The code below is what I've come up with so far, but it doesn't seem to work.

addEventListener(Event.ENTER_FRAME,playRollClick);
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Actionscript 3 :: Flash : ENTER Does Not Get Detected But CTRL+ENTER Works Fine

Jun 23, 2011

When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER

ActionScript 3:

// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);

[code]....

ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"

Note: I am testing in Chrome and Firefox running Flash v10

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Mar 15, 2009

I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.

addEventListener(Event.ENTER_FRAME,playRollClick);
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I want to change the height of a movie clip when mouse moves on top. Using easing in but as the box gets bigger, the hit area expands and when mouse rolls out of the expanded area, it eases back to original.So when the box is expanded, i can mouse around with that area that has expanded, but rolled back in when i move out of that.

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I'm creating a Flash instant messaging application (through XMPP protocol) and run into a problem. It isn't that important but I was quite upset that I wasn't able to solve it and I want to know if their is a solution =D

I have a TextArea chat input and a button to send the text, the TextArea is multiline and so captures the Enter key to jump one line... What I need is to send the message with the Enter key and jump with a Ctrl+Enter combination... My ideas were to disable the bubbling of the Enter key, trap it, and then manually assign the Ctrl+Enter combination to jumping the line in TextArea but couldn't find how to do all this...

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I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

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ActionScript 3.0 :: Pause Movieclip On Rollover?

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how to pause a movieclip on rollover and start again on rollout?I need it so when it returns to playing on rollout it continues from where it paused.I would guess it's pretty straightforward but my as3 knowledge is v low...

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ActionScript 3.0 :: Pause Movieclip On Click?

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I'm developing a small game using as3 , in that i want to pause my whole movieclip when a user click on quit button.

means when user will click on quit button , a dialog box will appear and will give options "yes" or "no".

so when i will click on quit button , i need to pause my movieclip for the time until user will select yes or no.

And also , if he will select option "no",application should be resume.

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ActionScript 3.0 :: Pause Movieclip On Click?

May 12, 2011

i'm developing a small game using as3 , in that i want to pause my whole movieclip when a user click on quit button.

means when user will click on quit button , a dialog box will appear and will give options "yes" or "no".

so when i will click on quit button , i need to pause my movieclip for the time until user will select yes or no.

And also , if he will select option "no",application should be resume

i will try to explain wit hierarchy to understand my problem

On scene1, i have taken 3 movieclips on first frame but at different layers.

And Each of this movieclip contains minimum 5 children movieclips.

so i want pause scene 1 movieclip from 2nd or 3rd child movieclip.

so how can i pause that movieclip?

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ActionScript 2.0 :: SwapDepth - SetTimeout - MovieClip To Fade Out - Pause Then A New MovieClip To Fade In

Jan 19, 2010

What have I done wrong here? I need a movieClip to fade out, pause, then a new movieClip to fade in.

[Code]....

What I've tried to do is to set the target_MC alpha to 0 and fade out the current mc. Then when the fadeOut has completed to setTimeOut. After this the mcs will swapDepths and the target_MC should fade up to alpha = 0I've attached the flash and xml files. The images were too large.

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CS3 Unable To Unpause Pause Button In A Movieclip?

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I am a newbie to flash. I am having problem to unpause my pause button, it works fine locally in my computer but when i upload the swf file online, it is not possible to unpause it again.Here are my code:

Let's say this is movieclip 1 which i named it as m1.
var snd1:Sound = new Sound();
var snd1URL:URLRequest = new URLRequest("c5_1.wav")

[code]....

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i have a swf with a movie clip in it (38 static image frames long)on loading of the swf i would like to play the movieclip, then pause it on the last frame for 1 second then play the frames in reverse then pause it on the first frame for 1 seond and then play the frames in correct order ETC ETC ETC

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ActionScript 3.0 :: Loading SWF Into MovieClip - Play / Pause Buttons

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I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3. I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file. I have tried a number of things and nothing is working.

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ActionScript 3.0 :: Load Swf Into Movieclip // Play Pause Buttons?

Aug 14, 2010

I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.

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I need to add code to my game. All the levels of the game are in separate frames of a movieclip called 'game'. I need a pause and play button to stop everything going on and then a play button to start it again.

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ActionScript 3.0 :: Load Swf Into Movieclip / Play Pause Buttons?

Aug 14, 2010

I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.

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ActionScript 2.0 :: Play And Pause MovieClip With Sound Effect

Nov 16, 2011

I have a movieclip. And I try pause n play together with sound. But I can't do it. This my code in one frame just play pause movie clip without sound..

MC_play.onRelease = function(){
hal_satu.play();
sound1.play(sound1.position);
} MC_stop.onRelease = function(){
hal_satu.stop();
sound1.stop();
}

1. And must fill the sound in movie clip or in frame?
2. How I can play n pause the sound with code?

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ActionScript 2.0 :: Pause Moving MovieClip Without User Control?

Mar 30, 2006

I have a mc on the stage - a strand of photos moving from left to right, like a filmstrip. I need each photo to come to center and pause for, say 7-10 seconds (no user control). I can get the filmstrip to move left to right (but only once and only controlling the time from start to end)... But can I script it such that the clip will pause where I want it to and for however long I need it to? And then move again from the new point, to the next new point? I'm having no luck. I could motion tween, but want to keep it more compact (and more simple)... I'm working in flash 8 but publishing for 5...

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Flash 8 :: Simple Button Navigation - Play / Pause MovieClip

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I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.

Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"

What I have setup for the playPause buttons is for pausing
_root.introObject.stop();
and playing
_root.introObject.play();

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