ActionScript 2.0 :: Pause Moving MovieClip Without User Control?
Mar 30, 2006
I have a mc on the stage - a strand of photos moving from left to right, like a filmstrip. I need each photo to come to center and pause for, say 7-10 seconds (no user control). I can get the filmstrip to move left to right (but only once and only controlling the time from start to end)... But can I script it such that the clip will pause where I want it to and for however long I need it to? And then move again from the new point, to the next new point? I'm having no luck. I could motion tween, but want to keep it more compact (and more simple)... I'm working in flash 8 but publishing for 5...
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Jun 2, 2010
I am trying to load a movieclip and have it be controlled by a play and a pause button. The load works good and the code for the play/pause works.
I need the "test2" file to load the "ball_mc" file and then I should be able to play and pause the ball as it runs across the screen. I think I need it to be a swf file also, but Flashkit won't let me upload that type of file.
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Dec 13, 2006
I am trying to achieve a rollover effect like this menu.
[URL]
The menu is working and sliding perfectly, however it's still a little squirmish, and if I can't figure this out I'll deal with it and let it slide. However it's bugging me and want to correct the "sluggishness" of this issue. I want the menu to pause, or rest when you open it, so that there isn't a chance the it can slide off of the users mouse pointer.
Here is the code
Code:
onClipEvent (load) {
_y = 0;
speed = 5;
[Code]....
I thought a simple on (rollOver) speed = 0 would do the trick, however it just sends the menu in a frenzy.
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Jul 8, 2009
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!");
speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
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Oct 23, 2009
I would like to use some sort of timed event to choreograph a movie as opposed to extending out the time line "x" number of frames.
In my movie - I would like some sort of pause action which pauses the movie for 5 seconds before proceeding to the next frame of that movie.
It's not a visible timer - just a way of controlling the time line with a frame action.
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Oct 18, 2009
I have an animation that's heavy and needs to go into the flvPlayback component. It needs to pause automatically and call a sound effect that repeats until the user clicks the play button which is a movie clip that appears via addChild(). It's being loaded by an external swf currently. It works now, just takes a while to load.\
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Mar 8, 2012
I am trying to control a external swf file with a pause function. The main idea is loading an external file and when I want, pause it and its childs. The loader object is "introStage"
[Code]...
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Sep 19, 2011
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
/// Engine.as ///
package {
import flash.display.Stage;
import flash.display.MovieClip;[code]...
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Nov 4, 2009
I've set up my flash movie to play and stop at certian frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
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Jan 17, 2007
I am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me
Code:
var snd:Sound = new Sound();
snd.attachSound("Speakers");
btnHalt.onRelease = function() {
snd.stop();
} btnResume.onRelease = function() {
snd.start(snd.position / 1000);
} restartbtn.onRelease = function() {
snd.start();
}
To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.
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Jul 16, 2010
i made a moving car that the user can move by his keyboard , and i tried to collide it with a square (using hitTestObject function ) .. but i got no error , and no detection.so i tried to write the function again by using target (( the target object thing up in the action tools )) , then i target the car and again nothing happen.i wants that car not to get out of the square and i want the screen follow the car ... and i want to detection so i can write a function of the REACTION![code]also maybe its important to say that the carMC <---- inside this Movie clip an action layer where all equations , variables and function of the car movement are inside.
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Apr 21, 2009
how to create a play/pause button to control my movie animation?
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Feb 3, 2011
I'm making a demo project for myself to learn. The project is somewhat similar to "The Story of Stuff" website.But I making this demo and going step by step. I have a small working project but the video clips are embedded and now I'm launching them externally using the flv playback component.I have only made the very first video clip external that is loaded in using the component. The rest of the clips are embedded.
As you can see I made this so when the picture icons appear and when you click on one the video pauses and when you click the close button on the small window that pops up the video resumes.(un-pause)
Basic time line controls. (Linear)
But of course this does not work when I load the clip externally using the flv playback component.My question is , how can I control (Play/Pause) the flv playback instance(s) with my existing icons?
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Mar 7, 2012
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause ).Automatically the animation starts and button also togggled on click but couldnt control the animation .I need some solutions like when the intial stage the animation wont start etither the button click to play.After that the flow as it is in action ( ON Click ).
btns.visible = false;
btns.addEventListener(MouseEvent.CLICK,onEl);
dfr.addEventListener(MouseEvent.MOUSE_OVER,onEls);[code].......
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Mar 8, 2012
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause )automatically the animation starts and button also toggled on click but couldn't control the animation . I need some solutions like when the initial stage the animation wont start either the button click to play.After that the flow as it is in action ( ON Click ). Kindly anyone guide me to solve it. i'm very new to flash. this is my first project and i have to finish it soon..
[Code]...
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Jul 13, 2005
How do I track if the user is moving mouse left or right? I am trying to make a Fash VR sceen from muliple pics and I want to display next pics if _xmouse has increased or previous pics if _xmouse has decreased.
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May 27, 2010
I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
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Jun 18, 2008
I have a circle and a square on the stage. When you click on the square the circle will go to "circle._x = 300" when the circle is at 300 I want to make it when you click on the square the circle will go "circle._x = 45"
Code:
moveCircle = function () {
circle._x = 300;
if (circle._x >= 300) {
circle._x = 45;
}} square.onRelease = function() {
moveCircle();
trace(circle._x + "is the position of the circle");
}
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Mar 18, 2006
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
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May 7, 2011
I have this small project HERE. Right now it barely does anything but make the character move.
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Apr 12, 2010
I am trying to figure out how I can control 9 different background images with 2 smooth moving sliderbars in three steps with actionscript.
Scenario:
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slider 1, step 1 + slider 2, step 2 = picture 2
slider 1, step 1 + slider 2, step 3 = picture 3
slider 1, step 2 + slider 2, step 1 = picture 4....
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Oct 25, 2011
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Oct 8, 2009
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Dec 29, 2009
I want to modify the Flex 3 TextInput control to accept a tab character as valid input (The app allows the user to enter an arbitrary delimiter string for file output formatting, and tab is a common use case). However, clearly in the default implementation the tab key changes the form focus away from the selected control.
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Jun 5, 2009
I have a wheel of fortune application.Say,it has 18 segments or pie slices. This is how I have done for rotation
[Code]....
- I know if I make my rotation angle vary by 20 degress ,I can make it stop on desired pie segment.
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Jul 15, 2010
I recently stumbled upon a site called 'The Influence Project' which allows the user to control a infinite wall of photographs in space with the keyboard.You can check out the site here http:[URL]....
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Oct 22, 2010
Is there a way to turn off user mouse control of an armature at runtime and just use Actionscript control?
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Aug 24, 2009
I have a news rotator that is populated from an RSS feed. The rotator has a timer that cycles through the news items, displaying a link and image and title for each item. I have the put in three buttons for the user to control the item that is displaying. A pause, forward and backward button.
My issue is that I'm not sure how to implement the button without messing up my timer that is already running. I was able to do the Pause button, which was simply to stop the timer. The forward and backward buttons are a bit more tricky. This is what I have so far. Note that I have much of the code duplicated because I needed to initialize the objects for the first timer index. After the first item, the code runs from the timerHandler() function.
PHP Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....
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Apr 20, 2006
I was wondering if anyone has any input on my question.I've been trying to figure out for a few hours now how to make words or sentences animate in and "pause" for a few seconds (for the user to read) and then continue to play. I know I can tween it, but I wanted to do it via actionscript. I got it to animate in and come out but i couldn't figure out how to have it hold for a few sec. I will have more than one sentence animate in and out.
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Nov 23, 2009
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
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