ActionScript 2.0 :: Pause / Stop And Play Buttons To Control MP3 File
Jan 17, 2007
I am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me
To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
I can do this in AS2 but am struggling in 3. I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
Here's my code:
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.
i tried using the attachSound function, with associated identifiers but not sure if that is the right way to go. It plays the songs, but doesnt stop them.[code]...
I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:
STOP button - Working
ActionScript Code: on (press) { audioContainer.unloadMovie(10); }
[code]....
BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?
We are using default CS5 skins with an flvplayback component built through action script 3. When playing certain videos (and only certain videos, however there isn't yet a pattern), the play/pause, stop & seek buttons are completely unresponsive. They don't change stats on hover & they are unclickable.However, the fullscreen button does always work, and upon going fullscreen and coming back out, the buttons now work again. So far, the problem was seemingly at its worst displaying a video that was encoded with Sorenson spark (an older codec) and we wondered if it had to do with the file itself, the headers, anything of that sort. But the fact that the skin and buttons work fine once entering and exiting fullscreen - that is perplexing.
I am trying to control Sound with actionscript and play and stop buttons.
This is the script I have in frame one of my scene.
[Code]...
playB is the instance of the play button stopB is the instance of the stop button the sound intro is on its own layer and is selected as a streaming sound. My problem is that when I stop and start the sound with the buttons the sound starts from the beginning instead of playing from the frame it is in.
I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.
var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume); mc.onEnterFrame = function () { if (fadeIn01==1) {
Having some trouble with a slideshow flash file. The snippet of AS is attached below. The play functionality is working fine, but when the slideshow is running, the pause button won't work.
NextFrame = function(){ if (whichPic<NumCount) { bLoad = true; whichpic++; } else { if (whichPic==NumCount){ [Code] .....
I am trying to load a movieclip and have it be controlled by a play and a pause button. The load works good and the code for the play/pause works.
I need the "test2" file to load the "ball_mc" file and then I should be able to play and pause the ball as it runs across the screen. I think I need it to be a swf file also, but Flashkit won't let me upload that type of file.
I'm making a demo project for myself to learn. The project is somewhat similar to "The Story of Stuff" website.But I making this demo and going step by step. I have a small working project but the video clips are embedded and now I'm launching them externally using the flv playback component.I have only made the very first video clip external that is loaded in using the component. The rest of the clips are embedded.
As you can see I made this so when the picture icons appear and when you click on one the video pauses and when you click the close button on the small window that pops up the video resumes.(un-pause)
Basic time line controls. (Linear)
But of course this does not work when I load the clip externally using the flv playback component.My question is , how can I control (Play/Pause) the flv playback instance(s) with my existing icons?
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause ).Automatically the animation starts and button also togggled on click but couldnt control the animation .I need some solutions like when the intial stage the animation wont start etither the button click to play.After that the flow as it is in action ( ON Click ).
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause )automatically the animation starts and button also toggled on click but couldn't control the animation . I need some solutions like when the initial stage the animation wont start either the button click to play.After that the flow as it is in action ( ON Click ). Kindly anyone guide me to solve it. i'm very new to flash. this is my first project and i have to finish it soon..
I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site. It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie. There is absolutely no scripting applied to the FLA right now.
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,
Can someone help me finding a tutorial or explain to me how I can make a image gallery where I can click next / prew button AND have a play / pause button? I have accomplished to make both but not in the same flash file. I believe I have search the whole internet and tried everything (but off course that's not really possible). I have learned to make at least 6 different types of image gallerys now, but none of them works with both next/prew AND play/pause.
I have a couple of movies to add controls to and the consist of a series of layers with classic tweened movie clips. There is a button layer set up along with all the buttons, and an AS3 layer set up. This is the initial code I set up on the AS3 layer first frame:
innercircle is a movie clip which runs throughout the entire movie, so that's why I picked it to use in the command above. When tested this should enable the play button to work, however it's not working and brings up this error: 1061: Call to a possibly undefined method AddEventListener through a reference with static type flash.display:SimpleButton.
I have 2 buttons (play and pause)...on my main movie. I would like for these 2 buttons to play and pause entire movie (different flash movies into 1). On my play button I have mc = playbutton And the as for this is the following:
Code: on (release) { play(); _root.pause._visible = true; _root.playbutton._visible = false; } on my pause button I have mc = pause and the as for this is the following:
On my 1st frame of my main movie I have the following as: Code: stop(); _root.playbutton._visible = true; _root.pause._visible = false;
My problem is that when I upload this... and test it, its not working. I also tried by removing _root. to it, but it didn't work either. I need other .swf's to pause and play too when its called from the main movie where the buttons are.
I have a glitch in Video Player. Some times when I press play/pause the button switches but the command to pause/play doesn't run, or I guess it gets called twice and continues to play. I have an on enterframe monitor running on the video. My automatic assumption is to check whether the video is playing and have the button act accordingly. But suspect this may be even more buggy.
you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.Now the actions for the play arrow button are:
on (release) { play(); }
and the actions for the stop square button are:
on (release) { stop(); }
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"but that didn't work either?
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
I just need something simple, where there is only pause, play and stop buttons. I usually load the music within the flash movie and play from there, but I would like to build one where if you press play, the music loads and plays streaming on the spot. I have got a couple of more complex streaming style mp3 players but I would like to use a simplified streaming version. Any recommendations or code that I can just add to a button?
I'm creating a photo gallery using pure AS3. Currently I have a Document class that is a Sprite with a timer to switch out images, and I need to add Play/Pause/Stop controls to this class using pure AS3 (no adding buttons/symbols to library or stage).