Add Play And Pause Buttons To A Flash Video?
Mar 2, 2009I am having problems finding a site so I can put a play and rewind button on one of my flash intros.
View 1 RepliesI am having problems finding a site so I can put a play and rewind button on one of my flash intros.
View 1 RepliesI have created my first flash video and wish to allow the visitors to play the movie themselves instead of having the movie play automatically also have a stop or pause button too.
View 2 RepliesI have embedded the video in flash using player. Now I want a play/pause button for video.I am using ns.pause();to pause the video, its working.here ns=video instance name.but the play button is not working when I use below code
View 3 RepliesHaving some trouble with a slideshow flash file. The snippet of AS is attached below. The play functionality is working fine, but when the slideshow is running, the pause button won't work.
NextFrame = function(){
if (whichPic<NumCount) {
bLoad = true;
whichpic++;
} else {
if (whichPic==NumCount){
[Code] .....
I have imported the video in FLASH CS4 and want to make my own play/pause button.
View 1 Repliesi wrote this code for video play/pause through SPACE keyplay/pause is fine. But not visible play_button when i press SPACE key.how to write that ?
stage.addEventListener(KeyboardEvent.KEY_DOWN, pausePress);
function pausePress(e:KeyboardEvent):void{
if (e.keyCode == 32){
[code].....
Can someone help me finding a tutorial or explain to me how I can make a image gallery where I can click next / prew button AND have a play / pause button? I have accomplished to make both but not in the same flash file. I believe I have search the whole internet and tried everything (but off course that's not really possible). I have learned to make at least 6 different types of image gallerys now, but none of them works with both next/prew AND play/pause.
View 2 RepliesI can do this in AS2 but am struggling in 3. I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
Here's my code:
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);
[Code]...
i.e. to pause the animation only if the animation is playing. and to play the animation again only if the animation is paused..
ActionScript Code:
on(release) {
play();
[code].....
I have a couple of movies to add controls to and the consist of a series of layers with classic tweened movie clips. There is a button layer set up along with all the buttons, and an AS3 layer set up. This is the initial code I set up on the AS3 layer first frame:
Code: Select allstop();
innercircle.stop();
go.AddEventListener (MouseEvent.CLICK, startplaying);
function startplaying (event:MouseEvent):void {
play();
innercircle.play();
}
innercircle is a movie clip which runs throughout the entire movie, so that's why I picked it to use in the command above. When tested this should enable the play button to work, however it's not working and brings up this error:
1061: Call to a possibly undefined method AddEventListener through a reference with static type flash.display:SimpleButton.
Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.
Now the actions for the play arrow button are:
[Code]....
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"
I have 2 buttons (play and pause)...on my main movie. I would like for these 2 buttons to play and pause entire movie (different flash movies into 1).
On my play button I have mc = playbutton
And the as for this is the following:
Code:
on (release) {
play();
_root.pause._visible = true;
_root.playbutton._visible = false;
}
on my pause button I have mc = pause
and the as for this is the following:
Code:
on (release) {
stop();
_root.playbutton._visible = true;
_root.pause._visible = false;
}
On my 1st frame of my main movie I have the following as:
Code:
stop();
_root.playbutton._visible = true;
_root.pause._visible = false;
My problem is that when I upload this... and test it, its not working. I also tried by removing _root. to it, but it didn't work either. I need other .swf's to pause and play too when its called from the main movie where the buttons are.
I have a glitch in Video Player. Some times when I press play/pause the button switches but the command to pause/play doesn't run, or I guess it gets called twice and continues to play. I have an on enterframe monitor running on the video. My automatic assumption is to check whether the video is playing and have the button act accordingly. But suspect this may be even more buggy.
View 1 Repliesyou see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.Now the actions for the play arrow button are:
on (release) {
play();
}
and the actions for the stop square button are:
on (release) {
stop();
}
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"but that didn't work either?
I am using AS3 and have embedded a video into flash using player. I want to play pause the video.
So, I am using ns.pause(); to pause the video and its working. ns denotes the instance name.
Simultaneously, i am using ns.play(); to play the video. But its not working.
I'm new to Flash, and obviously AS3 (or AS in general) and am currently making a menu in which I have 2 video files.I want people to be able to play and pause (and stop) these videos.I currently have them playing and pausing using the FLVplayback method with no skins (have to make my own buttons). Though this is working I really need the video files to be embedded into the .swf/.fla as apposed to an external video.I have imported the videos into the library but they're not in use atm.
Is it possible to tell FLVplayback to use a embedded file from the library?If not is it possible to make a embedded video play/pause/stop in AS3 any other way? I couldn't seem to get it to which is why I went to FLVplayback method.
I am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3. I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file. I have tried a number of things and nothing is working.
View 1 RepliesI created a simple flash movie for a client that loops 3 times. At the end of each revolution i want to add a button that will pause the main movie action and reveal a small pop-up for legal copy when the user rolls over it, then re-start the movie again once they roll off it - however, it will only do this when the user interacts with the button, if they don't touch it, the movie will continue through the 3 loops unimpeded. Side note: I cannot use pause and play buttons, it needs to be a simple rollover/rollout function.
View 2 RepliesI am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.
View 3 RepliesI am going out of my mind trying to get this to work. I can do it in AS2 without a hitch - but not AS3.I just need to load an external swf file into an empty movieclip. Then I have 2 buttons play and pause that need to be on the top layer of the new movie and they need to play and pause the loaded swf file.
View 0 RepliesI'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button.
on (press) {
stop();
}
The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
How to get a video to play upon rollover and pause upon rolling out? Here's an example: [URL]. Roll over the dark gray stripe and click on Contact. Roll over the videos to start them. I have not been able to find any info out there on how this is done.
View 4 RepliesI have loaded my video correctly, but I don't have any play/pause, volume controls, etc. What do I do from here?[code]
View 2 RepliesBuilding a custom skin for a flash video player but I do not want any play pause button.stead I want the video scroller to play and pause on a click event.Problem is I want to change the graphics on the scroller to show the user when the video is paused and being played? thought this would be easy but I have been tearing out me hair to get it too work.
View 1 RepliesInitially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
/// Engine.as ///
package {
import flash.display.Stage;
import flash.display.MovieClip;[code]...
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
View 1 RepliesI am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me
Code:
var snd:Sound = new Sound();
snd.attachSound("Speakers");
btnHalt.onRelease = function() {
snd.stop();
} btnResume.onRelease = function() {
snd.start(snd.position / 1000);
} restartbtn.onRelease = function() {
snd.start();
}
To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.
I'm trying to create an animation which involves play and pause buttons, i've tried following the tutorial but because my animation is on many different layers it won't work.
View 1 Repliesif i click 'Play' Button video playing normally, after i click 'Pause' button video pause, next i click 'Play' Button video playing from starting point. what is the problem
solution pls...... Code:
[Code]...