I have created my first flash video and wish to allow the visitors to play the movie themselves instead of having the movie play automatically also have a stop or pause button too.
I'm new to Flash, and obviously AS3 (or AS in general) and am currently making a menu in which I have 2 video files.I want people to be able to play and pause (and stop) these videos.I currently have them playing and pausing using the FLVplayback method with no skins (have to make my own buttons). Though this is working I really need the video files to be embedded into the .swf/.fla as apposed to an external video.I have imported the videos into the library but they're not in use atm.
Is it possible to tell FLVplayback to use a embedded file from the library?If not is it possible to make a embedded video play/pause/stop in AS3 any other way? I couldn't seem to get it to which is why I went to FLVplayback method.
How to get a video to play upon rollover and pause upon rolling out? Here's an example: [URL]. Roll over the dark gray stripe and click on Contact. Roll over the videos to start them. I have not been able to find any info out there on how this is done.
I have embedded the video in flash using player. Now I want a play/pause button for video.I am using ns.pause();to pause the video, its working.here ns=video instance name.but the play button is not working when I use below code
Building a custom skin for a flash video player but I do not want any play pause button.stead I want the video scroller to play and pause on a click event.Problem is I want to change the graphics on the scroller to show the user when the video is paused and being played? thought this would be easy but I have been tearing out me hair to get it too work.
if i click 'Play' Button video playing normally, after i click 'Pause' button video pause, next i click 'Play' Button video playing from starting point. what is the problem solution pls...... Code:
I have an animation that's heavy and needs to go into the flvPlayback component. It needs to pause automatically and call a sound effect that repeats until the user clicks the play button which is a movie clip that appears via addChild(). It's being loaded by an external swf currently. It works now, just takes a while to load.\
I am making my second video, so I'm not too knowledgeable. Anyway, I imported audio into my video and it plays back fine. So I play the video, and pause it to try and synchronize the audio. The video stops, but the audio keeps playing, and it will not stop until the whole thing has played. If I try to start from the beginning again and play the audio to sort of override it, it just overlaps with the original audio, and the resulting noise gives me a headache. I don't know if somehow I can stop the audio a portion of the way through
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I have a flash video that is set to autoplay when the page loads. We've just implemented thickbox/lightbox system on it now so when you click on the video it enlarges into that new frame. Problem is, when that's done the video/audio is still playing while the video in the thichbox is playing too. This leading to ineffective listening. Does anyone know a code that would trigger the video to pause when clicked anywhere on the video screen?
how to control a pause/play button by pressing only the space bar, as I have the animation inside a movie clip.
I tried just using a simple code, such as:
on (keyPress "<Space>") {stop(); play(); }
But as I guessed, it only paused and re-played the movie, so I suppose I need a condition for when it's either paused or playing, but I'm a little (a lot) inexperienced in coding in general.
I have created my first Flash CS4 presentation. It includes nine, mostly text, scenes, with no audio or video. The entire presentation has a row of nine circles across the top that distinguishes each chapter (scene) of the presentation. The presentation (movie) currently plays without stopping.Now my client wants to be able to click on each circle to pause/play the presentation at that chapter (scene), skip a chapter (scene), or go back to play a previous viewed chapter (scene).Can anyone recommend a simple scene pause/play script I can add to each circle (which will now become buttons)?
I have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.
HOW DO I MAKE THE SLIDEPANEL AUTOPLAY AND BE INTERRUPTED WHEN THE USER CLICKS ON THE BTN? here's the tutorial i learned the slidepanel. [URL] working in a AS 2.0 format. I made a slidepanel where it is a movieclip of combined images that make a long strip, depicting different images. Going to a particular image is through invisible buttons on the bottom with instance names. The actionscript layer contains commands:
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
I'm making a mp3 player using flash and i would like to have the play and pause function all in one button rather having separating into two buttons. Here is the code what I have so far.
Code:
playpause_button.addEventListener(MouseEvent.CLICK, playpauseButtonClick); function playpauseButtonClick( event:MouseEvent):void { theChannel = theSound.play(pausepoint);
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
I am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]