I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
I have this fla file... 40 frames to be exact, each frame is a movie clip with AS3 code for a fade transition. I implemented to auto play with delay of 10 seconds on each frame, then next frame and so on. I also have implemented the next and prev button (next frame, prev Frame) and the arrow keys on keyboard function.
Now I need help on sorting out the play/pause function on the button (play>pause button) I did a code, it pause on the the frame when i click pause, but the as code on the mc clip on the frame proceeds and when i press the play button, it plays at current frame, but plays fast straight to the last frame.
I have a Flash file that has two music tracks. The player I built works well so far except for this, I am trying to make a Pause/Play button the works on either track. Right now it only works on one. With my limited knowledge of AS3 I tried different solutions but none worked.
Here is the SWF file; [URL]
You will see that the Pause/Play button only works on �Kiss My Dogg� which is track 1.
Here is the FLA file; [URL]
Below is some of the Script I wrote. The pause/play is the part I can�t figure out.
//function to load different tracks function loadMusic(evt:MouseEvent):void{ //stop whatever is playing SoundMixer.stopAll();
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
how to control a pause/play button by pressing only the space bar, as I have the animation inside a movie clip.
I tried just using a simple code, such as:
on (keyPress "<Space>") {stop(); play(); }
But as I guessed, it only paused and re-played the movie, so I suppose I need a condition for when it's either paused or playing, but I'm a little (a lot) inexperienced in coding in general.
I have created my first Flash CS4 presentation. It includes nine, mostly text, scenes, with no audio or video. The entire presentation has a row of nine circles across the top that distinguishes each chapter (scene) of the presentation. The presentation (movie) currently plays without stopping.Now my client wants to be able to click on each circle to pause/play the presentation at that chapter (scene), skip a chapter (scene), or go back to play a previous viewed chapter (scene).Can anyone recommend a simple scene pause/play script I can add to each circle (which will now become buttons)?
I have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.
HOW DO I MAKE THE SLIDEPANEL AUTOPLAY AND BE INTERRUPTED WHEN THE USER CLICKS ON THE BTN? here's the tutorial i learned the slidepanel. [URL] working in a AS 2.0 format. I made a slidepanel where it is a movieclip of combined images that make a long strip, depicting different images. Going to a particular image is through invisible buttons on the bottom with instance names. The actionscript layer contains commands:
I'm making a mp3 player using flash and i would like to have the play and pause function all in one button rather having separating into two buttons. Here is the code what I have so far.
Code:
playpause_button.addEventListener(MouseEvent.CLICK, playpauseButtonClick); function playpauseButtonClick( event:MouseEvent):void { theChannel = theSound.play(pausepoint);
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
I am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]
I have created a flah player with no controls which loads an ecternal flash video. What the client wants is to be able to pause and play the movie by clicking on it. I have an FLVPlayback component with the name MyVideo. All the actionscript I have at the moment is the following myVideo.contentPath = file; myVideo.autoRewind = auto; File is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video. Auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
The pause button in my MP3 player resets the track to the beginning, there is something wrong with my sound channel because when i trace the position it is always zero.[code]...
I have a simple slide show with a forward & backward button, as well as a play & pause button.
The play/pause buttons toggle visability with this code (on its own actionscript layer)[code]...
However, this didn't work - at least not the way I wanted. This code causes the pause button to show up when you cycle through the images and get back to frame one - somehow forcing the net stream to play again.
tell by my code why that would happen? I'd at least like to know how to show the pause button whilst it's playing and vice-versa for the play button.
I checked all flaskit sources and tutorials. All of them are telling about mp3 players with stop, play and pause buttons.
Is there any source or tutorial about a radio which continiously play songs ? No pause, no play, no stop button. it will play songs in specific folder nonstop in loop. ?
i have a swf with a movie clip in it (38 static image frames long)on loading of the swf i would like to play the movieclip, then pause it on the last frame for 1 second then play the frames in reverse then pause it on the first frame for 1 seond and then play the frames in correct order ETC ETC ETC
I have created a flah player with no controls which loads an ecternal flash video.What the client wants is to be able to pause and play the movie by clicking on it.I have an FLVPlayback component with the name MyVideo All the actionscript I have at the moment is the following
file is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video.auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I'm trying to create buttons so a viewer can pause and then play an externally loaded swf. My project can be accessed at the linke below. This is how I want the project to function
-Click a room on the building (choose Accounting for this discussion)
-Click one of the demo options (choose Ending a Period for this discussion)
- Now that the demo plays, I want the user to be able to play and pause the demo swf.
The demo .swfs were created in Captivate so I don't have access to their timeline. They are loaded into an empty Loader component using the MovieClipLoader Class.
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
I have a movie, called box.swf that I'm loading into controller.swf.I have two buttons on the stage called pause_btn and play_btn that I'd like to use to control the timeline of box.swf.[code]
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
Can someone help me finding a tutorial or explain to me how I can make a image gallery where I can click next / prew button AND have a play / pause button? I have accomplished to make both but not in the same flash file. I believe I have search the whole internet and tried everything (but off course that's not really possible). I have learned to make at least 6 different types of image gallerys now, but none of them works with both next/prew AND play/pause.