ActionScript 3.0 :: Play Pause Movie Controls?
Feb 11, 2010I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
View 1 RepliesI would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
View 1 RepliesI would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
View 1 RepliesI just want to add controls so that people can control if they play or pause or stop the animation when I export the fla.
View 3 RepliesI have a question in Flash play/pause button. I have created a flash slideshow which was exceeding 16000 frames, so I've split the movie into two. I'm loading the second movie at the end of the main movie using loadMovieNum. I have placed the play/pause button in the main movie which works fine until the second movie loads. This used to work for me in the older version of Flash (flash 8).I'm using CS4 now.
View 3 RepliesI'm creating a photo gallery using pure AS3. Currently I have a Document class that is a Sprite with a timer to switch out images, and I need to add Play/Pause/Stop controls to this class using pure AS3 (no adding buttons/symbols to library or stage).
View 1 RepliesI will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.
I am loading an external swf file that has all of the controls on it via this code:
[Code]...
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external controller to control the playing of the movie.
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).
View 1 RepliesI'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
View 1 RepliesI will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);
[code].....
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I can load movies fine, but i havent used transport buttons yet :S
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
View 5 RepliesI want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
View 2 RepliesI have created a flah player with no controls which loads an ecternal flash video. What the client wants is to be able to pause and play the movie by clicking on it. I have an FLVPlayback component with the name MyVideo. All the actionscript I have at the moment is the following
myVideo.contentPath = file;
myVideo.autoRewind = auto;
File is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video. Auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I have created a flah player with no controls which loads an ecternal flash video.What the client wants is to be able to pause and play the movie by clicking on it.I have an FLVPlayback component with the name MyVideo All the actionscript I have at the moment is the following
myVideo.contentPath = file;
myVideo.autoRewind = auto;
file is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video.auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I have a slideshow done in Flash. I have a main movie that has a slide on each frame of the movie, with navigation buttons. On each frame, I have AS2 that loads a different SWF per frame. The AS I'm using is:
loadMovie("Data/2.swf", "container");
stop();
The number "2" goes up/down based on the slide. I want a hard-wired number versus the frame number because my client is deleting/adding slides and it's easier to keep track of it hard-wired.
Right now, each slide I'm loading has its own play/pause toggle button that is this AS2:
on(release){
play();
}
So what I'd like to do is put the play/pause toggle in the main SWF (and put a graphic footer under all the buttons). So how do I tell the play/pause buttons to play/pause the MC that is containing the slide SWFs?
I have created a main movie that includes 5 different movie scenes. Each scene is sequential in order 1-5 on the main timeline. I am trying to add two buttons, Pause and Play. I have added them to the main movie timeline but the have no effect on the 5 scenes.I moved the buttons into each scene and the buttons do work, however, it starts to play again if I wait long enough (seems like once the player reaches a new scene it starts the new scene).[code]
View 0 RepliesI've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.
The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
View 10 RepliesI'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button.
on (press) {
stop();
}
The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
This is the set up so far. Loader1, is playing till home.swf is loaded. I am using the loadClip function for it. onLoadProgress plays the first bit of Loader1.
What I want to do is within onLoadInit() = function(_mc:MovieClip) {
root.ldr1.addEventListener("played", function() {_mc.gotoAndPlay(1);}); // add listener to Loader 1
_mc.stop();
[Code]....
The problem is that it is not playing the function. Also _mc.stop(); is not stopping the loaded file. It keeps playing, though _mc._alpha is working fine.
How can I make sure the event is being dispatched?? Home.swf ( the _mc being loaded), is within a separate movieclip, over the loader.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
/// Engine.as ///
package {
import flash.display.Stage;
import flash.display.MovieClip;[code]...
I'm making a project, So I've got several questions..
-How do I make the Movie play or pause by the click of a keyboard or a mouse button?
-How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore )
And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code:
var camera:Camera = Camera.getCamera();
camera.setMode(550,400,60,true);
// setMode(videoWidth, videoHeight, video fps, favor area)
// Now attach the webcam stream to a video object.
var video:Video = new Video();
video.attachCamera(camera);
addChild(video);
how to create a play/pause button to control my movie animation?
View 2 RepliesI have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
event.target.gotoAndStop('pause');
[Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
View 1 RepliesI have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
View 4 RepliesHow can I streem a video into flash and have the user be able to pause play stop and ff and RW? I can play a streeming video now but I can't get it to respond to controlls.
Here is how I'm importing it.
url = "http://www.hotflashtoons.com/video/SIIDUnratedTrailer.flv";
// initialize net connection and stream
var netConn:NetConnection = new NetConnection();
netConn.connect(null);
[Code].....