ActionScript 2.0 :: [FMX] Play And Stop Controls For Dynamically Loaded Movie
Mar 31, 2004
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I can load movies fine, but i havent used transport buttons yet :S
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I have a situation where I am loading an SWF (using URL as source) using the SWFLoader component in Flex 4, and now I need to implement Pause/Play and Stop functionality.
I am trying to add a music track to some of the pages of my flash website, I imported the mp3 file to the library and dragged it on the stage and it plays when I test it. I want to add play/stop music button on the page, I dragged buttons from the video components to use, but I have no idea where to start with the code??
I'm creating a photo gallery using pure AS3. Currently I have a Document class that is a Sprite with a timer to switch out images, and I need to add Play/Pause/Stop controls to this class using pure AS3 (no adding buttons/symbols to library or stage).
I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
i want to control a movie clip with two buttons, one backwards and one forwards, the movie is 25 frames long and needs to stop at every 5 frames each time one of the buttons is clicked. Below is some code i have been trying to get to work
so ive got this map that zooms and pans around. it works on its own but wont pan once it is loaded into another movie. what about these lines becomes wrong when loaded into another movie? the pan controls are in an MC inside the MC there is this code:
I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I already have an mp3 player I've built that uses dynamic text (song title and track info) and variables to load an mp3 dynamically through .php & FlashVars. I only need 1 mp3 playing at one time and so this method works great for me. This way I can update it without going into Flash at all (but XML is overkill so no need for that either). Thing is, I would like to have a play and stop button that actually stops and starts the track where it last was stopped / paused, rather than resuming from the beginning. I also have built in a volume slider.
Here is the Actionscript I've been using: On Volume Slider MC [mySlider]: Code: onClipEvent (load) { mySound = new Sound(); mySound.loadSound(mp3Title,true); } onClipEvent (enterFrame) { mySound.setVolume(_root.volume); [Code] .....
It Works ok, but like I said...stop does not "pause" the mp3 but rather stops it irrecoverably. Play starts from the beginning which I would like to avoid.
I have a movie, called box.swf that I'm loading into controller.swf.I have two buttons on the stage called pause_btn and play_btn that I'd like to use to control the timeline of box.swf.[code]
I have a dynamically loaded movieclip. Inside of that, I have a movieclip (with a menu in it) that I want to play when the user clicks a button. I can't seem to get it to work.
Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.
var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume); mc.onEnterFrame = function () { if (fadeIn01==1) {
I have made a presentation with voice over, in which the images and audio files are loaded externelly from the folder where the swf was placed. the voice over files are in MP3 format, loaded with the script follows
mysound = new Sound(); mysound.loadSound("voice1.mp3"); mysound.start(0,0);
I have made a presentation with voice over, in which the images and audio files are loaded externelly from the folder where the swf was placed. the voice over files are in MP3 format, loaded with the script follows
mysound = new Sound(); mysound.loadSound("voice1.mp3"); mysound.start(0,0);
I'm making a movie where I want the movie to stop at particular frames.
I know I can use stop(); for that one.
Next I want the movie to start again after a mouse click or any key being pressed on the keyboard until I want it to stop again at another frame. Then start the same process.
I'm trying to make a slideshow type thing so you can understand why I want to do that.
What's the actionscript for this one? I don't want to involve any buttons?
I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
I would like a certain part of a movie clip to play dependant on the button pressed. And to be honest I am a massive newb when it comes to flash[code]...
This is what I have at the moment and it isn't working, I know this is wrong but i cannot think how to write it the way AS3 would understand it. The Idea is that I would like the Movie clip to play dependant on what button was pressed. So if number one button was pressed it would play frames 1-10 of the movie clip, (and then loop), and if number two button was pressed it would play frames 1-20 of the movie clip ( and then loop). And so on for about 15 different buttons.