I'm making a movie where I want the movie to stop at particular frames.
I know I can use stop(); for that one.
Next I want the movie to start again after a mouse click or any key being pressed on the keyboard until I want it to stop again at another frame. Then start the same process.
I'm trying to make a slideshow type thing so you can understand why I want to do that.
What's the actionscript for this one? I don't want to involve any buttons?
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
I would like a certain part of a movie clip to play dependant on the button pressed. And to be honest I am a massive newb when it comes to flash[code]...
This is what I have at the moment and it isn't working, I know this is wrong but i cannot think how to write it the way AS3 would understand it. The Idea is that I would like the Movie clip to play dependant on what button was pressed. So if number one button was pressed it would play frames 1-10 of the movie clip, (and then loop), and if number two button was pressed it would play frames 1-20 of the movie clip ( and then loop). And so on for about 15 different buttons.
My movie has several movie clips each on it's own layer. The main timeline is one frame long. How would I have my entire movie play twice and then stop?
i have a movie clip symbol on the stagei have set up a "CLICK" event listener. in the nction it saysCode:MC.play();how can i make it stop after playing once? WHY IS THIS SO HARD!i tried putting a stop(); inside the movie clips last frame but that did nothing
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
I'm trying (and failing it seems) to teach myself Action script and I'm having a really tough time with what I'm sure is something that quite easy to do. Basically I have one button. When this button is pressed I'd like it play a movie. When the button is pressed again I'd like to stop playing the movie. In the first frame of the movie I've put a stop action so that it doesn;t repeat itself when it finishes playing. In the last frame of the movie I've put gotoAndStop(2); In my main timeline I have 2 layers each of which has one frame. The button is one layer and the movie on the other.
i want it to be stopped when tjhe page opens then when you mouse over the clip plays to frame 10 and STOPS while the mouse is over it then when the mouse is no longer over it i want the movie clip to play in reverse and stop
I learned to play a movieclip a specified number of times then stop. I need to stop an entire .fla (or, it may become a scene, but for now it's the only content) after it loops TWO times only.The .fla has one frame containing graphics and text on separate layers and 4 movieclips on different layers. The movieclips have no actionscript in them right now. They are essentially tweens over staggered times.
In fact, right now there's no actionscript anywhere in this particular .fla.How can I play it two times then stop. Also, I need to be able to accomodate further stuff after this.. that is, the movie is not yet been completed..it was just a start, but it's only this part that *is* completed I need to loop twice.
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I can load movies fine, but i havent used transport buttons yet :S
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
Just a minute ago my .fla file can be played. But after several minute when I added movie clips and animations. It just crashed down I guess, Adobe Flash CS3 stop working. I'm using Microsoft Vista operating system. I have an antivirus subscription which is McAfee with automatic update. I think it's a virus or what? I dunno what to do. I got a long way already with my animation on my file. When I will start from the very beginning it would be a mess and it will consumed a lot of time.Four to five attempts of testing the movie:
error msg: Adobe Flash CS3 stop working.
After several minute, test the movie again:
error msg: Flash CS3 memory overload, I dont know the exact error message.
I inspect the microsoft dialog and views the problem, it says APPCRASH, Flash.exe and has several .dll and other components did not load.
We have a short video of a street, which we are looking to pause when it is clicked and then all the hazards turn into drawings and flash. Then when you hover over a hazard it tells you some info about it.I have managed to get the video to stop when clicked, using the below code but can't get the movie clip of the flashing hazards to play at the same time. Is it even possible?
ActionScript Code: on (rollOver) { Pause video[code]...
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots mugHeight = 60; //change to your mugshot height //instantiate sound and textformat classes