ActionScript 1/2 :: Cannot Play Movie Error (Adobe Flash CS3 Stop Working)
Sep 24, 2009
Just a minute ago my .fla file can be played. But after several minute when I added movie clips and animations. It just crashed down I guess, Adobe Flash CS3 stop working. I'm using Microsoft Vista operating system. I have an antivirus subscription which is McAfee with automatic update. I think it's a virus or what? I dunno what to do. I got a long way already with my animation on my file. When I will start from the very beginning it would be a mess and it will consumed a lot of time.Four to five attempts of testing the movie:
error msg: Adobe Flash CS3 stop working.
After several minute, test the movie again:
error msg: Flash CS3 memory overload, I dont know the exact error message.
I inspect the microsoft dialog and views the problem, it says APPCRASH, Flash.exe and has several .dll and other components did not load.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
I am working through an audio player demonstration in the book "Foundation Actionscript 3.0". When I try to publish my AudioDemo_final.FLA file I get the following error, "Adobe Flash CS3 - Error creating flash movie file. Destination directory does not exist. Change your publish settings."The following is displayed in my output panel >> Error opening URL 'file:///C|/Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'My file directory is set up like this:AudioDemo_final.flasong1.mp3com.fas3.smc (folder)Main.asSounds.as
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I'm just trying to figure out this error message that comes up when I am importing a video into flash. It says: 'NetStream.Play.StreamNotFound: Adobe flash tried to play a live or recorded stream that does not exist. Source can't be found'
We have a quiet big flex application compiled with flex 3.4 SDK.We also have several modules to load after some requirements (some at startup, some later).Everything is compiled with the same version.At some point i got this exception on my machine and don't know how to fix it.
VerifyError: Error #1014: Class mx.modules::ModuleBase could not be found.
at flash.display::MovieClip/nextFrame() at mx.core::FlexModuleFactory/deferredNextFrame()[code]....
I removed and installed already several flashplayer versions, but always the same error.When we copy the artifacts that are compiled on my machine somewhere and somebody else opens it on his machine it works.
Anyway I am having problems with my flash file. I am calling a movie through actionscript using the loadMovie command into a container (movieclip) on stage. The code i have used is below;
Code: var MoviePath =Path[slide_count]; loadMovie(MoviePath, loader_mc);;
The movie files are stored externally, and i have set the paths into an array as there is multple movies.
The problem I am having is pausing the actual movie and resuming it when they clicked on a particulr button on stage.
I have used this two codes when they click the pause button. But am not sure why it is not working.
I have traced to see whether the button is working or not and it seems to be responding when i click on the button. Just that the movie is not pausing.
The whole flash file is set on one scene with buttons on the one layer, the actionscript on another, and the movie container (loader_mc) is on its own layer as well.
Any support will be well recieved, as I have wrapped my brain around this and cant seem to solve it. I have tried various combination as well. being,
I have a problem that is stopping my mc.play() stopping when I try to set the .alpha property of an object. I have attached the code and have rem // out the alpha lines. can send you the fla to see the problem occuring.
I'm making a movie where I want the movie to stop at particular frames.
I know I can use stop(); for that one.
Next I want the movie to start again after a mouse click or any key being pressed on the keyboard until I want it to stop again at another frame. Then start the same process.
I'm trying to make a slideshow type thing so you can understand why I want to do that.
What's the actionscript for this one? I don't want to involve any buttons?
I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
I would like a certain part of a movie clip to play dependant on the button pressed. And to be honest I am a massive newb when it comes to flash[code]...
This is what I have at the moment and it isn't working, I know this is wrong but i cannot think how to write it the way AS3 would understand it. The Idea is that I would like the Movie clip to play dependant on what button was pressed. So if number one button was pressed it would play frames 1-10 of the movie clip, (and then loop), and if number two button was pressed it would play frames 1-20 of the movie clip ( and then loop). And so on for about 15 different buttons.
My movie has several movie clips each on it's own layer. The main timeline is one frame long. How would I have my entire movie play twice and then stop?
I had a button in scene and it worked perfectly.Then I put it in the movie clip, so it appeared only when mouse was over other button and then it stopped working.This is the code:
I have a project that works perfectly when I publish it for Flash Player. However, when I publish it in AIR (which the final project needs to be published in), selective MovieClip symbols lose their tweens. One contains a dynamic text box field thats updated with data input from the user, the other just contains static text. Other movie clip symbols have tweens that still work just fine, and other symbols like buttons are tweening fine.
i have a movie clip symbol on the stagei have set up a "CLICK" event listener. in the nction it saysCode:MC.play();how can i make it stop after playing once? WHY IS THIS SO HARD!i tried putting a stop(); inside the movie clips last frame but that did nothing
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
I'm trying (and failing it seems) to teach myself Action script and I'm having a really tough time with what I'm sure is something that quite easy to do. Basically I have one button. When this button is pressed I'd like it play a movie. When the button is pressed again I'd like to stop playing the movie. In the first frame of the movie I've put a stop action so that it doesn;t repeat itself when it finishes playing. In the last frame of the movie I've put gotoAndStop(2); In my main timeline I have 2 layers each of which has one frame. The button is one layer and the movie on the other.
i want it to be stopped when tjhe page opens then when you mouse over the clip plays to frame 10 and STOPS while the mouse is over it then when the mouse is no longer over it i want the movie clip to play in reverse and stop
I learned to play a movieclip a specified number of times then stop. I need to stop an entire .fla (or, it may become a scene, but for now it's the only content) after it loops TWO times only.The .fla has one frame containing graphics and text on separate layers and 4 movieclips on different layers. The movieclips have no actionscript in them right now. They are essentially tweens over staggered times.
In fact, right now there's no actionscript anywhere in this particular .fla.How can I play it two times then stop. Also, I need to be able to accomodate further stuff after this.. that is, the movie is not yet been completed..it was just a start, but it's only this part that *is* completed I need to loop twice.
I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
I have 3 mc's that I have placed a tween on that fades them from 0% - 100% Alpha (simple fade-in effect). The animations are fine if I test the movie within Flash. However, after publishing, I lose all those tweens in my swf, and all I see are abrupt changes from 0% - 100% alpha. What could I be doing wrong?
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I can load movies fine, but i havent used transport buttons yet :S