ActionScript 3.0 :: Stop A Movie Clip (Button) From Working Once Clicked?
Apr 10, 2009
I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
this.services_inner.buttonMode = true;
this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
[code]........
View 11 Replies
Similar Posts:
Jan 7, 2010
I had a button in scene and it worked perfectly.Then I put it in the movie clip, so it appeared only when mouse was over other button and then it stopped working.This is the code:
on(release){
mx.behaviors.DepthControl.bringToFront(_root.poloz enie_movie);
_root.polozenie_movie.gotoAndPlay(2);
}
Button should start a movie clip different than it is itself.
View 6 Replies
Sep 27, 2009
We have a short video of a street, which we are looking to pause when it is clicked and then all the hazards turn into drawings and flash. Then when you hover over a hazard it tells you some info about it.I have managed to get the video to stop when clicked, using the below code but can't get the movie clip of the flashing hazards to play at the same time. Is it even possible?
ActionScript Code:
on (rollOver) {
Pause video[code]...
View 3 Replies
Sep 21, 2010
I have a movie clip that runs in its own timeline. I want to stop the movie clip from playing whenever the mouse is clicked (in this application I am actually using a touch screen and I want the movie clip to stop playing whenever the screen is touched). In addition, I want the movie to rewind back to frame one so that none of the movie clip images are left on the screen.
View 3 Replies
Feb 23, 2006
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 Replies
Jun 2, 2011
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
View 6 Replies
Apr 12, 2009
On looking into buttons, I understand that to get a movie clip to play when a button is clicked you simply place the movie clip on the buttons 'hit' state. Having done this it does not work? Have I read wrong? Also the movie clip has a background the full size of the stage area. So when I attach this to the button, the button changes size to the same size as the movie? (i.e. whole stage area). How do I keep the button in it's original size while still playing the movie clip with large background?
View 2 Replies
Nov 1, 2009
Im trying to load a movie clip when a button is clicked
heres the actionscript im using
on (release) { this._parent.loadMovie("Video.swf", "holder", 1); holder._x = 611; holder._y = -92;}
i want the swf to load into the holder MC, instead its loading the video.swf file and replacing the original swf
View 1 Replies
Mar 2, 2006
When you click on a button it loads the movie clip that is on the main timeline. What I want to be able to do is when you click on another button the movie clip that you are on reverses and the new movie clip loads up.
View 4 Replies
Jan 8, 2010
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
View 7 Replies
May 17, 2011
I want to play a movie clip when I click a button.I made 3 states: inicial (how it looks before anything happens) (up)hover (plays an animation after waiting 20 frames) (over)click (plays an animation right away) (down)I placed these movie clips inside of my button's up, over, and down frames. This works great except when I click, i'll need to click and hold for my animation to get past the first frame.
View 1 Replies
Sep 24, 2011
I am trying to build a website, and here is the logic behind my problem. I have 2 button, when user clicked on button 1 i load movie clip from library with: _parent._parent.cont.attachMovie("Page1", "e", 0, {_x:-265, _y:-250}); when user clicked on button 2, i load other movie clip. Problem: i want remove last movie clip after user clicked on button 2 and then load new movie clip but i cant...
View 9 Replies
Aug 1, 2010
I have a button that when clicked starts a movie clip(a box enlarges from very tiny to large).That works fine. How do I make the same button reverse the movie clip when clicked again?
View 13 Replies
May 11, 2009
I have a project that works perfectly when I publish it for Flash Player. However, when I publish it in AIR (which the final project needs to be published in), selective MovieClip symbols lose their tweens. One contains a dynamic text box field thats updated with data input from the user, the other just contains static text. Other movie clip symbols have tweens that still work just fine, and other symbols like buttons are tweening fine.
View 2 Replies
Nov 20, 2009
I have 3 mc's that I have placed a tween on that fades them from 0% - 100% Alpha (simple fade-in effect). The animations are fine if I test the movie within Flash. However, after publishing, I lose all those tweens in my swf, and all I see are abrupt changes from 0% - 100% alpha. What could I be doing wrong?
View 2 Replies
Nov 20, 2009
How do I delete/remove a movie clip after the wrong answer button is clicked?
View 16 Replies
Jun 30, 2010
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
[Code]...
The problem is that on the main time line, the button is clickable but doesnt do anything
View 7 Replies
Apr 12, 2011
Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:
[Code]...
View 6 Replies
Nov 11, 2010
I am making something like a slot machine and the main number (a movieclip placed in separate layer) moves vertically continuously.I made a button and how do I make the main number movie clip stop moving after pressing the button?Our office has Flash CS3 and all the actionscripts are manually written.
View 1 Replies
Apr 6, 2011
I have a feeling this is a very simple thing to do, but I just can't seem to find an answer by simply googling it.
I have no other actionscript in this whole .fla file except a stop();
I have a button, inside the button I have a movie clip at the OVER location.
That movie clip simply plays 10 frames, and at the last frame I set the action stop();
All I want it to do is stop these 10 frames from looping, while the scene keeps doing what it does. Instead, as soon as the 10th frame inside that movie clip plays, it stops the whole scene.
View 0 Replies
Jun 5, 2009
I am creating a button with a 20 frame disolve into a page upon entry.I want the button to play a 20 frame disolve back to it's original state when the user rolls out.I want the movie clip to play from frame 21 to the end of the mc and then become inactive.I can get the button to disolve out but the user will not be able to use it after that first roll over.I was thinking of trying to add a time delay from when the first action of the rollout occurs to when the disolve is complete.How do I include a 20 frame delay in the roll out sequence?[code]
View 7 Replies
Apr 29, 2004
i'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
dance._visible = false;
harmonica._visible = false;
violin._visible = false;
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) {
violin.stop();
harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
View 4 Replies
Apr 27, 2004
I have two arrows that control an animated movie clip that has words scrolling vertically. When you click on one arrow it plays the movieclip forward, and when you click on the other arrow it plays the movieclip backward. I want you to have to keep clicking on the forward arrow to have it continue animating through the different words. I've place stop actions at the points I want the movieclip to stop animating but when you click the forward or backword button it never stops and just plays through the whole thing. [URL]
View 6 Replies
Feb 10, 2011
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
View 7 Replies
Jul 29, 2010
I am using Greensock to tween and during a rollOver I need to disable some buttons. I am pretty sure the code is right but the buttons do NOT disable?
code:
import com.greensock.*;
btn_skins.addEventListener(MouseEvent.CLICK,
function() {
TweenLite.to(mtvOrange, .25, {y:0});
[Code].....
View 1 Replies
Mar 1, 2010
I got an issue and i can not figured out why this utton not working. So. Here is the code which i use to navigate between pages:
[Code]..
View 3 Replies
Jul 8, 2007
does anybody know how to restrict the "hit state" of a movie clip working as a button, using action script or any other method?.
View 1 Replies
Oct 11, 2008
i have an issue with a flash tweening project i am working on..I am using flash tweening and i have an invisible button inside a movie clip, and i have actionscript for the invisible button.. but when i click on the button, nothing happens..
View 1 Replies
Aug 5, 2009
I would like to create an image sliding effect using next and previous buttons. For example the sliding images on the homepage here: http:[url]....I know this is not in flash, but that's the effect I'm trying to create using flash.
I followed the help quoted below. However, when I press the Previous button to rewind the timeline, the movie clip does not stop. For example, if I am on image 3 in the slider and press the previous button...instead of going to image 2, it slides all the way back to image 1 without stopping.
Quote:
ActionScript 2:Notice how, in the link to the example, all of the images/slides are the same size. Create a few of those before you begin.
1. Convert each image/slide to it's own Movie Clip, so that you can go always go back and adjust them if needed....as well as other useful reasons.
2. You only need 2 layers for now, Actions & Container. On frame1, add a stop action to the frame on your actions layer. Then, place all of your Movie Clips on the stage, on the Container layer. Line them up horizontally, edge-to-edge. Select them all and convert to a Movie Clip named "container".
3. On the Container layer, Insert A Keyframe > move the Container Movie Clip to the left so that the next slide is now in place on the stage > Right click in between the two Keyframes and choose "Create Motion Tween". You should have the animation from slide 1 to slide 2 now. Repeat this process for 2 -3, 3-4, 4-5 ......(don't worry about the reverse!)
4. We need to create buttons to go to the next and previous slide. Make a new layer called Buttons. Create 2 buttons, one for Next and one for Previous. These can be Movie Clips OR Buttons, just place them on the stage give one an instance name of "next_btn" & "prev_btn" (no quotes) for the other.
5. All that's left is to add some actions to a few frames on the Actions layer.
a) Add a stop action to every frame where the slide will be static (still), you should already have one on the first frame from step 2.
b) Now here's where the magic happens. If we test the movie now, the slides will just play and over. So add this code to the frame 1 on the Actions layer:
Code:
stop();//already have this stop action, just add the below
this.onEnterFrame = function(){[code]....
View 1 Replies
Jan 13, 2009
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
on(release){
_root.insMcWorkNav.gotoAndPlay("lbWork04");
insMcWorkNav is the movie clip, lbWork04 is the frame to play
View 5 Replies