ActionScript 3.0 :: Event Listeners / Handlers - Button To Move A Movie Clip Up The Axis By 4 Every Time It Is Clicked?

Apr 12, 2011

Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:

[Code]...

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I have a Movie Clip with two key frames. One Button sits on key frame 1 and changes its position in frame 2 (its instance name remains the same.) The Movie Clip is created dynamically and placed on the stage via code, then mouse click listeners are added to the button. My question is this: When the Movie Clip transfers from fram1 to frame 2, will I need to add the listener back to the button? In addition, I noticed that when I use key frames to move a Graphic Object, sometimes the object behaves like a singe object that is moved and sometimes it behaves like several objects that are created and destroyed in different locations.

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ActionScript 2.0 :: Nested Movie Clip Event Handlers?

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After figuring out that removeMovieClip won't work on objects with negative depth numbers, I've run into another stumbling block in some menu generation code I'm working on.For the most part, my menu code is complete, and functional. However I've been trying to clean up some of the display methods to make it a nicer and smoother interface.

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[Code]...

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Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.

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[Code]...

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ActionScript 3.0 :: Stop A Movie Clip (Button) From Working Once Clicked?

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I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.

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[code]........

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Actionscript 3 :: Flash - CS4 Play A Movie Clip When A Button Is Clicked?

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ActionScript 2.0 :: Remove Last Movie Clip After User Clicked On Button

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I am trying to build a website, and here is the logic behind my problem. I have 2 button, when user clicked on button 1 i load movie clip from library with: _parent._parent.cont.attachMovie("Page1", "e", 0, {_x:-265, _y:-250}); when user clicked on button 2, i load other movie clip. Problem: i want remove last movie clip after user clicked on button 2 and then load new movie clip but i cant...

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ActionScript 3.0 :: CS5 : Specifiying Which Object To Move With Event Listeners?

Jul 7, 2010

I'm having trouble telling flash which Sprite to move in my script:

[code]....

TimeBlock and TimeHandle are really just classes that draw rectangles. My script (as seen here) will move the last instance of timeHandle added. If I un-comment the other new TimeHandle() section though, it will only apply it to one of them.

Ordinarily I would use event.target, but I have to use the stage as the listener for MOUSE_MOVE and MOUSE_UP. If I was doing this in PHP or even AS2 I would just pass an argument like reposition(clipname).

[code]...

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ActionScript 2.0 :: [f8] Removing Event Handlers From Movie Clips?

Nov 7, 2006

Code:
function checkButton(buttonHit:MovieClip) {
if (buttonActive == true) {
buttonHit.onPress = function() {[code].........

I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?

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ActionScript 3.0 :: Delete/remove A Movie Clip After The Wrong Answer Button Is Clicked?

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How do I delete/remove a movie clip after the wrong answer button is clicked?

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I've created a movieclip button where on release the button moves and grows into the background of my content. The problem is that if the mouse does not hover over the button while it is moving, the movieclip does not play all the way through.

I have come up with two solutions to the problem but i need help developing the coding for them.

The first option being to freeze the the cursor in its position until the clip is fished playing through.

The second option is to come up with a coding that allows the clip to play through independent of the movement of the cursor.[code]...

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ActionScript 3.0 :: Reference Child/parent Movie Clips With Event Handlers?

Jan 13, 2010

I am wondering how to correctly reference child/parent movie clips when creating event handlers? I have a button within a movie clip, which is within a movie clip.This is what my handler looks like right now:

this.DropMenus.DMSeats.ButtonSeats.addEventListener("click",SeatsOver) ;

The button instance name is ButtonSeats Problem is, I get this:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Also, if I were to move the vent listener directly into the movie clip where the button is located, how could I reference the parent/ parent timeline(the main timeline)? Am I correct to understand that .this refers only to the current clip?

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ActionScript 2.0 :: Have 2 Movieclips - Move Both Of Them But The Second Movie Clip Will Only Move If The First Clip Reach His Final Destination?

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i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?

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ActionScript 3.0 :: Move Movie Clips Around On Y Axis

Nov 19, 2009

have two sets of movie clips. I'm communicating to these movie clips with another program via binary sockets. For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex: if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.

For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.

Here is my code:

Code:
var socketBuffer:String = "";
s.addEventListener(ProgressEvent.SOCKET_DATA, onDATA);
function onDATA(e:ProgressEvent):void{
[Code]....

i got rid of some errors. the first part is working where the movie clips jump to the frame they are told to so no errors there. but when i try to move the movie clips in reference to the FADER array, (along the y axis) nothing happens. (look at bold part of code)

theres also another method i'm willing to approach but i'm not sure how to go about it. rahter than using the FADER array, I would rewrite the code for each individual movie clip, so that it says "if incomign data names a movie clip and gives a number, change the named movie clip's y coordinate to the incoming number"

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ActionScript 2.0 :: Make An Object Move Along Y Axis Once It Has Reached Its X Axis Target?

Mar 2, 2005

I'm trying to grasp how functions and motion tweening works.

Heres my question. How do i make an object move along the y axis once it has reached its x axis target?

HEre is the code, that i got from here.

and what in this code is making the MC ease out?[code]...

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ActionScript 2.0 :: Move An Object Along The X Axis Continuously After A Button Is Pressed?

Jun 30, 2010

I want to move an object along the x axis continuously after a button is pressed until the object reaches a point. How can I achieve this?

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ActionScript 2.0 :: Write A Code For A Button When The Button Is Clicked It Should Move To The Nextframe?

Nov 28, 2007

how to write a actionscript code for a button when the button is clicked it should move to the nextframe.

// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
if (mouse_over_smile1) {

[code]....

i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.

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ActionScript 3.0 :: Construct Coordinates With Distance In Meters On The X-axis And Time In Seconds On The Y-axis

Nov 27, 2011

I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.

var my_shape:Shape = new Shape();addChild(my_shape);
my_shape.graphics.lineStyle(3, 0xFF0000, 1);my_shape.graphics.moveTo(50,50);my_shape.graphics.lineTo(50, 300);my_shape.graphics.lineTo(500, 300);

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ActionScript 3.0 :: Adding Event Listener To A Button Within A Movie Clip?

May 1, 2009

On the main timeline, I have placed a movieclip (movieclipone) which contains some content. On frame 85 of movieclipone, there is a new keyframe which contains a movieclip that hasn't previously appeared in the movieclipone timeline, (moviecliptwo) which contains four buttons (btnone, et cetera).Is there a way to have code in the main timeline that attaches listeners to the buttons inside moviecliptwo, which, when pressed, trigger a function that increases a counter and tells movieclipone to go to the next frame? This is the code I am using right now:
 
stop();
 movieclipone.addEventListener(Event.ENTER_FRAME, onEnter);function onEnter(e:Event):void [code]........

When I debug the movie, I get this error at frame 85:TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 3.0 :: On Mouse_Out Move To Last Button Clicked

Sep 15, 2009

I have a highlighting border that tweens to several buttons with MOUSE_OVER listeners. The MOUSE_OVER listener also increases alpha. A CLICK listener starts a gotoAndPlay function. On MOUSE_OUT, they revert back to lower alpha. However, here is where I would like to have the highlighting border tween to the last clicked button. Here's what I have so far:

Code:
homeButton.alpha = .75;
portfolioButton.alpha = 0.75;
aboutButton.alpha = 0.75;

[Code].....

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