ActionScript 2.0 :: Have 2 Movieclips - Move Both Of Them But The Second Movie Clip Will Only Move If The First Clip Reach His Final Destination?

Aug 29, 2003

i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?

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import fl.transitions.Tween;
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[Code]....

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[Code].....

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import fl.transitions.Tween;
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[code]....

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[Code].....

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[Code].....

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[Code]...

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I have a movie clip called Lion Beginning_mc, inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.
For example:

Key Frame number 01 - Dog
Key Frame number 02 - Cat
Key Frame number 03 - Mouse

I want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.

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I need to move a movie clip with action script. I am writing action script to one of the layers and calling my movie clip "bird". I want to move the clip in a wave motion(like a sine wave). I am using the bird._x and bird._y and setting them equal to a variable. But the _y part of it is not moving. The movie clip is only moving from right to left and there is no upward or downward movement.

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I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.

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I've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.

Stage Code:

leftArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goLeft);
rightArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goRight);

Movie Clip Code:

function goRight(event:MouseEvent):void{
this.nextFrame();
}

[code]....

I'm not sure if MOUSE_OVER is the correct way to do this if I want the function to continue as the mouse even only happens once.

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I have a small tween animation, which i copied to AS3 code using the automatic feature in Flash CS3. the animation basically shifts a certain movie clip horizontally (only X axis) a few pixels. the line of cose which is responsible for this is: <Keyframe index="4" x="500"/> i wanted to make this animation slightly smarter. i want to have that code take the movie clip to a specific X coordinate no matter where it is on stage at the moment the animation is triggered.

for that i wrote the following code: var n:Number = work_btn.x - (-172.4); whereas work_btn is the instance name of the movie clip controlled by the code and -172.4 is the specific X coordinate i want the movie clip to go to when the animation is triggered. i figured that way, n stores the pixel distance between the current location of my movie clip and its final destination. now is there any way i can tell the code to move the movie clip by n amount of pixels?

[Code]....

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