ActionScript 2.0 :: Resize And Move A Movie Clip With It Dynamically?
Oct 27, 2004I'm looking to resize and move a movie clip with Actionscript and Easing. [url]...
View 14 RepliesI'm looking to resize and move a movie clip with Actionscript and Easing. [url]...
View 14 RepliesSo I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
Here is the code I am using for the buttons:
ActionScript Code:
stop();
videosBTN.onRelease= function() {
[Code]....
i'm trying to create a site like this notice if you scale your browser...the bottom player adjusts .sliding w/ the bottom of the browser... how do you get a Movie clip to dynamically move when you adjust your browser...
View 14 RepliesHow can I make a Movie Clip move dynamically following a path given by a line?? Like.... the user can draw a line and the movlieclip moves following it ? how ?
View 1 Repliesi have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
View 2 Repliesit seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip
View 5 RepliesI just finished animating something, but I don't like how large it is, and I want to resize it. However when I select the objects to move them, it only selects the current key frame that I'm on for those objects, so moving it only affects that keyframe. How can I select all of my keyframes so I can make them all uniform?
View 7 Repliesit isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
View 5 RepliesI have two buttons one button is calling in a movie clip with tween and then a second button that is also calling in a movie clip into the same spot. I want to make it so that when ever you are calling a movie clip in is that it moves the other movie clip away or that it lands on top of the old one. Here is the code.
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code]....
the problem is that it the second movie clip is always on top even though thay are on the same layer.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
View 4 RepliesI have a movie clip that contains a swf file in my .FLA file . How can i enable the movie clip so that when the screen is resized either bigger or smaller, the movie clip enlarges/shrinks accordingly.
View 1 RepliesIn Flash CS3, when I resize a movie clip symbol that has the blur filter applied to it, the amount of blur changes.
View 1 RepliesI'm trying to resize an image loaded in a movie clip, so that any image I load will always fit correctly in my movie.The script is pretty simple, it reads an xml file where they should be 6 records. Loads the image in the Thumb attribute in on of the 6 containers eg. _root.screen.Event1
Code:
for (i=0; i < 6; i++){
MyEvent = Event[i].attributes ;
_root.screen["Event"+i].Title.text = MyEvent.Title ;
[code]....
It works but not as expected. It looks like only the container is scaled down not the image really.
I am trying to create a script that resizes my Movie Clip in a smooth motion.
View 4 RepliesI'm using the following code to load a .jpg into a movie clip container the problem is I need the container to be a specific size I tried loader.content.width = 50; and loader.content.height = 50; the height part works but the width doesn't work my image just expands beyond the stage width.How do i set the size of the movie clip container?I don't care if the image gets distorted i have a resize script for the images before they are loaded into flash.[code]
View 1 RepliesImagine I have a movie clip on the main timeline that has text in it. If I use the free transform tool on this clip, it resizes the movie and the text within.
However, if I resize the clip using AS2 e.g. clip._height = x; then the clip is resized but the text isn't.
Is there an easy way of achieving the effect that the transform tool has using AScript or do I have to set all the text params separately when I resize the movie
i have a button thats adds a movie clip to the stage...the movie clip height is bigger than the stage. is it possible to have the stage "extend" when you click the button to show the whole movie clip?
ActionScript Code:
addPic.addEventListener(MouseEvent.CLICK, addImage);
function addImage(event:MouseEvent):void{
var mc:MovieClip = new testClip();
this.addChild(mc);
}
kinda like this i guess [URL] when you click on the flash on that page it expands and stuff
why isn't this working?
Code:
Stage.scaleMode = "noScale";
var myListener:Object = new Object();
myListener.onResize = function() {
[Code]...
I want the movie clip to be at the bottom right corner or the stage at all times when the browser is resized. The name is the clip is bottom right piece. The flash movie takes up the whole browser with no scale. The movie clip is always over or under the point in space its suppose to be. When i trace the value or the movie clip's _x... its the same as the Stage.width... but it doesnt portray that visually on the stage...
Dear members and experts in Kirupa forum, first I apologize because I only join this forum just to ask this question . I already come across some flash forum but can't get the answer to my problem. If somebody from this forum come up with a solution, I may have myself a frequently visited forum. It works, of course... but that's not the problem.The problem occurs when I want to have button scrBtn that can toggle between Full Screen view and normal view.It is obvious that the image that I loaded in the movie clip will get pixelated.That's why when I click the scrBtn button here is the script:
Code:
scrBtn.onRelease = function(){
if(Stage.displayState == "fullScreen"){
[code]....
suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?
View 1 Repliesget something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
delay = 10000;
[Code].....
I want to make something like this:
[URL]
The movie clip containing the photo resizes based on the size of the browser window, and the other two movie clips are positioned based on the outside edges.
I have set a movie clip with instance name if "body" to resize automatically based on the size of the browser window using:
body._x = Stage.width / 2;
body._y = Stage.height - 44;
body._height = Stage.height - 149;
body._width = Stage.width-20;
(that code may not actually have any relevance?)
What I'm wanting to happen is that when the "body" movie clip changes size, I want the objects within it to be scaled proportionally (keeping the x:y ratio the same). The result that I'm wanting will result in the contents (as a whole) being proportionally scaled to the height (because it will always be the smaller dimension in my case) of the current size of the body mc.
I've uploaded my .fla so you can see what im working with. The red square is the body that i've managed to scale but I have not yet added anything within it. (I have tried but it's contents distort when the body is resized)
I'm having some strange luck in building an image slide show.I load the image paths into an array from an XML page and then step through the array elements w/ forward and back buttons.I have an empty image clip on the stage where I create an empty movie clip inside each time a new image is loaded.I load the image into the second movie clip like this:[code]Now, 98% of the time this works perfectly, but there is some certain times where the image resizing is completely ignored and the image gets loaded as it's normal size.Can anyone see why the image sizing get's ignored in some instance?
View 1 RepliesHow do I move a movie clip to top? I have 4 clips on stage and they alpha in and out. When one is at alpha 100% I want it to be above all the other is this possible?
View 5 Repliesfrom one flash .fla file to another .fla file? I would need all the different layers too. I tried to export it but it does not work.
View 2 RepliesI have this code on my instance named "orangecell", i would like this mc to be shown on (350, 250) is it possible?[code]...
View 0 RepliesI have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
View 2 RepliesI have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)
I have loaded an external swf into the movie clip 'image1' on the stage. Once the swf has loaded into 'image1', is there any way I can seamlessly move the content from 'image1' to movie clip 'image2' (on a different layer and position on stage.
View 1 Replies