Professional :: Reposition The Movie Clip Dynamically When The Movie Is Launched?
Jan 24, 2010
I have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
[Code]...
The problem is that on the main time line, the button is clickable but doesnt do anything
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
I am creating a Movie Clip player interface. You can click on a thumbnail and load an external SWF. At the end of that movie clip, I would like to load another SWF, it's just a logo animation filler that plays until the next thumbnail is clicked.
I am using this script:var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("swfs/movie00.swf"); myLoader.load(url);
But it loads the new movie right on top of the old one.How do I get it unload the first one?
I am making a 3d engine using formulas from a different language and its coming along nicely but I am having depth issues. How do I set the depth of an object within the script? I need the depth to change so I objects that are farther in the distance are further behind other objects.
Does anyone know if it is possible to dynamically add a movie clip to the stage with text and have the size of the movie clip dynamically generated by the amount of text?In other words I am trying to make a word bubble but the amount of text in the bubble will vary in size and I need the bubble to size accordingly. Maybe someone knows of a tutorial online that I can use. My searches have not been successful.
how can I unload a movie clip which is added dynamically?can we create multiple instances of the movie clip?I am adding the movieclip dynamically as below where tLevel
//global variable var tLevel:MovieClip = this; var myMovieClip:MovieClip = tLevel.attachMovie("MyMovieClip","myMovieClip",tLe
I have a movie clip with 11 frames containing 10 different images named "thermometer". I have a dynamic text box on the root of the movie with the var name of "therm"
action script in MC "thermometer"= onEnterFrame = function() { if ((therm <= 15000) && (therm >= 0)){
I have Flash CS4 and I'm developing an RPG game. My goal is to dynamically change the weapon/armor the main hero has on according to what the player has on. I think the term is paper dolling. Basically I want to be able to set a point in which a graphic (movie clip/w.e) can be place permanently and I can load images to it via actionscript 3. I want the point to stay on the hero becuase I plan to move him and animate him and I want to be able to have it so that all it takes is me loading an image to the hero so it will basically "mask" over him. Hope you guys understand what I'm saying, I'm having a hard time figuring this out.
I'm trying to dynamically load an exterior movie clip Showreel.swf into the movie clip loader_mc. I want it to have a preload bar, and with the source file I have all this code and objects are held within the first frame of the first scene. This works fine, but if I move the loader_mc elsewhere, (in this instance, frame 40 of the next scene it doesn't work?
Im confused because from the book i'm using I thought that this code has instantiated all the objects, so that I can keep the code in frame 1, as I understand is best practice, but bring the objects in when I need them on the timeline?
Here is my code:
ActionScript Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); loadListener.onLoadStart = function() {
So I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
I am working on a project where i have been given an FLA that has lots of images contained in movieclips that animate when you roll over them. These animations are all contained on the timeline of each separate movieclip, so the code was basically a lot of gotoAndPlay("2") statements and so on.
I have been given it to work on because the different movieclips need to go to a URL read in from an XML file when clicked on, and i have this part working no problem.
I also need to be able to read in image paths taken from the same XML file as the urls, and load these images into a movieclip holder within the movieclips on the main timeline. However the problem that i am having is once the images are loaded into img_holder which is placed inside a movieclip they will not animate on that movieclip's timeline.[code]...
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
I have a project that requires manipulation of a movie clip (swf file). This clip is called clip_mc.I have functions such as:[code]If I add to the stage the swf and call it clip_mc, then everything is fine and it all works - BUT I have a few of these files that need to be loaded when the button is clicked.I understand the loader() class and the addChild class but cant get my head around bringing them all together!so essentially I would like to know; How to dynamically load the swf and name it clip_mc so that the functions will work?!
i'm loading dynamically some images in a movie clip (banner in [URL].. everything works fine in safari, netscape, firefox (of course).. Explorer KO! actually IE (6.0.2900) works, IE (6.0.2600) doesn't!! image is loaded (preloader is working correctly), but image is not visible!!
I am making an image gallery and have so far got buttons that display a group of movie clips inside another movie clip. onclick { _root.attachMovie ("group","group",1) } or something, from the top of my head.
I now need to make it so that each movie clip inside "group" displays another movie clip, "image". How do I do this, seeing as they are dynamically loaded?
is there any timer function in flash to load a movie clip after a certain time elapsed? like we can adjust the time when it will load and when it will disappear
I have created an empty movie clip in the root, I load dynamically some jpg to the empty movie clip, but now I want to center it and I can't I have this code, it centers the movie clip but on the registration point of 0,0 not in the middle of the movie clip so the movie clip will show up nice and centered.
ActionScript Code: var stageL:Object = new Object (); stageL.onResize = function () {