Professional :: Load Movie Into An Existing Movie Clip In CS4?
Jun 3, 2011I have an existing movie clip on the stage and i want to load a .swf into it. How?
View 9 RepliesI have an existing movie clip on the stage and i want to load a .swf into it. How?
View 9 Repliesit seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip
View 5 RepliesIs it best to load the preloader from external file or place it directly into an already existing movie?
View 3 RepliesI'm trying to open a new window from a button in my main window and load a movie clip into it. I have not yet found a solution that works though. From the documentation I have found and tried:
Code:
loadMovie(filepath, this);
This works, but it replaces my existing one. I want a new window, so I tried to add:
Code:
this.createEmptyMovieClip("chat_mc", 999);
This loads all the components from the movie clip ontop of my existing one, it gets it half way there sort of, lol. All in all this is what I have:
Code:
on (release) {
this.createEmptyMovieClip("chat_mc", 999);
loadMovie("C:\Documents and Settings\foo\Desktop\Server.swf", chat_mc);
}
how I can get this to work? I would like two windows with two movies, the new one created on the press of a button.
I have a PNG imported into my library and exported for use in Action script. On the stage, I have a swatchFill movie clip.Currently I have code that will transform the fill to a solid color, however I'm getting into metallic swatches and the colorTransform function will no longer work.[code]
View 10 RepliesI have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:
var directory = e.target.data.directory; // Grabs the data, sets var
var raceNameButton:String = directory+"_mc"; // Set data into new var
raceNamesButton.visible = true; // display movie clip with var name
[code]........
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
View 4 RepliesI have a movie clip called - contenct_mc ----------------inside this movie clip I have another movie clip called - Introduction_mc ------inside this mvovie clip There is another movie clip called - Footer_mc -------inside this movie clip on actions layer I have copied the below code to show clock.swf file....but the following code doesn't work
CODE:I am using Flash CS4 AS3
var R:Loader=new Loader();addChild(R);
R.load(new URLRequest("clock.swf"));R.x = 540;R.y = 205;
R.contentLoaderInfo.addEventListener(Event.INIT, RgrowLoader);
function RgrowLoader(evt:Event):void {
R.width = 200; R.height = 200;}
I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.
View 5 Replieswas all working fine until I added a simple shape movieclip (rectangle that I want to have visible and invisible) now just by adding this MC I get this error..
ReferenceError: Error #1056: Cannot create property largeframe on aavariable.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
[code].....
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
_root.btn_home.onPress()
{
Gotoandplay("home");[code]...........
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
if it is possible to load a movie clip into a blank movie clip?On my main timeline I have a button (mode_btn) and I want to be able to click it and load another movie clip (mode_options_mc) into a blank movie clip I have (mode_empty_mc). Is this even possible?
View 11 RepliesIf I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
View 5 Repliesi wanna change color of mc. I have buttom Test and Parametri. In Test is movie testing.swf in Parametri you can change color of movie clips. in file starttesting is make like this:
in layer1 is mcPlayer. In this mcPlayer are three layers, action, container and buttoms. in action layer is this code:
Code:
mcButtonParametri.onRelease = function():Void{
addWindow("mcPar");
}
[Code]....
How can I change color of mcOksid(testing.fla), but color will be change when i push a upload buttom? WHen i push reset buttom, the color will come back to default.
Second problem, in testing.fla in layer OKSID, i have mcOksid and mcOksid2. Know if i change color of mcOksid to blue, mcOksid2 has to be blue too.
What I'd like to do is have a checkbox, that when it is checked it loads a movie into an empty movie clip, and when it is unchecked, it loads a different movie into the empty movie clip.Also if possible I'd like to find a way to output to a variable whether the same checkbox is checked or not. And send the info from the variable in an email.
View 11 RepliesI'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
[Code]...
The problem is that on the main time line, the button is clickable but doesnt do anything
trouble getting a movie to load in an empty movie clip. I am hoping I'm missing something simple.I have a button with the instance name SPS_btn on a layer I've called buttons.Below the button layer i've got a layer called movie clips that contains an emptymovie clip called mainStage_mc.I want to load a .swf into into mainStage_mc. both the buttons and their actions occur on the first frame.I have used this code but it not working.
on (release) {loadMovie (new002.swf, mainStage_mc);
I just get a blue area but the movie does not load. I can run the movie fun locally by clicking on new002.swf file.i also tried the behaviors panel, which produces this code but it also doesn't work:
on (release) {loadMovie ("new002.swf",mainStage_mc);
//load Movie Behavior
if(this.mainStage_mc == Number(this.mainStage_mc)){[code]........
for some reason it will load if i use loadMovieNum () but the registration point is in the top right corner and i don't want that.What's the best way to debug this?When i use test movie the output window dosen't show an error but something's wrong.how can I test if is a path problem? A problem with the loaded movie or a problem with something else? the movie new002.swf is 393KB. I tired making a smaller 2kbmovie using the code above and it wouldn't load either.
I have a site with a container clip which all other content loads into. When one movie loads, it has a button that I'd like to be able to click to go to another page in the site (ie. unload it's parent movie and load another swf into the same container clip.
How can I address the parent container clip and tell it to unload this movie and load another swf into it?
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
View 5 RepliesI have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)
I have a page with 8 photos that are movie clips. I'm attempting code that allows the user to click on each photo/movie clip and this loads a movie clip inside which is a larger version of the photo.
how to do this and then allow the user to click the photo to close?
I realize this is a strange way to organize photos but they laid out over a detailed photo album background.
Just upgraded to CS4/AS3, and I can't figure out how to load one .swf after another, llowing each to be run once, and only once. I don't think I should have to alter the target movies, as I should be ale to tell when the laoded movie is at it's last frame.So I have an string[] that holds the filenames of the target swfs to load. In effect:
movieURL = "path/to/movie.swf";
mcHolder.loadMovie(movieURL, "mcHolder") // anchor Movie in Library
while (mcHolder._currentFrame < mcHolder._totalFrames) {
[code]....
How to load a movie[.swf] at the end of another movie[.swf] in AS3?
View 2 RepliesI am creating a Movie Clip player interface. You can click on a thumbnail and load an external SWF. At the end of that movie clip, I would like to load another SWF, it's just a logo animation filler that plays until the next thumbnail is clicked.
I am using this script:var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("swfs/movie00.swf"); myLoader.load(url);
But it loads the new movie right on top of the old one.How do I get it unload the first one?
I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.
This is what I've tried so far:
var holdFrame = setInterval( holdFrame, 5000);
gotoAndPlay(
_root.mc_holder.loadMovie("swf/library.swf"));
clearInterval (holdFrame);
Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesIm able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 RepliesI'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
View 1 Replies