Resize / Move Keyframed Movie Clips?
Jul 24, 2009
I just finished animating something, but I don't like how large it is, and I want to resize it. However when I select the objects to move them, it only selects the current key frame that I'm on for those objects, so moving it only affects that keyframe. How can I select all of my keyframes so I can make them all uniform?
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Dec 5, 2011
I want to move an image and it's keyframed animated mask to a new position.
What steps do I need to undertake to accomplish the seemingly impossible task?
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Mar 26, 2007
would like to make 3 versions of the same site, and then have them redirected depending on the user's monitor resolution. Because of this, I need to make some of the movie clips smaller, and some bigger. What is the best way to do this. Some of the movie clips contain text.
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Oct 27, 2004
I'm looking to resize and move a movie clip with Actionscript and Easing. [url]...
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Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!The drag and drop is not an issue...
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Nov 19, 2009
have two sets of movie clips. I'm communicating to these movie clips with another program via binary sockets. For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex: if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.
Here is my code:
Code:
var socketBuffer:String = "";
s.addEventListener(ProgressEvent.SOCKET_DATA, onDATA);
function onDATA(e:ProgressEvent):void{
[Code]....
i got rid of some errors. the first part is working where the movie clips jump to the frame they are told to so no errors there. but when i try to move the movie clips in reference to the FADER array, (along the y axis) nothing happens. (look at bold part of code)
theres also another method i'm willing to approach but i'm not sure how to go about it. rahter than using the FADER array, I would rewrite the code for each individual movie clip, so that it says "if incomign data names a movie clip and gives a number, change the named movie clip's y coordinate to the incoming number"
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Aug 14, 2010
How can I join 2 different movie clips (Panle_mc, Text_mc) so that they can move together if I move one clip?
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Oct 27, 2008
I am trying to move attached movie clips, but I've come across a problem. This is the code inside the movie clip that's attached:
ActionScript Code:
function moveFrom(which){
for (i=which;i<20;i++){
[code]....
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Sep 26, 2002
I want to define functions to move a movie clip around the stage, my code works when i define it STRAIGHT to the movie, but when i define it as functions it doesn't.
my code put straight on the movie is:
onClipEvent (load) {
this._x = 0
this._y = 0
[Code]....
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Aug 15, 2005
get something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
delay = 10000;
[Code].....
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Apr 1, 2007
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Apr 18, 2011
I am having a movie clip playing on a loop on the ON frame of a button , and something else on the OVER frame, and everytime i move my mouse to the button it resets the movie clips thats playing. heres my file:
[URL]
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
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Sep 17, 2004
After the dublication of an movie clip,
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2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
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Sep 28, 2007
I'd like to make a semi-transparent box with Actionscript move around the stage and resize when you click a button with actionscript.Id like it to fade in and move upon opening, then move and resize depending on the button you push. Ive attached a sample of what Id like it to look like. [code] This is going to be the background box for my pages. I assume it will have to have something in there that remembers the old position, and size and gradually resizes it and moves it to a new position.
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May 6, 2009
How do I start to program with 3 objects on my page:
"logo_mc", "menu_mc" and "container_mc".
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Aug 28, 2011
I've completed my first character in Flash. Happy with it's performance. Got eyes blinking, mouth syncing, and hands gesturing. But the character doesn't fill the screen the way I want. I need this to be a close-up shot of the character.When I go to enlarge the character it screws everything up because the head and body are keyed separately.Shouldn't there be a simple way to just group and scale the whole character without messing up the performance inside?
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Apr 30, 2009
The title should read:Ack! addChild() and keyframed mask... Bug, feature, or my own stupidity?Hehe, anyway, this is a weird one... Or I am just too tired to see the obvious answer.Long story short, I am trying to add a swf to a movieclip which has an animated mask applied to it.Problem: The swf will disappear as soon as the first masked keyframe occurs.Here is the ASAnd the SWFThe CS3 created FLAThe loaded SWFThe loaded
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May 20, 2010
I'm creating a photo slide show that has the ability to go full screen. I have some elements which are always on the stage and some elements which I am adding from the library and/or creating in the code. When I issue the resize event, my stage movieclips are still on the stage and can be repositioned but the elements I created dynamically (most notably the thumbnails which I want to reposition) are gone.
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Aug 11, 2010
I have tried everything I can think of but I just can't get my mask to move with my content when my stage is resized.
I am using flex and I embed symbols/assets in an assets class then instantiate them in my main class and call addChild on them.
I have a Sprite (maskSprite) that is the same size as the content, and I use this as a mask, calling
Code:
this.mask = maskSprite in my main.
This works fine but when I resize the swf it stays at the top left of the window when my content moves (I am using stage.scaleMode = StageScaleMode.NO_SCALE). I have used maskSprite as a non-mask and it moves with the content fine, but when it is a mask it doesn't.
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Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
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Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
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May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
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Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
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Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
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Jan 18, 2010
I'm wiriting some code to read certain properties of a keyframed movieclip animation. The idea is that an animater will create an animation, the code will record the animation as it plays, then the numberd that have been saved can be used later. x, y, rotation, xScale and yScale all did swimmingly well. skewX and skewY come out as undefined, on every frame. They're both used in the movie (typically around 4 - 8 degrees). They're never the same as each other.
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