ActionScript 3.0 :: AddChild() And Keyframed Mask?

Apr 30, 2009

The title should read:Ack! addChild() and keyframed mask... Bug, feature, or my own stupidity?Hehe, anyway, this is a weird one... Or I am just too tired to see the obvious answer.Long story short, I am trying to add a swf to a movieclip which has an animated mask applied to it.Problem: The swf will disappear as soon as the first masked keyframe occurs.Here is the ASAnd the SWFThe CS3 created FLAThe loaded SWFThe loaded

View 4 Replies


Similar Posts:


Professional :: Move An Image And It's Keyframed Animated Mask?

Dec 5, 2011

I want to move an image and it's keyframed animated mask to a new position.

What steps do I need to undertake to accomplish the seemingly impossible task?

View 2 Replies

ActionScript 3.0 :: Dynamically Creating Movieclip And Mask For It, Then Using Addchild Renders White Bg?

Sep 12, 2009

I am dynamically creating a movieclip,

[Code].....

Then when I add something else as a child in this class, the mask is still applied to the gallery and it crops it accordingly, however the background in it turns white and hides whatever was behind it. For instance, there is space between the rectangles in the gallery movieclip and then a backdrop from the main class's movieclip shows behind it. When I called "addChild", the space between the rectangles becomes white. The background of gallery renders totally white.

View 2 Replies

Professional :: How To Enlarge A Keyframed Character

Aug 28, 2011

I've completed my first character in Flash. Happy with it's performance. Got eyes blinking, mouth syncing, and hands gesturing. But the character doesn't fill the screen the way I want. I need this to be a close-up shot of the character.When I go to enlarge the character it screws everything up because the head and body are keyed separately.Shouldn't there be a simple way to just group and scale the whole character without messing up the performance inside?

View 2 Replies

Resize / Move Keyframed Movie Clips?

Jul 24, 2009

I just finished animating something, but I don't like how large it is, and I want to resize it. However when I select the objects to move them, it only selects the current key frame that I'm on for those objects, so moving it only affects that keyframe. How can I select all of my keyframes so I can make them all uniform?

View 7 Replies

IDE :: Read Certain Properties Of A Keyframed Movieclip Animation?

Jan 18, 2010

I'm wiriting some code to read certain properties of a keyframed movieclip animation. The idea is that an animater will create an animation, the code will record the animation as it plays, then the numberd that have been saved can be used later. x, y, rotation, xScale and yScale all did swimmingly well. skewX and skewY come out as undefined, on every frame. They're both used in the movie (typically around 4 - 8 degrees). They're never the same as each other.

View 1 Replies

Copy - Paste Keyframed Scale Transforms Info Only

Jun 25, 2009

In Flash CS3 is it possible to copy a Keyframed and tweened animation of say a symbol growing larger and paste the Keyframes of the scaling transform onto a different symbol on a different layer so that this new symbol animates in the same way as the first symbol. When I try this with "ctrl alt c / v" the new symbol becomes the same as the old symbol and also moves to the same position too. I need to only copy the scale transform info in the Keyframes. Is this possible?

View 1 Replies

ActionScript 3.0 :: Symbols Not Showing Keyframed Position With GoTo

Jan 18, 2011

I am working on a simple spot-the-difference game, a pair of photos with hotspots the user taps on either photo to pick differences. It's a Flash CS5 project with a movie class, a class for the circles. It has worked fine with a single "level", but I am trying to add additional "levels" by adding a new keyframe in the timeline for each additional level. So I create a new keyframe and add the new pair of photos and reposition the symbols that are the circles to correspond with the new photos:

In my Movie Class, when level one is finished, I issue the AS: this.gotoAndStop(this.currentFrame+1);
The images change to the frame 2 images, but the circles are in the same position they were in for frame 1. The keyframed positions are ignored. I'd rather visually position each layer's circles in on the stage for simplicity's sake.

View 1 Replies

ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

View 8 Replies

ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

View 9 Replies

ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

View 1 Replies

ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

Aug 11, 2009

I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

View 14 Replies

ActionScript 3.0 :: Alpha Mask - Area Of The Loader Outside Of The Mask Will Visible When The Mouse Is Down

Sep 10, 2010

I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:

[Code]...

View 2 Replies

ActionScript 2.0 :: Scriptable Mask - Large Mask Behind The Whole Of Flash Site?

Aug 19, 2003

what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.

All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).

View 4 Replies

Create Own Mask Around A Jpg Image By Drawing Around It On The Mask Layer

Dec 4, 2009

maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.

how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.

View 3 Replies

ActionScript 3.0 :: Shape.mask=mc.mask In As File Not Working

Apr 8, 2010

ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it

Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;

[Code].....

View 3 Replies

ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);

[code].....

View 3 Replies

ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);

This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

View 7 Replies

ActionScript 3.0 :: Possible To Mask Multiple MC Or Sprites Under One Mask?

Nov 26, 2009

I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that

View 2 Replies

ActionScript 3.0 :: Blur Everything Under A Mask (Blur Mask)?

Jan 12, 2009

I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?

View 0 Replies

AS3 :: Set A Mask On Movie Clip A Using Movie Clip B With .mask Parameter?

Jan 22, 2010

AS3 Movie clip does not have .setMask() method, but it has .mask property. What is the syntax to set a mask on movie clip A (mcA) using movie clip B (mcB) mith .mask parameter in AS3?

mcA.setMask(mcB);  // does not work in AS3 (no setMask() method any more)
mcA.mask = mcB;  //does not do the job either

View 6 Replies

ActionScript 3.0 :: Is It Bad To Have Too Many AddChild() ?

Jul 9, 2009

What I have is a function that occurs every second. Every time this function is called, it will add two movie clips from the library onto the screen. I am wondering if there will be a problem if my function keeps on continuously adding children to my scene?

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............

View 6 Replies

ActionScript 3.0 :: Always On Top With AddChild

Jul 17, 2009

Im wondering if its possible to arrange movieclips with addchild in such a way like this?:[code]mc_1 and mc_2 is in my case a forward and back button (obviously these have to be on top all the time).. mc_3 - 6 is images rotating.

View 2 Replies

Actionscript 3.0 :: Using AddChild In OOP?

Mar 7, 2009

I'm new to programming in general, so not only are the basic concepts new to me but OOP and all of the various underlying rules are keeping me very frustrated in this learning process..I've reached a point that I'm simply stuck and can't find the solution through trial and error, and perhaps am not grasping how addChild works. traces just fine, but then when I try to run addChild I get "error 1023: stack overflow occurred: at Bullet$iinit()".Ignore the commented out lines, they're just for some testing and some trial and error).

//Bullet Class
package {
import flash.display.MovieClip;

[code].....

View 2 Replies

IDE :: Add Bitmaps By Using AddChild()

Jan 15, 2009

I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.

View 3 Replies

ActionScript 3.0 :: Where Does AddChild Come From?

Aug 1, 2009

where addChild comes from? Is it pre-built in or does it com from importing Flash.display. Sprite (and if it is from Flash.display.Sprite, does it mean it gets imported whenever you display *any* subpackage of Flash.display?)

View 1 Replies

ActionScript 3.0 :: Using A String To AddChild?

May 12, 2009

I am trying to add and remove children from the stage using a string. the string takes the instance name from the button pressed and i want to use that string to add a child from my library and its giving me:

"TypeError: Error #1034: Type Coercion failed: cannot convert "Floor2" to flash.display.DisplayObject."

I realize i have to make the string into the actual object but not exactly sure how.

Code:
var rollstr:String = this.toString();
var Floor1 = new floor1();
var Floor2 = new floor2();

[Code].....

View 2 Replies

ActionScript 3.0 :: Set My Own Variables In An Addchild?

May 6, 2010

I am looking at an xml file, and creating a big list of visible buttons for each "flag" via addchild().

One of the subsets of each "flag" button in the xml is "Content"

I've been reading a lot on this but I'm just getting more and more confused. Can someone break down for me:

How to pass the xml Content to each addchilded button, so it can then pass that Content to a function when it's clicked.

The Content is a string, like "Flag40.swf" which is the file I want my function to load when I click the button. I have everything working except for getting each button to tell my function which .swf to load.

View 1 Replies

ActionScript 3.0 :: Using Addchild With Loop?

Mar 29, 2011

I had a previous old script working with AS2 and have tried to convert it as the new system requires AS3 .the below script :

function displayItems() {
var xPos = 0;
var yPos = 0;[code].....

This gives me the following for the bolded line

Scene 1, Layer 'as', Frame 1, Line 44 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.

This line used to be addmovieclip which worked. I'm not sure how to edit this to suit the new addchild method.

View 12 Replies

AS 3.0 :: AddChild Functionality In JSFL?

Apr 8, 2011

Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved