ActionScript 3.0 :: Play Movie Clip Once And Move To The Next?
Nov 16, 2010
I'm trying to set up my entire interactive piece for class, and I've set up everything in different flash files and am now piecing it together, importing movie clips. I got the first clip to play by using the following code on the first frame:
stop();var clip:ZombieCloseUpInside = new ZombieCloseUpInside();addChild(clip);clip.play();clip.y =-90;stop();gotoAndPlay("2");
the second frame, (2), has this: stop();var clip2:RDJtalking = new RDJtalking();addChild(clip2);clip.play();
However, what I need is for the actionscript to wait until the first movieclip is finished, then move on to the next frame. I apologize, my teacher wasn't very proficient in teaching us the basics of actionscript, so now the night before the project is due, I'm out of ideas.
[URL] i assume it's a series of frames with slightly different photos of the razor. when you play the movie it looks like it is spinning. my question is, how do they get the movie clip it to play forward when you move the mouse in one direction, and backward in the other? is it something like mouse over to the right and left (i'm bad with the direction code)??
right now i have a version that will play the movie clip (it's a button w/ only a hotspot) on mouse over and it will stop when the mouse os off the hotspot, but i can't get it to work like the headblade example. because i don't know the right code to play forward and back etc on mouse moves.
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I have two buttons one button is calling in a movie clip with tween and then a second button that is also calling in a movie clip into the same spot. I want to make it so that when ever you are calling a movie clip in is that it moves the other movie clip away or that it lands on top of the old one. Here is the code.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
EXAMPLE: I have a movie clip on the stage with 100 frames inside of it. If a hitTest == true, I want it to play a certain amount of frames depening on what the item is. I tried the following code:
[Code]...
I get the trace to show YES. I can't get the MC to play 5 frames and 5 frames only!
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?
How do I move a movie clip to top? I have 4 clips on stage and they alpha in and out. When one is at alpha 100% I want it to be above all the other is this possible?
I have loaded an external swf into the movie clip 'image1' on the stage. Once the swf has loaded into 'image1', is there any way I can seamlessly move the content from 'image1' to movie clip 'image2' (on a different layer and position on stage.
I've created a movieclip button where on release the button moves and grows into the background of my content. The problem is that if the mouse does not hover over the button while it is moving, the movieclip does not play all the way through.
I have come up with two solutions to the problem but i need help developing the coding for them.
The first option being to freeze the the cursor in its position until the clip is fished playing through.
The second option is to come up with a coding that allows the clip to play through independent of the movement of the cursor.[code]...
I have 3 movie clips that are acting like buttons appearing on the top of the stage from left to right,
when you click on one of them, they ease to the left of the stage from top to bottom, my next trick, and my problem, say the middle movie clip gets clicked on, I want it to move to the top of the stack on the left, the other movie clips should cycle like a wheel and go down into the other positions.
I just cant figure out how to make the script do what I need, Im missing statements and other stuff...
Code goes like this...
// DESIGNATION THE POSTITIONS OF THE LEFT SIDE STACKED BUTTONS.. var topXstack = 30; //left position of stacked icons var top1Ystack = 180; //top most var top2Ystack = 345; //middle
I am trying to make a flash game for a website. In the game, there is a large interactive map which I created. The map is supposed to scroll just by moving the mouse.
As a placeholder for the map, an ex-coworker created a gradient background, which moves along with the mouse. Here is the AS.
// Width and height of image var w = Stage.width * 2; var h = Stage.height * 2; // Mock up graphic that will be the image
[Code].....
how to make the MC move and pan along with the mouse? Even if it is a completely different code?
I have a movie clip that i want to use for a button, so that when it is clicked it will move from scene1 to scene2
is there a way to make it change when the movie clip is clicked or is it only possible on a button? i want to use a movie clip because my "button" animates when the mouse hovers over it.
I created an animated character as a movie clip and I want to be able to move it using the arrow keys. I created a new layer and have the character on that layer.
I'm trying to move a movie clip using the arrow keys. It's a very simple test animation. Basically I have a stick character with simple walking animation. It has 3 movement. 1 is a forward walk, 2 is a duck and 3 is a backwards walk. Now I can move the character but I cant keep the animation going. Is there something I'm missing??
The menu works as follows: My stage is 960px wide. On the stage there is a holding MC called container_mc which is 1900px wide. Within this holding MC there are 6 buttons which fill up the entire dimensions of the MC. This container_mc sits on the stage and the sure can click and drag this container about horizontally thus revealing all of the buttons. When they click it opens up a box. When the box is closed the menu comes back. All of this works perfectly.
I am now trying to integrate a movieclip, lets call it markermc that sits underneath the container_mc on the stage. Now, as the menu is dragged i want this markermc to move relative to the container_mc. So if the container_mc is being dragged left, at the same time i want the markermc to move right or if the container_mc is being dragged right then the markermc needs to move left. The reason i want this is because it will give a visual clue as to where you are on the menu. A working example of this can be seen at [url]...
The container_mc's starting X position is 20px on the stage. This is the same starting position for the markermc. The container_mc can be dragged as far as -960px for its X position. When the container_mc is at this point, then the marker MC needs to be at 960px. Basically i am trying to get the markermc to move inversely to the container_mc.[code]...
would like to know the AS code for getting a movieclip object to move to a specific x,y position on stage and change its alpha at the same time... would be nice if the movement was done with a nice tweening also.