ActionScript 1/2 :: Play XX Amount Of Frames ONLY Within A Move Clip?
Apr 19, 2011
EXAMPLE: I have a movie clip on the stage with 100 frames inside of it. If a hitTest == true, I want it to play a certain amount of frames depening on what the item is. I tried the following code:
[Code]...
I get the trace to show YES. I can't get the MC to play 5 frames and 5 frames only!
View 3 Replies
Similar Posts:
Jan 9, 2011
I used some code made by another user on this site to create falling snow. It works perfectly but there's one problem.I want it to only play for a certain amount of frames, but i dunno how to make it stop or disappear, btw, its my animation is all on one scene.
View 1 Replies
Oct 8, 2009
I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()
Code:
Main.onRelease = function() {
play();
[code]....
View 1 Replies
Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 Replies
Aug 3, 2009
I have a small tween animation, which i copied to AS3 code using the automatic feature in Flash CS3. the animation basically shifts a certain movie clip horizontally (only X axis) a few pixels. the line of cose which is responsible for this is: <Keyframe index="4" x="500"/> i wanted to make this animation slightly smarter. i want to have that code take the movie clip to a specific X coordinate no matter where it is on stage at the moment the animation is triggered.
for that i wrote the following code: var n:Number = work_btn.x - (-172.4); whereas work_btn is the instance name of the movie clip controlled by the code and -172.4 is the specific X coordinate i want the movie clip to go to when the animation is triggered. i figured that way, n stores the pixel distance between the current location of my movie clip and its final destination. now is there any way i can tell the code to move the movie clip by n amount of pixels?
[Code]....
View 1 Replies
Jun 30, 2010
[code]...
obviously it doesn't work because it's not the correct syntax but i wrote it for you to understand ..
how can i make something that add's a x number of frames to the actual timeline?
View 3 Replies
Nov 16, 2009
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
View 4 Replies
Mar 6, 2011
I was browsing through the AS3 help in CS3 and came across good ole Delta. I've been playing around with it and it zooms things just fine but I had an idea for a birthday card for my niece and now would like a way to have the mouse wheel do something perhaps outside of what Delta will permit. I want to move a nested movie clip to next and previous frames with the mouse wheel and until using it with delta for zooming only used it for scrolling. I got it to work but not how I'd like. Using this code I got it to go to next frame which is 1/3rd the battle:
[Code]...
View 9 Replies
Nov 16, 2010
I'm trying to set up my entire interactive piece for class, and I've set up everything in different flash files and am now piecing it together, importing movie clips. I got the first clip to play by using the following code on the first frame:
stop();var clip:ZombieCloseUpInside = new ZombieCloseUpInside();addChild(clip);clip.play();clip.y =-90;stop();gotoAndPlay("2");
the second frame, (2), has this: stop();var clip2:RDJtalking = new RDJtalking();addChild(clip2);clip.play();
However, what I need is for the actionscript to wait until the first movieclip is finished, then move on to the next frame. I apologize, my teacher wasn't very proficient in teaching us the basics of actionscript, so now the night before the project is due, I'm out of ideas.
View 2 Replies
May 26, 2009
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
View 7 Replies
Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
View 1 Replies
Nov 15, 2004
[URL] i assume it's a series of frames with slightly different photos of the razor. when you play the movie it looks like it is spinning. my question is, how do they get the movie clip it to play forward when you move the mouse in one direction, and backward in the other? is it something like mouse over to the right and left (i'm bad with the direction code)??
right now i have a version that will play the movie clip (it's a button w/ only a hotspot) on mouse over and it will stop when the mouse os off the hotspot, but i can't get it to work like the headblade example. because i don't know the right code to play forward and back etc on mouse moves.
View 2 Replies
Aug 29, 2003
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
View 2 Replies
May 12, 2009
OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)
View 2 Replies
Jan 9, 2005
i've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.furthermore, is there a way i could make it go back say 40 frames to switch the view back?
View 6 Replies
Sep 9, 2009
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work.
The idea is that if i click the contact button but im on the home page its scrolls over all
other pages and stops on the home page.
View 1 Replies
Dec 28, 2010
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
View 5 Replies
Nov 5, 2004
[url]...
Can anyone tell me how I would adjust this to play for a set amount of time then stop... or how I would set my timeline up for that to happen?
View 7 Replies
Jan 6, 2011
how would you play the next 5 frames if the space bar was clicked and then stop the playhead?
View 4 Replies
Feb 11, 2012
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
View 5 Replies
Feb 11, 2012
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
View 1 Replies
Jul 6, 2009
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
I've posted the fla file below.
[URL]
View 1 Replies
Sep 13, 2009
I'm putting together book in Flash. The audio starts with frame 2 but the naritive continues on frame 3 and 4.[code]...
Is it possible to have code to move to the next frame after a certain amount of time instead of a button?
View 14 Replies
Sep 29, 2011
I am trying to make an API in which there are 3 screens:
1. User drags items to a blank square(area) and makes a flag in the area with the items-i will call it "the flag" from now on
2. User dresses a puppet-i will call it "the puppet" from now on
3. User can print puppet+the flag(and he can arrange it-over/under the puppet, resize, rotate etc.)
I think all I have to do is create an MC with the flag and then move it over frames, or insert the flag (blank square+components used) to an MC in advance, and by code remove unused items and then "pop" it in the other frame (but then i need it to be the edited one, not the original). I attached the frame. The square is the area and the blue squares are the draggable items. I want to preserve that edit (post drag locations).
View 0 Replies
Jun 22, 2008
I wish to know if is possible to use the mouse wheel to move frames back and forward. And how the script will be like.
View 3 Replies
May 13, 2011
I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.
View 2 Replies
Nov 22, 2004
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
View 4 Replies
Sep 26, 2009
I just want to add/delete a single frame (not a second worth of frames) inside a motion tween.
View 2 Replies
Apr 4, 2010
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
View 11 Replies
Apr 22, 2010
Is there a way to move multiple frames in the motion editor (CS4)? Like now I have to move them one by one and it's hard to make them keep their values coz the shift+move doesn't seem to work.
View 3 Replies