ActionScript 2.0 :: Make A Sliding Gallery That Plays A Certain Amount Of Frames And Stops
Sep 9, 2009
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work.
The idea is that if i click the contact button but im on the home page its scrolls over all
other pages and stops on the home page.
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[Code].....
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[Code]....
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To clarify a little more:
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[code]....
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[URL] Some of the clips play fine, others play for 2 seconds and then stop.
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[code]...
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i have a soung loop that i want to "loop" in my movie. this is my script: mySound = new Sound(); mySound.loadSound("loops/music.mp3",true); the problem is that it only plays once (5 seconds long) and then stops, how do i get it to loop? - short of placing it on the timeline.
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I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()
Code:
Main.onRelease = function() {
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[code]....
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Apr 19, 2011
EXAMPLE: I have a movie clip on the stage with 100 frames inside of it. If a hitTest == true, I want it to play a certain amount of frames depening on what the item is. I tried the following code:
[Code]...
I get the trace to show YES. I can't get the MC to play 5 frames and 5 frames only!
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Oct 23, 2010
I have a flash movie with about 350 frames, each frame is a mixture of text and between 1 and 10 images, later on I might add some download file links, website links and videos to some of the frames. I have a menu at the top of the movie which lets you flick between each frame, so by clicking the menu button "image 20" you are taken to frame 20, click menu button "image 135" and you are taken to frame 135 and so on, very simple. I also have 2 buttons at the bottom of my movie, these buttons let you go backwards and forwards through the frames. If you are on frame 50 and click "forward" button, then you go to frame 51, click the "back" button on frame 50 and you would go to frame 49.
At the moment I simply use
Actionscript Code:
on(release) {
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Which of course would take you to frame 4.
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And it would do the slide animation seamlessly and smoothly, I saw some examples online which didn't look very smooth when doing a slide, so it would be good if I could make it as smooth as possible during animation. I have search around online and the only examples I can find are image galleries, which seems to have action-scripting far beyond my capabilities at the moment, or they work in a way that is not any good for what I want to do. I use action-scripting 2, but I could change this to action-scripting 3, I am also using CS4.
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i've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.furthermore, is there a way i could make it go back say 40 frames to switch the view back?
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Apr 29, 2009
I'm working on a sliding featured gallery like Kongregate.com or Hulu.com uses on their home pages. What I have so far is here:URL...Where I am running into trouble is in the loop around/wrap around areas. My next and previous buttons tween to the next/previous item just fine. However when I get to the last/first, it gets tricky.What I have done when you get to feature #5 is check for the x position, and if I am going beyond 5, I reset it so that we pull in #1 instead. The problem is that this scrolls in #1 from the wrong direction. (Take a look at the SWF above to see what I mean).If I shoot further back in negative X direction and scroll that way, I'll end up with blank space at the start of the move. I could dupe #5 and put it there, but then I have two versions of feature #5 (and #1 for the wrap the other way) that have to be maintained. (Note these will be more than just a blank square obviously, they will each be movie clips that do things).
Possibly that is the correct way? Or am I going about this the wrong way. Would it make more sense to dynamically create, scroll and remove the clips on each button click? (I'm not sure how I would do that exactlyI suppose I could also add the buttons via actionscript too, instead of placing them in a layer and them zipping them to the top, although I'm not sure it matters much.[code]Also one other thing, I note that if the user clicks one of the buttons before the tween completes, it throws the whole thing off (since it grabs the x value when clicked) - is there a way to disable the buttons until the tween is complete?
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Apr 13, 2009
I'd like to use a gallery similar to the one atfor a gallery I am creating. I have an idea of how the horizontal motion would work using a timeline but does anyone have an idea of how I could use actionscript to move the movieclip horizontally so that each image is centered or using a tween class?
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Dec 5, 2006
Originally Posted by stringy ee if this something like you want
Code:
var buttonNames_array=[]
for(var j=1;j<4;j++){
buttonNames_array.push(this["but"+j])
}
[Code]...
I have even tried duplicating all the relevant MC's and updating the code to read lets say:
scroller and scroller2 etc
Does it require some kind of resetting of information to accept new referencing to images? I cant see why it should'nt work
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Nov 18, 2008
Alright, I know how to make a scrollbar but how do I tell "him" to scroll on his own?m using this code:
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
[code].....
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Mar 29, 2006
I've downloaded and slightly modified the Photo Gallery with Thumbnails .fla file. It works fine, except when you mouse over the right side, it keeps scrolling until all of the thumbnails are off the screen. Going to the left, it works fine, stopping when you reach the first thumbnail. On the original, it works as it should.
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Mar 16, 2008
Does anyone out there have code for an XML gallery that arranges the sliding thumbs in a grid of many rows and columns instead of a single row?
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