ActionScript 2.0 :: Only Play For A Certain Amount Of Frames?
Jan 9, 2011
I used some code made by another user on this site to create falling snow. It works perfectly but there's one problem.I want it to only play for a certain amount of frames, but i dunno how to make it stop or disappear, btw, its my animation is all on one scene.
I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()
EXAMPLE: I have a movie clip on the stage with 100 frames inside of it. If a hitTest == true, I want it to play a certain amount of frames depening on what the item is. I tried the following code:
[Code]...
I get the trace to show YES. I can't get the MC to play 5 frames and 5 frames only!
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)
i've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.furthermore, is there a way i could make it go back say 40 frames to switch the view back?
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work. The idea is that if i click the contact button but im on the home page its scrolls over all other pages and stops on the home page.
I have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
So I've got a little platform character and basically I want it so when he moves left or he moves right, he will both: A) Move left or right B) Play the running animation
Moving left and right is down with no problems. However its the running animation part I can't get.
Basically, I have my main set of menu buttons for navigating my site. For argument sake let's call them:
menu1, menu2, menu3, menu 4 etc. , where menu1 takes you to scene1, menu2 to scene2 etc.
Each scene morhphs into the next, so instead of simply having gotoAndStop("scene 1"), I would like the movie to play until it reaches the desired scene. I guess one way of thinking of it, is that it's a bit like coverflow in itunes.
That's stage one of the question - if I can at least get that far I'd be happy. But to add one level of complexity, I would love it to also play in reverse if you're going say from scene4 to scene1. Again, similar to cover flow.
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
I have a button that when clicked on, it enlarges and shows content inside the button. Now, there is more content inside this button that when clicked on, enlarges and shows more content. I have all that working fine.How can I create a "back" button that will play the same frames that I created my animation in, but play them in reverse to get the same animation but back. Is this the correct way of doing it, or do I need to create animated transitions for the reverse state as well.?
I have several labeled clips in my timeline for a website i am making. the clips are in and out transitions and are labeled like this: home_in, home_out, products_in, products_out, contact_in, contact_out, etc. so, my button code is like this:
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
When i Click on a Button that play On Frame 1 to "Frames 10 With Stop(); in AS(actionscript) Layer" <--- After that it jumps to frame 20 ? (that skip 11 to 19)
So what should be my code ?
stop(); (now play from frame 20) <--- what is this code?
I was using the goToAndPlayTo method in AS2, and now I'm using AS3. I can't seem to get the hang to get this working. Below is my code.
The precomps have the move, so when it says, "this.GameDestination.moving.titles.gotoAndSto p"
it's going to moving precomp, then titles precomp. I'm from the video/effects world, so I'm sure I'm bastardizing Flash all over accidentally
gameNum is being defined in another function of recording the mouse coordinates. That part works by using a trace to check. However, it fails when I click the left mouse button. Here's the error, although, not sure it helps.
"ArgumentError: Error #2108: Scene 1012 was not found. at flash.display::MovieClip/gotoAndPlay() at barry_with_clips_v14_Scene1_fla::MainTimeline/chosenGame()[barry_with_clips_v14_Scene1_fla.MainTimeline::fram e1:253]
I'm trying to get a range of frames to play and am failing. Here's the latest code I'm trying. I'm sure this is a common issue, but haven't found code that's simple to understand.
Here's what I'm currently using. It starts playing the movie from the frame I want, but plays it to the end.
I'm trying to build a basic website, and I want it to where when I click a button for another page, it plays the out animation for the current page, then the in animation for the page selected. Basically, for example:
Frames 1-10 are the out animation for a page, frames 20-30 are the in animation for page 2. When I click the button for page 2, I want it to play 1-10, then jump to and play 20-30.
I have a movieClip, in it a button, in it another movieClip (activated on mouse over). When i rollOver it works normally, it stops at the 15th frame as it should. Now I have another 15 frames for the rollOut and i can't get them to play,
i have a about 20 frame animation but what I want to do is to find out is there a way to set a time to play a certain frames i.e when movie starts it plays only 10 frames and then stops for a minute then after 1 minute it continues from frame 10 to frame 20 and then again stops for one minute and it starts over again
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
This is what i want to do I have a pause button i want it when the picture clicks on the pause button once it stops the frames when they click on it again it starts the framrs again what code can i use to do this. I also have a back and forward button when that is clicked i want a delay set when they click on the back and forward button and release it I want a delay before the frames play again.
I'm interested in having my flash movie play at say, frame 50 and then if you refresh - it will again select a predefined (but randomly selected) frame to play from.So, the order could be as follows: