ActionScript 3.0 :: Play A Set Of Frames, Then Jump To Another?
Feb 14, 2012
I'm trying to build a basic website, and I want it to where when I click a button for another page, it plays the out animation for the current page, then the in animation for the page selected. Basically, for example:
Frames 1-10 are the out animation for a page, frames 20-30 are the in animation for page 2. When I click the button for page 2, I want it to play 1-10, then jump to and play 20-30.
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Feb 12, 2009
I have several labeled clips in my timeline for a website i am making. the clips are in and out transitions and are labeled like this: home_in, home_out, products_in, products_out, contact_in, contact_out, etc. so, my button code is like this:
[CODE]....
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Oct 6, 2009
The button tells the playhead to jump to the next frame with this code:
on (press){nextFrame ();} Where can I put a "+ 2" in there to make it jump 3 frames ahead?
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Oct 24, 2009
Anyway, my question is this: In AS3, how do I get it to (for example) gotoAndPlay frames 15-20, then jump to frame 50?Basically I have a heap of buttons, all of which (when pressed) I would like to play frames 15-20, but then each go to a different frame once they've reached frame 20...
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Mar 23, 2006
I'm using the Flashdock component from FlashWebTools. The online tutorial gives the code for loading a swf in the mcTarget:
Code:
navigationMenu.addEventListener("onRelease", this, "onNavigationMenuRelease");
function onNavigationMenuRelease(Sender) {
// Sender is the released button
[code].....
What I want to do is have two of the buttons open an html page (_blank), and the rest of the buttons to jump to a specific frame in the current flash movie. What code would I use for this? I'm assuming there would be no more need for the mcTarget symbol, right?
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Dec 19, 2006
i have on a close button code which says gotoAndPlay this frame (the onrelease effect) etc...anyway at the end of this effect i have a stop aswell as _root.gotoAndStop("home"); the home that appears there and what your looking at, at the end of the effect is the same thing...so why am i getting this jumping or flash? before it goes back to normal?
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May 6, 2009
I want to make an interactive flash file, and the way I want to have it layed out is that a steady animation will play in one layer, while being able to jump around in frames with events such as a mouseover.I'm going to give a generic example, this isn't what I'm going to do, but it gets the point across.Theres a house and a tree. The leaves on the tree are falling, and upon mouseover of the house door, the door will open. Yet the leaves will remain falling (without skipping frames in the animation) while the door is still opening.How do you do this without using a goToAndPlay(x) or such that jumps the whole animation?
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Jun 11, 2009
I'm using a combobox to jump to different frame lables. Nothing is working. Here is my code:
menuCombo.addItem("Home", "Home")
menuCombo.addItem("About Us", "About Us")
menuCombo.addItem("Products", "Products")
[Code]....
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Oct 11, 2009
I'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
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Feb 12, 2010
I have been tasked with making this happen [URL] - What Ive done is take out footage and include keyframes for each frame (cue points on every frame), which i read helps with scrubbing... and it does. however using an invisible scrubber bar (seekbar) just isnt smoooth enough... So i was wondering if I could register an eventListener on the mouse and when it moved forward, jump x frames/time forward in the flv clip.
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Nov 3, 2005
I want to be able to add an action script for a button that is able to jump to different frames of a movie and play them in sequence. For example I want to be able to add an action script to a button so that when the button is released I want the movie (animation) to start at frame 10, play till it reaches, frame 20, then immediately jump to frame 30, play to frame 40 and then stop. The Idea is to play different animations in sequence with just one button. Whenever I press the button I don't want to see the animation in frames 1-9 or 11-19. If I can figure out how to do this I will be to have different buttons controlling different sequences of the animation of the movie.
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Apr 20, 2004
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
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Dec 16, 2011
I have my main swf and another swf in "/tools/FrameJumper.swf" In my main swf I have a movieclip container on the stage "myContainer" and when I click a button it loads that "FrameJumper.swf" into that container. Now in that "FrameJumper.swf" I have a txt box and a button. here is the code on that button
[Code]...
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Mar 22, 2004
I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
[Code]...
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Sep 16, 2009
I'm interested in understanding the ActionScript 2 code that will allow a random decision on the next marker to jump to. I have five markers on a time line and want the movie to stop after playing a sequence of elements, then randomly choose the next marker to jump to and play, this would continue forever.The goal is to communicate a few concepts without starting from the same concept every time in a linear manner.
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Sep 20, 2010
I have a button that when clicked,i want it to play an animation from frame let say 3.
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Oct 10, 2011
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
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Jan 6, 2011
how would you play the next 5 frames if the space bar was clicked and then stop the playhead?
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Jun 15, 2010
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
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Dec 1, 2004
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
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Sep 6, 2011
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
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Jun 29, 2009
I have a small movieclip with shifting type within it. The idea being, that it starts with a word, then rearranges the letters to spell anotherhis happens three times or so. The "another" word is always the same, so I have 3 labels each one being the same word, but the transitions in between shift to those as it animates.I am curious if there is way for me to designate that on a click, it plays through to the next label, "then" jumps to a different location in the timeline for the link away..
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Jun 14, 2010
So I've got a little platform character and basically I want it so when he moves left or he moves right, he will both: A) Move left or right B) Play the running animation
Moving left and right is down with no problems. However its the running animation part I can't get.
Code:
onClipEvent(load){
gotoAndStop(14); //Idle stance frame
}
[Code]....
it's not going to work because it's going to keep playing frame 1 over and over again instead of playing it to frame 6.
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Mar 11, 2010
I wane use my button to play a set of frames, let say from scene "apple" to scene "orange" , i used
gotoAndPlay("apple")
and then immideatly
gotoAndStop("orange")
but obviously it doesn't work, because it skip the transition in-between. I am not a pro in AS3 guys they question may sound funny,
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Jan 30, 2010
Basically, I have my main set of menu buttons for navigating my site. For argument sake let's call them:
menu1, menu2, menu3, menu 4 etc. , where menu1 takes you to scene1, menu2 to scene2 etc.
Each scene morhphs into the next, so instead of simply having gotoAndStop("scene 1"), I would like the movie to play until it reaches the desired scene. I guess one way of thinking of it, is that it's a bit like coverflow in itunes.
That's stage one of the question - if I can at least get that far I'd be happy. But to add one level of complexity, I would love it to also play in reverse if you're going say from scene4 to scene1. Again, similar to cover flow.
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May 24, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
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Mar 17, 2011
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
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Oct 21, 2008
I have a button that when clicked on, it enlarges and shows content inside the button. Now, there is more content inside this button that when clicked on, enlarges and shows more content. I have all that working fine.How can I create a "back" button that will play the same frames that I created my animation in, but play them in reverse to get the same animation but back. Is this the correct way of doing it, or do I need to create animated transitions for the reverse state as well.?
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Jul 30, 2009
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
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Dec 8, 2009
When i Click on a Button that play On Frame 1 to "Frames 10 With Stop(); in AS(actionscript) Layer" <--- After that it jumps to frame 20 ? (that skip 11 to 19)
So what should be my code ?
stop();
(now play from frame 20) <--- what is this code?
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