Jump Around In Frames While Still Keeping A Background Animation Going?
May 6, 2009
I want to make an interactive flash file, and the way I want to have it layed out is that a steady animation will play in one layer, while being able to jump around in frames with events such as a mouseover.I'm going to give a generic example, this isn't what I'm going to do, but it gets the point across.Theres a house and a tree. The leaves on the tree are falling, and upon mouseover of the house door, the door will open. Yet the leaves will remain falling (without skipping frames in the animation) while the door is still opening.How do you do this without using a goToAndPlay(x) or such that jumps the whole animation?
View 11 Replies
Similar Posts:
Oct 6, 2009
The button tells the playhead to jump to the next frame with this code:
on (press){nextFrame ();} Where can I put a "+ 2" in there to make it jump 3 frames ahead?
View 2 Replies
Feb 12, 2009
I have several labeled clips in my timeline for a website i am making. the clips are in and out transitions and are labeled like this: home_in, home_out, products_in, products_out, contact_in, contact_out, etc. so, my button code is like this:
[CODE]....
View 2 Replies
Feb 14, 2012
I'm trying to build a basic website, and I want it to where when I click a button for another page, it plays the out animation for the current page, then the in animation for the page selected. Basically, for example:
Frames 1-10 are the out animation for a page, frames 20-30 are the in animation for page 2. When I click the button for page 2, I want it to play 1-10, then jump to and play 20-30.
View 6 Replies
Mar 23, 2006
I'm using the Flashdock component from FlashWebTools. The online tutorial gives the code for loading a swf in the mcTarget:
Code:
navigationMenu.addEventListener("onRelease", this, "onNavigationMenuRelease");
function onNavigationMenuRelease(Sender) {
// Sender is the released button
[code].....
What I want to do is have two of the buttons open an html page (_blank), and the rest of the buttons to jump to a specific frame in the current flash movie. What code would I use for this? I'm assuming there would be no more need for the mcTarget symbol, right?
View 2 Replies
Dec 19, 2006
i have on a close button code which says gotoAndPlay this frame (the onrelease effect) etc...anyway at the end of this effect i have a stop aswell as _root.gotoAndStop("home"); the home that appears there and what your looking at, at the end of the effect is the same thing...so why am i getting this jumping or flash? before it goes back to normal?
View 1 Replies
Jun 11, 2009
I'm using a combobox to jump to different frame lables. Nothing is working. Here is my code:
menuCombo.addItem("Home", "Home")
menuCombo.addItem("About Us", "About Us")
menuCombo.addItem("Products", "Products")
[Code]....
View 1 Replies
Oct 11, 2009
I'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
View 5 Replies
Feb 12, 2010
I have been tasked with making this happen [URL] - What Ive done is take out footage and include keyframes for each frame (cue points on every frame), which i read helps with scrubbing... and it does. however using an invisible scrubber bar (seekbar) just isnt smoooth enough... So i was wondering if I could register an eventListener on the mouse and when it moved forward, jump x frames/time forward in the flv clip.
View 1 Replies
Nov 3, 2005
I want to be able to add an action script for a button that is able to jump to different frames of a movie and play them in sequence. For example I want to be able to add an action script to a button so that when the button is released I want the movie (animation) to start at frame 10, play till it reaches, frame 20, then immediately jump to frame 30, play to frame 40 and then stop. The Idea is to play different animations in sequence with just one button. Whenever I press the button I don't want to see the animation in frames 1-9 or 11-19. If I can figure out how to do this I will be to have different buttons controlling different sequences of the animation of the movie.
View 3 Replies
Apr 20, 2004
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 Replies
Dec 16, 2011
I have my main swf and another swf in "/tools/FrameJumper.swf" In my main swf I have a movieclip container on the stage "myContainer" and when I click a button it loads that "FrameJumper.swf" into that container. Now in that "FrameJumper.swf" I have a txt box and a button. here is the code on that button
[Code]...
View 1 Replies
Mar 22, 2004
I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
[Code]...
View 3 Replies
Aug 17, 2011
Ok i have been looking at a racing game and have used the tutorial from this link here:[URL]...What i am having trouble with is trying to create a scrolling background whilst keeping the car static in the centre of the screen. Ane example of what im trying to do is here:[URL]...So i have tried incorporating the code from that scrolling background example, into the car racing game itself but i am having trouble doing so. Is there any way that the code used from the scrolling background can be input into the racing game example to create this scrolling background effect?
View 1 Replies
Nov 16, 2011
i have a clock, and a background the background contains an animated ocean (100 frames) there are four sky themes which change on the appropriate hour to night-time, morning, sunset, sunrise (could just use alpha to show another here although maybe processor intensive)
ok so the ocean could animate on its own and only the sky would need to change, that would be the easy part
but when it gets to night-time the ocean needs to jump to the night-time version of itself so if the user presses the hour button, and the ocean is on daytime at frame 80, how would i say play night version at frame 81 so that the ocean doesnt skip animation??
View 27 Replies
Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 Replies
Aug 23, 2009
I got an FLA from flashden and deserately need to customizing it. I am trying to make the Text dynamic (FROM XML) but I still want to keep the animation in the file. I have attached the FLA. I want the xml to have to options. One for the Main name and one for the subtext.
Right now it reads:
Advanced
XML Website
I want the word advanced changed form one variable in xml and the word XML web site changed from another variable in xml. So it can read:
Franks
Great Website
or
Bobs
Test Portal
If the font can be centered and stretched to fit that would be great. I want to make the text scale to automatically fit the dynamic text boxes...
View 1 Replies
Jun 15, 2010
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
View 3 Replies
Mar 24, 2009
I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
[Code]...
View 1 Replies
Feb 13, 2011
I developed a website using flash with Actionscript 3. I included a music as a background for the website and the music will loaded when the site loaded. But the problem that when I click buttons to move between pages(frames) then go and click button_01 the music will play again so I will have music playing more than one time in the background and the sound_btn will not work any more so even I click sound_btn the music will not stop. The code I'm using is listed down. What I should modify to not allow the music play more than one time in the background while moving from one page(frame) to another.
stop();
//number that is redefined when the pause button is hit
var pausePoint:Number = 0.00;
//a true or false value that is used to check whether the sound is currently playing
var isPlaying:Boolean;
[Code] .....
View 1 Replies
Apr 5, 2010
How can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.
The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?
//setup code
var timer:Timer = new Timer(100, 20);
timer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(event:TimerEvent) {
[code].....
View 1 Replies
May 29, 2010
I created a short animation for the first time yesterday, and I ended up drawing a few frames ouside the parameters of the stage. Now I want to adjust the position of the whole composition so that it all fits on the stage. Is there a way, like in photoshop with seperate layers, to select every frame and move them all simultaneously?
View 2 Replies
Oct 8, 2004
I have been rendering large 3D frames as part of an animation for my main menu of my game. (1024*768) Very large. What is the best file format to import into flash as animation sequences, to get the best quality and compression out of flash. I am having trouble keeping file size down.
View 4 Replies
Nov 25, 2004
I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
The script I am using
1st frame
PHP Code:
txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); }
2nd frame
PHP Code:
if (_root.getBytesLoaded() == _root.getBytesTotal()) { nextScene(); } else { gotoAndPlay(1); }
And a instance name : loader with containing 100 frames loading bar animation.
View 8 Replies
Feb 10, 2009
I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.
[Code]...
View 1 Replies
Jan 13, 2010
I'm creating an animation kinda like a travel map, x - - - - - - - - - - - - - - - - - - - - x .where the x's equal the start and the end point, and the dashs are like your direction etc, a good example is if you've ever seen those pirate movies where they have the maps and it shows where they have to go.is if there is a better way to do it than I currently am (Still finding my way around the whole Animation thing - and I'm sure theres an easier way than this!)
At the moment I'm going frame by frame and in adding objects, so for example, in frame one I have my 'x' object, then frame two I pasted the 'x' object plus one 'dash' objects, and so on and so forth, and I have a feeling that doing this is going to take agessss, and I'm sure there must be an easier way! I essentially need the 'x' object to span across ALL of my frames, is there a command or something for this? I'm not too knowledgeable with tweening, but can it be done with that?
View 2 Replies
Nov 25, 2010
If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?
View 3 Replies
Jun 21, 2011
how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
[Code]....
View 2 Replies
Sep 2, 2009
I'm trying to generate an animation containing all the frames from a sprite sheet. Then also append them again but flipped vertically. I have an animation class to create the animation, the stuff I wrote just gets the image from the sprite sheet and sends it to this class. But "frame.scaleX = -frame.scaleX;" isn't changing anything, neither is "frame.scaleX = -1;". It's just leaving the bitmap the same..
here's my code:
Code:
for(var i:uint = 0;i < 20;i++)
{
var frame:Bitmap = getFrame(i);
[code]....
View 1 Replies
Apr 3, 2011
I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.
View 12 Replies