IDE :: Tracing Frames In An Animation
Mar 24, 2009
I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
[Code]...
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Apr 5, 2010
How can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.
The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?
//setup code
var timer:Timer = new Timer(100, 20);
timer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(event:TimerEvent) {
[code].....
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May 6, 2009
I want to make an interactive flash file, and the way I want to have it layed out is that a steady animation will play in one layer, while being able to jump around in frames with events such as a mouseover.I'm going to give a generic example, this isn't what I'm going to do, but it gets the point across.Theres a house and a tree. The leaves on the tree are falling, and upon mouseover of the house door, the door will open. Yet the leaves will remain falling (without skipping frames in the animation) while the door is still opening.How do you do this without using a goToAndPlay(x) or such that jumps the whole animation?
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Oct 8, 2004
I have been rendering large 3D frames as part of an animation for my main menu of my game. (1024*768) Very large. What is the best file format to import into flash as animation sequences, to get the best quality and compression out of flash. I am having trouble keeping file size down.
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Nov 25, 2004
I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
The script I am using
1st frame
PHP Code:
txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); }
2nd frame
PHP Code:
if (_root.getBytesLoaded() == _root.getBytesTotal()) { nextScene(); } else { gotoAndPlay(1); }
And a instance name : loader with containing 100 frames loading bar animation.
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Feb 10, 2009
I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.
[Code]...
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Jan 13, 2010
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Nov 25, 2010
If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?
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Jun 21, 2011
how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
[Code]....
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Sep 2, 2009
I'm trying to generate an animation containing all the frames from a sprite sheet. Then also append them again but flipped vertically. I have an animation class to create the animation, the stuff I wrote just gets the image from the sprite sheet and sends it to this class. But "frame.scaleX = -frame.scaleX;" isn't changing anything, neither is "frame.scaleX = -1;". It's just leaving the bitmap the same..
here's my code:
Code:
for(var i:uint = 0;i < 20;i++)
{
var frame:Bitmap = getFrame(i);
[code]....
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Apr 3, 2011
I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.
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Oct 19, 2011
I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
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Jul 26, 2010
like say i have a gif that has 10 frames. what is the code that will help me make the gif go through those frames at a quicker pace?
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Nov 9, 2010
I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.
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Jun 18, 2009
basically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.
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Jan 22, 2010
How can I repeat my flash animation (my frames) many times?
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Jun 19, 2004
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
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Jun 29, 2011
i'm trying to create a function where when i pass a variable to it it displays both the var and the value...like:
sex = "yes please";
checker = function(var){
trace([var] +"=" + var);
[code].....
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Aug 10, 2009
I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
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Jul 14, 2010
I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
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Nov 30, 2011
I am creating some MovieClips like so:
var AClip:A = new A();
var A2Clip:A2 = new A2();
var A3Clip:A3 = new A3();
I then put the above into an array and am trying to trace out thier "name".
for(var i:int=0;i<theArray.length;i++){
trace(theArray[i].name);
}[code]....
What I want to accomplish is the trace is tracing out what I "initialized" them to
AClip
A2Clip
A3Clip
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Jan 31, 2012
Is there anyway to reference the name of the current open fla and return it as a string?
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Mar 30, 2007
I feel a little silly for posting this because it seems like an easy answer and I'm probably overlooking a careless mistake.But I'm trying to push some XML values into an array by looping through them and then trace them out to see the answer and it's not working.[code]
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Nov 16, 2009
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Oct 30, 2009
I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
stop();
itemNameTops1_txt.text = nme_array[0];
itemPriceTops1_txt.text = price_array[0];
[code]....
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Jan 21, 2011
[Code]...
Why does this not work? Is there somthing about tracing multiple pieces of information in the same trace statement in AS3?
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