Tracing An Objects Path?
Aug 10, 2009
I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
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Aug 8, 2009
I've started dabbling in switching out the context menu and adding other functionality to it.I tried creating a new ContextMenu and set it to the property of my stage. No go, it says Stage does not implement this method or property. Which is kind of bizarre since Stage inherits from InteractiveObject which does indeed have the contextMenu property.
So I tried to just trace out the contextMenu, and it returns null on whatever displayobject I try it on. A MovieClip, the stage itself etc..What am I doing wrong? In my world, and according to the documentation, I should be able to change the contextMenu.
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Dec 24, 2002
There is an example of what I'm trying to do [URL]. The only difference is that I'd like to use several different objects in my file...and not only one (i.e., ball or whatever) - but different objects with different shapes, colors....circulating on the same "path".
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Dec 1, 2010
i want to make 3 objects move in a square pathi tried to use guide layers but it didn't work good for both three objectsonly the first object followed the exact pathis there some other way to do it??
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May 29, 2011
I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.
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Mar 30, 2010
is there a way using AS3 to get objects to follow a path (a drawn line) or will i have to set waypoints?
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Mar 31, 2012
After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):
function showFrame(e:Event) // onEnterFrame{
var collisions:Array = collisionlist.checkCollisions();
if(collisions.length) // if collision{
var collision:Object = collisions[0]; // get collision information
var angle:Number = collision.angle; // get collision angle
[Code] .....
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Jul 18, 2010
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
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Nov 9, 2011
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
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Nov 24, 2004
Here's what i'm trying to do: Hide a MC depending on the path variable as:
[Code]...
Well that doesn't work, for some reason, i can't use a string as a multiple level path..
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Feb 15, 2010
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
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Aug 31, 2011
Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
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Aug 27, 2004
i have a quick question what is the syntax if u want to use parametrs to define a path inside a path? i mean:
[CODE]...
does anyone know.... it's very important!
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Nov 9, 2011
This is a head scratcher. Why would a root relative path cause a Security Sandbox error.. but an absolute path to the exact same path work fine..
[Code]...
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Apr 8, 2011
I am displaying some flash content on a fairly standard page. This works really well when the flash, xml file and html page are sitting together in the same directory.url...However, I want to display that same content in another page which is deeper inside the site but outside of the directory that houses the .swf and .xml files as well as the assets.[code]The js files are loading properly but the flash content is not, so I could use a little help getting that sorted out.
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Apr 30, 2011
What does _level0,_parent and _root mean in flash?What's the difference between absolute path and relative path?
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Apr 3, 2012
I am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
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Jun 29, 2011
i'm trying to create a function where when i pass a variable to it it displays both the var and the value...like:
sex = "yes please";
checker = function(var){
trace([var] +"=" + var);
[code].....
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Jul 14, 2010
I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
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Nov 30, 2011
I am creating some MovieClips like so:
var AClip:A = new A();
var A2Clip:A2 = new A2();
var A3Clip:A3 = new A3();
I then put the above into an array and am trying to trace out thier "name".
for(var i:int=0;i<theArray.length;i++){
trace(theArray[i].name);
}[code]....
What I want to accomplish is the trace is tracing out what I "initialized" them to
AClip
A2Clip
A3Clip
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Jan 31, 2012
Is there anyway to reference the name of the current open fla and return it as a string?
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Mar 30, 2007
I feel a little silly for posting this because it seems like an easy answer and I'm probably overlooking a careless mistake.But I'm trying to push some XML values into an array by looping through them and then trace them out to see the answer and it's not working.[code]
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Mar 24, 2009
I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.
[Code]...
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Oct 30, 2009
I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
stop();
itemNameTops1_txt.text = nme_array[0];
itemPriceTops1_txt.text = price_array[0];
[code]....
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Jan 21, 2011
[Code]...
Why does this not work? Is there somthing about tracing multiple pieces of information in the same trace statement in AS3?
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Nov 4, 2011
I have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
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Jul 7, 2009
I am having a problem parsing xml data, I know how to get it into as3, and that is working pretty well after following a brilliant tutorial on kirupa:[URL] But I am having a problem tracing the data that I want. Seemingly it is connecting to the database and is working in that sense but when I try to trace data I am getting a couple problems. The first is that I need to somehow specify a value of a single item to get the rest of the data. Here is the xml:
[Code]....
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Sep 23, 2009
ActionScript Code:
var goBackward:Boolean=false;// this variable will determine which way to go in bar.
function rotateBar(toPoint) {
if (toPoint != bar._currentframe) {// checks that the frame number submitted does not equal the current frame in bar (otherwise does nothing)
[code]...
Note 1: This FOR statement say that i = the frame number required, that i is greater that the frame number required, and that for each iteration of the FOR statement, i decreases by one. then the nextline says for Bar to go to the previous frame. when the frame number in Bar is equal to the number we gave it for i, the loop stops.Note 2: This FOR statement is the opposite. it says, for every time the current frame in bar is measured, proceed one frame in bar at a time, until it does equal the frame number supplied.When the buttons are pressed it rotates to the correct position, but it doesn't play the frames in between.
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May 12, 2010
Is it possible to trace the number of sub-variables for an object. I make a new Object ("certain Object1").and I create a bunch of sub values for it:[code]Is there any way to trace how many subvars are assigned to certainObject1?(3 in this case)
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Aug 19, 2010
I have some simple Sprites that I'm putting into an array. However, when I click on them I want to trace what their position is in the array. How do I go about doing that?
ActionScript Code:
var myArray:Array = new Array();
var mySpriteOne:sprite = new Sprite();
mySpriteOne.graphics.beginFill(0x000000);
[Code]....
I want to add some mouse click listeners and then I want to trace the currentTarget's position in the array. I just have no idea what parameters to give the trace().
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