ActionScript 2.0 :: Rotating Multiple Objects On Same Path

Dec 24, 2002

There is an example of what I'm trying to do [URL]. The only difference is that I'd like to use several different objects in my file...and not only one (i.e., ball or whatever) - but different objects with different shapes, colors....circulating on the same "path".

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ActionScript Code:
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[Code].....

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[Code]....
 
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[Code]...

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Code: Select allinternal function generateTriangle(w, h, topPoint, color = "0xFF9900") {
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[Code]....

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[Code]...

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[Code]....

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I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here http:[url]....What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate.Time for the script:

To create I create the grid like this:
public function FlowerMenu(){
var rowY:Number = 0;[code]........

this works, but after about 4 or 5 cubes have started rotating theperformance drops considerably.

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I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash tutorial. I have set up listeners so when the mouse hovers over a cube it starts to rotate:
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I can see why this would be inefficient, as it is running the loop every every frame, and for so many multiple cubes it just lags (very badly). I should clarify, I'm hoping for the rotation to continue indefinitely once the mouse moves off the cube. Here is how I am creating the cubes onto the "grid":

public function FlowerMenu(){
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[Code] .....

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im creating a small drag and drop game in AS3-
 
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//-----------GARAGE
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[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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function showFrame(e:Event) // onEnterFrame{
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[Code] .....

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ActionScript 3.0 :: Flash Multiple EventListeners, Modulus And Rotating Cubes - Unable To Get Performance

Feb 23, 2011

I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here.What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate...

So to create the grid of cubes:

Code:
public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {

[code]....

So, this works, but after about 4 or 5 cubes have started rotating the performance drops considerably. I can imagine creating that many EventListeners isn't a good idea, but I can't see any other way of doing it.

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