AS3 :: Flash - Listening For Multiple Events On Multiple Objects?
Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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<fx:Script>
<![CDATA[
import spark.events.IndexChangeEvent;
[code].....
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[URL]
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[Code]...
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import com.greensock.TweenMax;
var sw = stage.stageWidth;
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[Code].....
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[Code]...
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for (var i:int = 0;i<dpData.length;i++) {
[code]....
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I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:
Code:
areas_xml = new XML();
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[Code]....
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Dec 11, 2011
Its possible addeventlisterne with two or more listerners? I have this code...
Box_01.addEventListener(MouseEvent.CLICK,clickVid) ;
Box_02.addEventListener(MouseEvent.CLICK,clickVid) ;
so on...
[Code]....
But the buttons go of "box_01" to "box_15" and the code was very long. Is there any way to put more than one listener for each event? Example:
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Feb 5, 2012
[Code].....
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stop();
var buttonClicked:Boolean = false;
right_btn_btn.addEventListener(MouseEvent.CLICK,
[code].....
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Aug 23, 2010
I have a flash file, and I'm making just a simple "ad" with right and left buttons..When you click the right/left arrows I want it to scroll and it basically will alternate between 3 different photos/ad's and thenloop.. I have set up motion tweens on my time lines so when you click it will switch pictures/ads... I cannot seem to get the action script rightfor this
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to *both* of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.
package
{
import flash.display.InteractiveObject;
import flash.display.Sprite;[code]....
You can see the affect of the above example here, http:[url].... Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event,as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.
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May 13, 2011
I have a DisplayObject at the bottom, that's clickable and has a hover state, underneath a TextField. The big problem is, I need all MouseEvents to go to both of them, not just the TextField, not just the DisplayObject. Reason being is I have text that require tooltips to be attached to the mouse which are on top of those DisplayObjects underneath.[code]Now, what I want to force happen is when you mouse over any of the text area, the text to pick up that event, as well as any other mouse event, as well as the DisplayObject underneath. To put it one way, I want to have my cake, and eat it too. I want the text to act the way it is in this example, but also to have it work as if I had mouseEnabled equal to false on the text.I asked a similar question previously about Bitmaps, albeit in different circumstances and eventually went with a parent.getObjectsUnderPoint solution, which was less than ideal. If that's my only option here... I'll begrudgingly go that way again, but I'd love to find a better solution and really do think there must be, insofar as I could just clone the event down the line to the next child at that point.
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