Flash To Have Multiple Objects With The Same Instance Name All Being Affected By One Piece Of Code?
Oct 6, 2009
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
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Jun 24, 2011
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I will try to explain this simplified version:
The player has to drag an object in a big square and then release it. The object resamples 20 liter water. In total the player has to drag 100 liter water to the square, so it has to drag and drop the 'water' object 5 times.
I want some text in screen that says: You still need .
[Code]...
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Dec 26, 2010
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Jan 2, 2011
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//-----------GARAGE
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[code]....
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here's a part of my code:
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edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
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Sep 15, 2009
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Sep 15, 2009
I worked again on a new Project and stumbled while trying Arrays.
I have two cubes(cube_mc, cube2_mc) in my scene.
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Code:var gy:Number = 0;
var gravity:Number = .2
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[Code]....
I was trying to put both cubes into the array,
and then affecting the whole Array with gravity.
When I test it nothing happens, and it shows no errors.
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Code:
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ActionScript Code:
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[URL]
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Mar 20, 2011
I have to create a game in flash for school. I'm kind of stuck, however. I know an approach that might work, but I'm wondering if there isn't a way to do it all-in-one. Here goes.
I have a start screen with 4 buttons. These buttons all link to different levels, and they all have a different image. Let's call them btn1 btn2, .. btn4. I made a class called 'GameButton':
[Code]...
The other approach I see is to create four different button classes and link each of them to a different button, but then I'd have to create for files for something really simple, which seems like a lot of trouble for well.. just adding a button.
EDIT: I just realised this might be a stupid question. However, isn't there a way to like make a constructor for an empty button, then maybe add a symbol to it?
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im creating a small drag and drop game in AS3-
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