ActionScript 1/2 :: Can't Get Piece Of Code To Work?
Jun 24, 2011
I am using AS2 and I am trying to make a simple 'game' for an assignment for school.I am first trying to make a simplified version of the game, to get some experience before I make the final version.
I will try to explain this simplified version:
The player has to drag an object in a big square and then release it. The object resamples 20 liter water. In total the player has to drag 100 liter water to the square, so it has to drag and drop the 'water' object 5 times.
I want some text in screen that says: You still need .
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
Whe I use the code below in a template set up as a movie clip it appears and works fine but when i nvagate away from it the relative alignment code remains for the rest of the pages. Would use a remove child how would this look?
Im attempting to make a create your own art work style piece in flash. Ive designed it out so that you first select one of 3 buttons to select which vase you wish to use as a base. However the next set of buttons relate to the colour of that object, so there are 4 options (blue, red, pink and brown) and the user selects one from clicking the appropriate button.
However im strugling to figure out how i would know which of the first options (which vase) the user has selected in the first place. Is there some kind of time line trick or script that i could use to sort this out???
I curenttly making a simple online portfolio using flash (as3). Each piece of work i'm displaying resides within a mc on the main time line, and within that each piece of my work lives in its own keyframe, so the site has a basic 'mc.gotoandstop("label")' navigation. I can get my images to fade in using a AS tween, but I want to get the previous image/piece of work to fade out before jumping to the selected key frame and fading in the selected work. Currently, the innards of my button function reads something like:
tween (fadeout) gotoandstop tween (fade in)
but this clearly not the right way to go about it? Is there a way of putting slight delay after the fade out tween in the function? To let it fully fade out before fading in the new work?
Code Snippets won't workEvery time I try to attach a Code Snippet I keep getting this error:***Notes from Customer***10/13/201020:55:30When I have a object on stage, and I try to add code snippet, I keep gettingerror message: The following JavaScript error(s) occurred: SyntaxError: missing ) after argument listI've watched video(s) on adding snippets, but it won't work for me like it
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(fwgame); fwgame is declared like this (before the addChild): var fwgame:FireworkGame = new FireworkGame(); trace (fwgame); //traces correct object
trace (MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev]); //returns a 1009 error
The first line of code works. The second line returns a 1009 error, "Cannot access a property or method of a null object reference."
Okay, I know this is an old topic by now. I've searched numerous places how to save to a simple text file, and at one point in my life I was able to do it. However, the code doesn't seem to work anymore Flash Code:
Code: myData = new LoadVars(); submit.onRelease = function() {
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure (ChildOfMain must subclass MainClass).
Download Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class Objects In Project Library platform (movieclip) subjectMovieClip (movieclip)
stop(); btn_arrow_TL.addEventListener(MouseEvent.CLICK,l1top); function l1top(l1:Event) { gotoAndPlay("left_flyout_play_1st");
[Code]...
The first two buttons (btn_arrow_TL and btn_arrow_RL) work... but btn_Home will not work.... it shows up just a few frames later in the timeline, but why would this have any effect on it working or not??? The ActionScript runs the whole length..
ok, so i am doing a tutorial on external text sheets, but i cannot seem to implement the same code into my current project, it just doesn't seem to work.Its strange because im not getting any errors, but it still doesn't work.This is the example code:
Code: var loader:URLLoader = new URLLoader(new URLRequest("my_text_file.txt")); loader.addEventListener(Event.COMPLETE, completeHandler);
Every time I preview my .swf in flash I can see everything resizing correctly as well as staying centered on the page. However when I uploaded it to the web none of it works anymore and I have no idea why.Check it out...
I have used a pop up window code several times before and now it doesn't seem to work. I've tried in several different movies now and when pressing the button it simply flashed the page and moves a little, but won't actually pop up to the page it's pointed to.Here's the code:
on (release) { getURL ("javascript:NewWindow=window.open('http://www.angelfire.com/in/HansonArtGallery/2newpaintingbig.html','newWin','width=650,height=6 50,left=0,top=0,toolbar=No,location=No,scrollbars= No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);"); }
I have a Rectangle Box called (Panel1_mc).And inside it there is a button called (BoardMessage1_btn). When I click on this button, the Rectange Panel should move upwards. Right now it is on the bottom of the page. The following code throws an 1010 error:
Panel1_mc.BoardMessage1_btn.addEventListener(Mouse Event.CLICK, clickSection); function clickSection(evtObj:MouseEvent){ var Panel1Tween:TweenMax = new TweenMax(Panel1_mc, 6, {y:450, delay:1, ease:Strong.easeOut}); }
I have the following code with type writing effect which is working cool. But I want this code to start after 30 seconds so that some of the animation will be finished playing animation.[code]
I have a trial version of the Adobe Flash CS5 installed on my machine and I am unable to get code hinting to work when I'm working on AS3 files. I've tried doing the reg fix from Lee's blog but still can't get it to work. I've also tried deleting the Flash regkey and the configuration folder but still can't get it to work.
I happen to have this real massive code for an object in my game.(please guys dont move this to the game section the problem has hardly anything to do with that) One of them is a propane tank, the other a box and the third is a barrel.(it doesnt really make much diff i just want you guys to get a better picture of whats going on)So inside of each movieclip i put in this MASSIVE code.
ActionScript Code: onClipEvent(load) { var right:Boolean = true; }
[code]....
it works fine but when i put in an instance name the whole thing messes up.only one of them works and all the others follow commands from the same one. so lets say if presse is true for the working on, presse will be true for all the rest. The problem still happens if i use different combinations of objects like 3 crates or 1 propane tank and 2 crates. Can someone please help me find a solution without changing the instance name. By the way '_root.hater' is the character.
Basically I have a class called player.as The symbol "Player" is the only linkage it has.[code]It is trying to make the player, a movieclip onscreen, with an instance name "Player", move with the arrow keys. Sadly it doesn't work.