ActionScript 1/2 :: Removing _root Code Does Not Work?
May 5, 2011I've tried removing or using this and code dose not work.
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I've tried removing or using this and code dose not work.
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I have a flash template which came with a preloader with AS's like this:
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MovieLoaded = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesLoaded();
loadTotal = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesTotal();
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When i load a movie (a) onto an other movie (b) i must define all the code refering to the root of the That (b)if yes, how i must do that, putting _root. at all the actions?
View 3 RepliesI have this actionscript with a MC._root.containerMC.loadMovie(loadswf+".swf");however, it will online work if i put this action on the _root timeline
View 2 RepliesI feel like I'm missing something obvious here, but I'm unable to add a textfield to any movieclip that I've attached to _root. Here's a generic example:
_root.attachMovie("generic_mc", "clip1", this.getNextHighestDepth());
rect1._x = 200;
rect1._y = 200;
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I have several SWFs that I need to work when loaded into another container SWF file as well as work when they are stand-alone SWF files. Because of this, in circumstances where a movieClip is being talked to from another MovieClip I am using _parent as opposed to _root. It has been working fine until now. I have one circumstance that only works with _root and will not work with _parent. _root.content_mc.anim_mc.screenShots_mc.gotoAndSto p(2); Obvously this works fine as a stand alone but not of course once loaded into the container movie.
View 5 Replieswhat i need to do is create an instance of an input text box when a button or key is pressed. However as of yet i've been unable to no matter what i try, for some reasons i guess it's properties don't carry over the same way a static object does.
View 1 RepliesThis is a situation: i have a index.swf in which i have holder movieclip in which i load gallery.swf (where i load pictures in it's holder mc). The thing is i used _root in gallery.swf so when i publish it separately it works, but it doesn't work within index.swf. I suppose there is a scope problem where _root adresses _root timeline of index.swf instead of gallery.swf when index.swf is published and gallery.swf loaded inside. I tried to solve this by putting: Code: this._lockroot=true; inside of gallery.swf but now my Flash 8 player just freezes when index.swf is published and gallery.swf loaded into it but i have no idea why? What would be other solution for this problem?
View 3 RepliesActionScript 2.0 :: addItem({Windows that are currently open: _root.myinfo}) won't work?
View 2 Repliesi was doing tutorial from the page [URL]
my problem is that I have in main timeline movie1, who have movie2 in side, and movie2 have movie3 inside it. in movie3 is buttons like in the tutorial. so i try to replace _root with _level2 but doesn't work on mouse button AS.
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In the code below i want to change the _root.broj and _root.logo variables inside the function which returns values from .php file. Inside the function everything works fine and all values are correct but when i trace var broj outside the function it's still 0.
var result_lv:LoadVars = new LoadVars();
var send_lv:LoadVars = new LoadVars();
var broj:Number=0;
var logo = new Array();
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im lookin to make this so that the points taken from the _root.cargo are multipled by 10 and added to _root.totalscore
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if a condition is true, then:_root.(MC with instance name that is the value of "_root.eelmine").nextFrame(); is this correct?_root._root[eelmine].nextFrame();
View 16 RepliesI've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:
Code:
function loadBKG():Void {
loader.loadClip("sgbg.jpg", bkgHolder);
}
//Start Loading
loadBKG();
then my script breaks and nothing loads. My main goal is to remove everything that is loading in the background image as I want to replace with better/other code that handles loading a fullscreen image better.
Here is the entire code I am using:
Code:
stop();
Stage.scaleMode = "noscale";
Stage.align = "TL";
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I inserted a flash/javascript into dreamweaver and it looks great when testing locally... Once uploaded to the server the flash does not display.. It looks like it is going to (says loading, etc...) but then no animations...I also tried removing the <noscript> within dreamweaver code, and still nothing....
View 1 RepliesI recently completed the battle engine for my game.But the problem is that it is lagging horribly.optimize the code(because the graphics I'm using are really very basic)
View 13 RepliesI have written code to draw a rectangle around each movieclip on the stage when the user clicks a "Show Hotspots" button in the movie. However, when the user (me in this instance) clicks the button a second time, I want those drawn rectangles to disappear. How do I clear a rectangle that is created through code?
View 4 RepliesThis is the place to discuss anything regarding the Removing Things Using Code tutorial
View 2 RepliesFor some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
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i have a movie clip named "contact" inside this movie clip made the same object into a 2nd imbedded movie clip named "em_contact" inside this I did a frame by frame animation and added a new movie clip symbol of a piece of paper named contactbtn_mc on this frame, I added an event listener for a click that acesses on the root level a symbol named contact_mc i told it to go to and play frame 2 that plays out an animation of this object moving into the screen.
my problem here is i asked earlyer on how to stop the em_contact to stop listening for the mouse click once it is clicked. I made the code it come up with no errors but it does not stop the event listener the event listener is still there bellow is my code.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.MouseEvent;
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what i want to happen here is for the event listener once it is click to stop listening for that event becuase i have a mouse event inside the "em_contact" movie clip on an object named "contactbtn_mc". and that one has a click event on it as well but when i click on the contactbtn_mc the animation above plays out as well.
I have an event listener on my main timeline and I have an mc with some AS which sits on the main timeline. I was just wondering if the following code is correct if I wanted to remove the event listener on the maintimeline from the AS written in the mc.
MovieClip(parent).removeEventListener(Event.REMOVE D_FROM_STAGE,
MovieClip(parent).removedFromStageHandler);
When I put in this code
ActionScript Code:
stage.removeChild(dementorBlack);
it doesnt work as it says it cannot find dementorBlack basically.Here's my .as file where all this is going on.
ActionScript Code:
//the directory structure to this file
package [code].....
I am working on a Flash project where file size optimization is critical. I am curious if removing white space from the code (which lowers the size of the AS file) will reduce the size of the finished SWF or if the Flash compiler already does this?
View 2 RepliesI just recently began migrating from AS2 to AS3, and I have of course realized that I can no longer move the "_root" by changing the _x and _y positions of the _root (which no longer exists in AS3). How can I do this in AS3 (specifying _x, _y, _z possibly of the "_root")?
View 2 RepliesI have a bunch of thumbnails i'm getting from XML that have this code on them...
Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code
Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.
I've been trying to remove duplicates from an array for a while, or even preventing them, and I'm having nothing but trouble.There's a lot of code to go through.I'm creating an array with objects inside it like so...
Code:
private function getJsonResult(event:Event):void {
//ta.text+=http.lastResult;
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Code Snippets won't workEvery time I try to attach a Code Snippet I keep getting this error:***Notes from Customer***10/13/201020:55:30When I have a object on stage, and I try to add code snippet, I keep gettingerror message: The following JavaScript error(s) occurred: SyntaxError: missing ) after argument listI've watched video(s) on adding snippets, but it won't work for me like it
View 1 RepliesI am using AS2 and I am trying to make a simple 'game' for an assignment for school.I am first trying to make a simplified version of the game, to get some experience before I make the final version.
I will try to explain this simplified version:
The player has to drag an object in a big square and then release it. The object resamples 20 liter water. In total the player has to drag 100 liter water to the square, so it has to drag and drop the 'water' object 5 times.
I want some text in screen that says: You still need .
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I have a class. Inside the class are two public functions. One calls this:
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(this);
And the other calls this:
MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev].addChild(fwgame); fwgame is declared like this (before the addChild): var fwgame:FireworkGame = new FireworkGame(); trace (fwgame); //traces correct object
trace (MovieClip(root)["bmc"+PuzzleGlobals.puzzleAbbrev]); //returns a 1009 error
The first line of code works. The second line returns a 1009 error, "Cannot access a property or method of a null object reference."
When i move some MC or elements between fla movies, with the code, frames, and layers it need to work, some code stop to work?
View 10 Replies