ActionScript 3.0 :: Optimizing Code For Removing Lag?

Oct 14, 2011

I recently completed the battle engine for my game.But the problem is that it is lagging horribly.optimize the code(because the graphics I'm using are really very basic)

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Removing Unused Items / Optimizing File Size?

Jun 3, 2009

I have a large swf that is embedded in Director as a sprite I now want to put it onto a web page, so file size is critical Is there a way to remove unused library items when publishing so that file size is reduced?  Is there another way to compress the swf so it is much smaller?The current size is about 25 Mb.What about streaming the swf?I'm not talking about streaming video or audio, just any Flash content.In Director, there is a way to right-click on a cast member and choose "find in score".If something isn't found it means that it either is not used in the movie or is implemented through code

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IDE :: Optimizing File Size / Removing Unused Items?

Jun 3, 2009

I have a large swf that is embedded in Director as a sprite. I now want to put it onto a web page, so file size is critical. Is there a way to remove unused library items when publishing so that file size is reduced? Is there another way to compress the swf so it is much smaller? The current size is about 25 Mb. What about streaming the swf? I'm not talking about streaming video or audio, just any Flash content. Any tricks for speeding the process up so that the user doesn't have a long wait before the swf starts?In Director, there is a way to right-click on a cast member and choose "find in score". If something isn't found it means that it either is not used in the movie or is implemented through codeIs there a similar way in Flash of detecting unused items or automatically eliminating them when publishing?

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......

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ActionScript 3.0 :: Optimizing Short Code With XML Objects

Jul 14, 2010

I'm trying to take into account the Garbage Collector (GC), so I decide to optimize this code:[code]For instance, is it useful to put "xmlOne = null" in every iteration?  I'm checking with the Flashdevelop's profiler, but I don't see the difference.maybe, I can also reuse the item object rather than creating it every time, right?

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Unknown Error Optimizing Byte Code

Sep 29, 2010

We have a big project, which include about 700 classes and based on Robotleg frameworks.at some point looks we reach some limitation of flash ide, we got this error and can't render properly.[url]...

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Flex :: Reduce SWF Filesize By Optimizing The Code?

Jan 26, 2011

Considering we have already done the following actions:

Flex Framework as RSL
Compiling with debug=false
Loading most images at runtime
Drawing other simple images with flash draw features

[code].....

We believe we spent a lot of time into asset optimization and most of the work is remaining on the code.By analyzing our link-report, our guess is that the heavy part of the code is comming from Flex .mxml nested components. We don't think there is much to do on our pure AS classes.Is there any analysis or coding best practice in order to reduce the impact of the code on the swf filesize ?

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Actionscript 3 :: Optimizing Collision Detection Code?

Aug 9, 2011

I have two mc's on the stage, the first one is called missiles and the second one is called boxes. So accordingly I put boxes in the boxes mc and missiles in the missiles mc. My problem is how to detect whether any of the missiles collide with boxes and make damage to the box.

I am using simple and effective algorithm which works but it is very slow when there are many missiles and boxes on stage. I am using two nested "for" cycles which is a bad practice, but I don't have other idea at the moment.

Here is the code

public function onEnterFrame(e:Event) {
for(var i:int=0;i<ground_mc.boxesLayer_mc.numChildren;i++){
mc1=ground_mc.boxesLayer_mc.getChildAt(i);
for(var j:int=0;j<ground_mc.bmLayer_mc.numChildren;j++){

[code].....

Are there other techniques to solve this problem. I have already tried to add detection code in every missile but it is also slow with "for".

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ActionScript 3.0 :: Optimizing Code Button Array

Nov 16, 2009

[code]I'm pretty sure I could just run a for loop and add the listeners and settings for each button that way, but what would it take to do this, if the buttons are added on the stage's timeline, they're not added via actionscript.Should I just create an array in AS with each name as an object in the array? [code]Or should I add the dynamic text field inside of the button MovieClip and just change the text to "A", "B", "C" etc in the For loop, as well as setting the mouseEnabled property to false? That way, I don't even need the buttonText array at all.

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ActionScript 3.0 :: 5005: Unknown Error Optimizing Byte Code?

Feb 23, 2011

I'm getting this error all of a sudden when I try to compile my flash file.
"5005: Unknown error optimizing byte code."[URL]Which seems to work for most people, but I am still getting this error. I'm also getting this message in the output window:"ReferenceError: Error #1065: Variable ComponentShim is not defined."It started happening after I created a new .as file that is about 43kb (holds data for a game level).

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Professional :: 5005 - Unknown Error Optimizing Byte Code

Aug 30, 2011

I got this horrible error, But then I found this solution.[URL]

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ActionScript 3.0 :: 5005: Unknown Error Optimizing Byte Code

May 26, 2009

5005: Unknown error optimizing byte code. I just got this error for the first time today on a project I've been building for over a year. The really weird part is, it happens about half the times I compile it, with no changes to the code. It first cropped up when I made a change to a class that extends Loader:

[Code]...

I added a feature that checks whether the content is a Bitmap or a MovieClip, since prior to this my class was only used for quick-loading images, but now I've got a need to load MovieClips with it as well. But since the compiler error only happens half the time, I'm wondering if this has anything to do with it. I'm wondering if the logic board in my laptop is going, at this point. Has anyone run into this error before?

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ActionScript 3.0 :: Flash Optimizing Code For High Number Of Iterations

Jun 4, 2010

I'm posting regarding a small app I'm working on that basically allows a grid of particles to be manipulated based on the mouse position. It is fairly primitive in its ideas, but I thought it would be a good test of my newly acquired actionscripting knowledge! It runs on the basic idea that (when clicked) a force is applied to a particle (movieclip instance). The force is inversely proportional to it's distance.

A loop goes through all the particles in the grid (a 1 dimensional array) and calculates this force, changes the velocity, and then the position. This happens every frame for every particle. At about 10,000 particles however I notice a huge decrease in fps. I know what you're thinking, its because of the amount of particles! However, I thought that the performance of the app would be directly affected by the processing power. Considering my itouch can easily handle about 8000 particles I'm guessing my pc should be able to handle 10000 particles a lot better.

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ActionScript 3.0 :: Unknown Error Optimizing Byte Code / Nothing Works!

Feb 24, 2011

I'm getting this error all of a sudden when I try to compile my flash file."5005: Unknown error optimizing byte code."url...Which seems to work for most people, but I am still getting this error. I'm also getting this message in the output window:"ReferenceError: Error #1065: Variable ComponentShim is not defined."It started happening after I created a new .as file that is about 43kb (holds data for a game level).Running Flash CS5 in Mac OSX Snow Leopard.

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Actionscript 3 :: Flash CS4 5005 Unknown Error Optimizing Byte Code

Aug 2, 2010

I'm trying to compile my flash project from Flash CS4. But it raises me this error "5005 unknown error optimizing byte code" Does anybody know the exact solution for this problem?

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ActionScript 2.0 :: Removing Lines Of Code?

Jan 5, 2009

I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:

Code:
function loadBKG():Void {
loader.loadClip("sgbg.jpg", bkgHolder);
}
//Start Loading
loadBKG();

then my script breaks and nothing loads. My main goal is to remove everything that is loading in the background image as I want to replace with better/other code that handles loading a fullscreen image better.

Here is the entire code I am using:

Code:
stop();
Stage.scaleMode = "noscale";
Stage.align = "TL";

[code]....

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IDE :: Removing The <noscript> Within Dreamweaver Code?

Feb 12, 2009

I inserted a flash/javascript into dreamweaver and it looks great when testing locally... Once uploaded to the server the flash does not display.. It looks like it is going to (says loading, etc...) but then no animations...I also tried removing the <noscript> within dreamweaver code, and still nothing....

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ActionScript 1/2 :: Removing _root Code Does Not Work?

May 5, 2011

I've tried removing or using this and code dose not work.
 
[Code]....

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ActionScript 2.0 :: Removing Rectangles Drawn Using Code?

Aug 11, 2011

I have written code to draw a rectangle around each movieclip on the stage when the user clicks a "Show Hotspots" button in the movie. However, when the user (me in this instance) clicks the button a second time, I want those drawn rectangles to disappear. How do I clear a rectangle that is created through code?

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ActionScript 3.0 :: Tutorial: Removing Things Using Code

Apr 15, 2011

This is the place to discuss anything regarding the Removing Things Using Code tutorial

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Actionscript 3.0 :: Professional : Removing An Event Listener In Code?

Mar 20, 2012

i have a movie clip named "contact" inside this movie clip made the same object into a 2nd imbedded movie clip named "em_contact" inside this I did a frame by frame animation and added a new movie clip symbol of a piece of paper named contactbtn_mc on this frame, I added an event listener for a click that acesses on the root level a symbol named contact_mc i told it to go to and play frame 2 that plays out an animation of this object moving into the screen.

my problem here is i asked earlyer on how to stop the em_contact to stop listening for the mouse click once it is clicked. I made the code it come up with no errors but it does not stop the event listener the event listener is still there bellow is my code.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.MouseEvent;

[code]....

what i want to happen here is for the event listener once it is click to stop listening for that event becuase i have a mouse event inside the "em_contact" movie clip on an object named "contactbtn_mc". and that one has a click event on it as well but when i click on the contactbtn_mc the animation above plays out as well.

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ActionScript 3.0 :: Removing Eventlistener On Main Timeline Using Code Within Mc?

Feb 2, 2011

I have an event listener on my main timeline and I have an mc with some AS which sits on the main timeline. I was just wondering if the following code is correct if I wanted to remove the event listener on the maintimeline from the AS written in the mc.

MovieClip(parent).removeEventListener(Event.REMOVE D_FROM_STAGE,
MovieClip(parent).removedFromStageHandler);

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ActionScript 3.0 :: Does Removing White Space In Code Lower SWF Size

Nov 25, 2008

I am working on a Flash project where file size optimization is critical. I am curious if removing white space from the code (which lowers the size of the AS file) will reduce the size of the finished SWF or if the Flash compiler already does this?

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ActionScript 2.0 :: Removing The OnEnterFrame At The Beginning Of The XML To Variables Line Of Code, So That Is Stops Running?

Mar 26, 2006

I have a bunch of thumbnails i'm getting from XML that have this code on them...

Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);

It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code

Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}

The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.

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Flash CS4 Optimizing Files?

May 15, 2010

i want to create some crazy sites with Flash i created the site in Photoshop and then i imported the psd into flash but i come in one post that i should optimizing the content before publishing on internet but how and why should i do that??

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Sql :: Optimizing Saving To An Sqlite DB?

Dec 8, 2011

I have an as3 app which utilises an sqlite db to save metrics data. It is well known that as3 is single threaded, so when I save to this db, the Stage Video I am playing becomes jumpy! I have heard that saving db data in batches can speed up this process so I save in a loop:

for (var i:int=0; i < metricsObject.metricsComponentData.length; i++){
switch (metricsObject.metricsComponentData[i].mouseType) {
case MetricsCollator.MOUSE_OVER:
this._query_txt = "INSERT INTO " + this._tablePath[0] + " VALUES (null, " + this._sessionID +

[code]...

I have looked into pseudo threading examples but they all require a sprite or stage instance, the class I am executing this code in, is not a display class, I don't really want to pass an instance of the stage into this class.

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Optimizing PSDs To Use In Flash

Jun 13, 2009

It seems to me everytime I export a PSD design into flash the images come out a little pixelated. Granted I do use 72 dpi though I thought that was the webstandard. By using flash can I use higher dpi images? Or is there another method I should be using instead of the direct import to lirbary?

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ActionScript 3.0 :: Optimizing Demands On CPU?

Sep 28, 2009

Some AS operations are more CPU intensive than others. What are good ways to compare operations so that I can see for myself how demanding something is? Are there built-in AS3 methods for tracing system use or CPU use? Are there non-flash tools that people use?

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Sound At Beginning Of 2 Scenes And Optimizing

Nov 10, 2009

I have created a X-mas card for my company. When the card opens, the 3 circles are buttons to different scenes within Flash. The text in the bottom left is a button to the final scene.

The card can be viewed here: [URL]

1) When I click on the circle button that has the red garland and tree ornaments in it, if you listen close at the very beginning of the scene, a squeek sound plays. I use this squek sound in the hamster wheel movie symbol used in other scenes, but not in this scene. I don't even have the sound in this scene of the Flash project anywhere. I can not figure out where it is coming from.

2) Does anyone have some optimization tips? My project file is huge and a lot of the people we will be sending this out to probably don't have the most up-to-date processers. Should I split each scene into it's own Flash movie that is only loaded when the button for that scene is selected instead of the whole thing loading?

Here is a link to view the .FLA file: [URL]

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Optimizing All Static Bitmaps / MovieClips?

Jun 25, 2009

I'm working on a flash website that consists of 3 frames (1 = preloader, 2 = instances of symbols, 3 = the main page/view). I've gone through and optimized all my static bitmaps/movieClips and removed any symbol that I've exported for ActionScript from exporting in the first frame. Even after all these steps frame one is still the longest to load (797kb on a 32.6 kbps simulated download), only showing the preloader when the whole file is at 86% complete. Any further steps to take to get frame one's size down?

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