IDE :: Optimizing File Size / Removing Unused Items?
Jun 3, 2009
I have a large swf that is embedded in Director as a sprite. I now want to put it onto a web page, so file size is critical. Is there a way to remove unused library items when publishing so that file size is reduced? Is there another way to compress the swf so it is much smaller? The current size is about 25 Mb. What about streaming the swf? I'm not talking about streaming video or audio, just any Flash content. Any tricks for speeding the process up so that the user doesn't have a long wait before the swf starts?In Director, there is a way to right-click on a cast member and choose "find in score". If something isn't found it means that it either is not used in the movie or is implemented through codeIs there a similar way in Flash of detecting unused items or automatically eliminating them when publishing?
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Jun 3, 2009
I have a large swf that is embedded in Director as a sprite I now want to put it onto a web page, so file size is critical Is there a way to remove unused library items when publishing so that file size is reduced? Is there another way to compress the swf so it is much smaller?The current size is about 25 Mb.What about streaming the swf?I'm not talking about streaming video or audio, just any Flash content.In Director, there is a way to right-click on a cast member and choose "find in score".If something isn't found it means that it either is not used in the movie or is implemented through code
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Aug 13, 2009
Flash CS4 is really good for design and development point of view. But I noticed two things:If library have more item then there is no option on right click "Select Unused Items". How can I get this option "Select Unused Items" on right Click while library have a more items with scrollbar?Some times the actions window's height increased. At this time there is no option to decrease the height of actions window except the Reset option.
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Oct 11, 2011
I have a really big project that has gone through many iterations, and has gotten very large. I am certain there are a lot of library items that are not being used, but I am not sure how to identify them. The FLA file is really large, 500 MB. And I am running into memory problems. Is there a way to remove all unused library items in an FLA? Or at least identify them?
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Oct 25, 2010
I have a lot of stuff in the library. There are also additional items. Whether it has effect on the swf file. I can't use "select unused items" and delete. After that the swf does not work correctly.
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Oct 14, 2011
I recently completed the battle engine for my game.But the problem is that it is lagging horribly.optimize the code(because the graphics I'm using are really very basic)
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Feb 6, 2009
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
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Feb 18, 2009
The following for loop removes children from their parent if they're in the display list. It works correctly, but I also want to remove each child from memory with the same loop.
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Oct 27, 2008
Below is a function set that's used to get info from an XML source(s) and populate a List Component (videoList). Works great. The second function loads data from a separate XML source and populates the SAME List Component. When the second function is called it loads the data in addition to the existing data into the List Component. I want it to REPLACE the data. How would I accomplish this?
public function getXMLdata(event:Event):void {
var campXML:XML = new XML(xmlLoader.data);
var vid:XML;
for each(vid in campXML.vid) {
[Code].....
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Apr 14, 2010
I am adding few items dynamically from the library to the stage by creating instances. If I remove them using removeChildAt() then the item gets removed from the display but exists in the memory. How can I remove this from memory?
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Aug 10, 2011
I'm trying to remove items from an array but its not working like its supposed to.Here is my code:
for(var i:uint = 0;i<OrderModel.getInstance().orders.length; i++){
if (OrderModel.getInstance().orders[i].time == hour){
OrderModel.getInstance().orders.splice(i, 1);[code]....
it deletes all the items but 1. I allways have one item left wich should be deleted but it isnt.
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Jan 22, 2010
I have a Listbox whith a ArrayCollection as datasource. I'm trying to remove the selected items from the ArrayCollection to update the list.Here is how I coded the remove function:
for each (var item:Item in theList.selectedItems)
{
theArrayCollection.removeItemAt(theArrayCollection .getItemIndex(item));
}
This works fine as long as the ArrayCollection is not sorted. When I apply a sort I get a RangeError from ListCollectionView.removeItemAt.
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Dec 9, 2009
I could pop, shift, splice or slice it out of there (hey, that had a nice ring to it...)
how to properly remove items from an array while in the middle of a for loop:
Code:
//This will cause errors, because if the condition is met, it will skip the next array in line
for (var i:int = 0; i < arr.length; i++)
[Code].....
If someone is reading through my code, will they understand what I am doing without me having to clarify with comments each time?
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Sep 28, 2010
I have a 10MB flash file that I have uploaded to my website. No idea if this is large or small for a Flash file! The Flash appears on my index.html page. I have noticed that different browsers react differently, but when I open the page initially the video does not start playing straight away.
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May 24, 2011
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor();
while (!cursor.afterLast)
{
[Code]....
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Jul 21, 2011
Highlighted portion in red! How do i remove it? Code to render list is below:
<s:List id="ui_lstIndexList" width="175" height="600" fontFamily="TwinCen"
fontSize="24"
alternatingItemColors="[]" borderVisible="false" downColor="#7fceff"
[code].....
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Mar 26, 2009
How do I remove an items from a data bound array? My code follows.
for(var i = 0; i < listBox.selectedIndices.length; i++) {
var toRemove = listFiles.selectedIndices[i];
dataArray.splice(toRemove, 1);
Here is my swf. The Add Photos works except when you remove items. [URL]
Add 3 photos different.
Remove 2nd photo.
Add a different photo.
SWF adds the 2nd photo to the end.
Here is my code
private function OnSelectFileRefList(e:Event):void {
Alert.show('addstart:' + arrayQueue.length);
for each (var f:FileReference in fileRefList.fileList) {
var lid:ListItemData = new ListItemData();
lid.fileRef = f;
arrayQueue[arrayQueue.length]=lid;
[Code] .....
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Dec 5, 2011
I have an ArrayCollection that is the dataProvider for a spark.components.List, which has allowMultipleSelection="true". There is a "Remove Selected Items" button which initiates the removal of all the selected items from the ArrayCollection upon being clicked.
I currently use the following method:
myList.selectedIndices.sort(ascendingSort);
// remove items, counting backwards
for (var i:uint = myList.selectedIndices.length; i > 0; i--) {
myArrayCollection.removeItemAt(myList.selectedIndices[i-1]);
}
where ascendingSort does what you expect ;). It works fine, and I know that it will always work.
However, I did take note that if I neglected the sort altogether, to my surprise the removal still worked. The reason for this turned out to be that, when the removeItemAt is called, the selectedIndices are correspondingly updated.
So my question is: Can one rely upon a removeItemAt call updating the values in the selectedIndices? or might that turn out to be different between runtimes and/or Flex SDK versions?
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Feb 25, 2007
i have a fairly large flash file and i'm wondering what i can do to reduce/compress this anymore to make it load a little quicker??
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May 18, 2011
I have an arrayCollection with the following structure:
[Code]...
the AC is defined as follows:[Bindable] private var projectErrorsAC:ArrayCollection = new ArrayCollection;
I'm using this AC in a repeater to display each error. After each error is shown, I've placed an "Accept" and "Deny" button. Once the user clicks either one of these buttons, I'd like to call a function that removes the particular error from the AC. Here's what I have so far:
[Code]...
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Oct 8, 2010
I have a list of 10+ items. when i click back up the list 1 step i call the code below to remove a thumbnail image associated with that list item.
if(indice < count-i){mx.core.Application.application.removethumb.dispat chEvent(new MouseEvent(MouseEvent.CLICK));
}
HOWEVER: I would like that if - for example i am on item 10 and click to item 4 - all the thumbnails between 4-10 are removed. it it possible to dispatch this click event X number of times dependant on the - count value?? FOR REFERENCE: THIS IS THE CODE THAT REMOVES ALL ITEMS BEYOND THE ONE I HAVE SELECTED:
[Code]....
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Jul 21, 2009
I have a working rotating menu that I have been changing to suite what I am trying to acheive. it all works apart from the distance between images which I can sort out later. At the moment the movie has a UI which I would rather remove including the script that makes it function just leaving the rotating menu, and the script to change the radius and size etc witin the main.as. I do not want the user to have the capabilities of the UI control panel. remove and clean up the script as everytime I remove related script the menu stops playing. I have uploaded files to here: [URL]
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Mar 3, 2011
I'm trying to figure an elegant way to display a certain number of items in a grid. I have a feeling the answer lies partly with modulus, but it's a little more complicated than that. I know how to lay out items in a grid based on a set number of columns. Something like this:[code]but what I want to do is set things up such that if there is only one item (j=0), the image covers the entire available area (stage.Width and stage.Height or, for simplicity, 1000px, and 500px). If there are 2 items, there should be 2 columns, with the images taking up half the width of the stage and all of the height (500x500), 3 items - 3 columns (300x500), 4 items - 2 columns & 2 rows (500x250), and so on, keeping a balanced grid layout but decreasing the dimensions of the items and increasing the number of rows in some sort of logical and balanced manner.
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Jul 14, 2011
I found this tutorial: [URL]. It works great but I wanted to add a little more to it. Currently it works with only one item displayed at a time. If I want to display more than one item, let say 2, I make the mask the size of the 2 items. The back button works fine because the X position is still the the same. However the next button does not account for the size of the mask and works like it did before.
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Nov 25, 2008
I am working on a Flash project where file size optimization is critical. I am curious if removing white space from the code (which lowers the size of the AS file) will reduce the size of the finished SWF or if the Flash compiler already does this?
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Mar 4, 2011
I've got a map that you can zoom in and out of. What I'd like is that are you zoom into the map the labels marking items on the map remain the same size. Initially I did this successfully by making the labels independent movieclips(ie not children of the map mc) and then using localToGlobal to make sure they were in the right position. However I found that there was a bit of lag in their movement compared to the movement of the map.
So I thought what I'd try is to make the labels children of the map and then scale them up and down inversely to the scale of the map. However I haven't been entirely successful. I'm having difficulty finding the equation to make it scale up and down correctly in proportion to the map. The problem is that my labels are scaling in a linear fashion while my maps scaling isn't.
[Code]....
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May 10, 2009
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
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Aug 24, 2009
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
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Jun 24, 2011
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
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Jun 18, 2010
On my first FLASH CS4 site I have changed several files from PS and re-imported Imported them into stage several times. Now the library contains lots of folders, i.e. Web Site.psd Assets 1 / Web Site.psd Assets 2 / Web Site.psd Assets 3 etc etc.. They obviously contain the same asset names, each with a corrected content.How can I determine which files are the ones used and delete all the others from the library?
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